Add ScreenMap.ActorsAt(MouseInput) overload.
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.RA.Orders
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{
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if (mi.Button == MouseButton.Left)
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{
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var underCursor = world.ScreenMap.ActorsAt(Game.viewport.ViewToWorldPx(mi.Location))
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var underCursor = world.ScreenMap.ActorsAt(mi)
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.Where(a => a.Owner == world.LocalPlayer && a.HasTrait<T>()).FirstOrDefault();
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if (underCursor != null)
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