Add ScreenMap.ActorsAt(MouseInput) overload.
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@@ -88,7 +88,7 @@ namespace OpenRA.Mods.RA
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static IEnumerable<Actor> FriendlyGuardableUnits(World world, MouseInput mi)
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{
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return world.ScreenMap.ActorsAt(Game.viewport.ViewToWorldPx(mi.Location))
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return world.ScreenMap.ActorsAt(mi)
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.Where(a => !world.FogObscures(a) && !a.IsDead() &&
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a.AppearsFriendlyTo(world.LocalPlayer.PlayerActor) &&
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a.HasTrait<Guardable>());
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