Rename Platform.GameDir to Platform.EngineDir.
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@@ -32,7 +32,7 @@ namespace OpenRA.Platforms.Default
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protected uint CompileShaderObject(int type, string name)
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{
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var ext = type == OpenGL.GL_VERTEX_SHADER ? "vert" : "frag";
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var filename = Path.Combine(Platform.GameDir, "glsl", name + "." + ext);
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var filename = Path.Combine(Platform.EngineDir, "glsl", name + "." + ext);
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var code = File.ReadAllText(filename);
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var version = OpenGL.Profile == GLProfile.Embedded ? "300 es" :
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