Fixed: Iron Curtainable doesnt stack 'InvulnEffect' effects anymore
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@@ -34,7 +34,9 @@ namespace OpenRA.Mods.RA
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public void Activate(Actor self, int duration)
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public void Activate(Actor self, int duration)
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{
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{
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self.World.AddFrameEndTask(w => w.Add(new InvulnEffect(self)));
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if (RemainingTicks == 0)
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self.World.AddFrameEndTask(w => w.Add(new InvulnEffect(self))); // do not stack the invuln effect
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RemainingTicks = duration;
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RemainingTicks = duration;
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}
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}
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}
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}
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