Add ScreenMap.ActorsAt(MouseInput) overload.
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@@ -133,7 +133,7 @@ namespace OpenRA.Mods.RA
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yield break;
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}
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var underCursor = world.ScreenMap.ActorsAt(Game.viewport.ViewToWorldPx(mi.Location))
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var underCursor = world.ScreenMap.ActorsAt(mi)
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.Where(a => !world.FogObscures(a))
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.OrderByDescending(a => a.Info.Traits.Contains<SelectableInfo>()
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? a.Info.Traits.Get<SelectableInfo>().Priority : int.MinValue)
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