Merge pull request #6040 from pchote/more-renderables
Convert RenderAfterWorld to use Renderables.
This commit is contained in:
@@ -58,25 +58,21 @@ namespace OpenRA.Traits
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lifetime = Info.Ticks;
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}
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public void RenderAfterWorld(WorldRenderer wr)
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
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{
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var force = Game.GetModifierKeys().HasModifier(Modifiers.Alt);
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if ((lifetime <= 0 || --lifetime <= 0) && !force)
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return;
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yield break;
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if (targets == null || targets.Count == 0)
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return;
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yield break;
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var from = wr.ScreenPxPosition(self.CenterPosition);
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foreach (var target in targets)
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{
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if (target.Type == TargetType.Invalid)
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continue;
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var to = wr.ScreenPxPosition(target.CenterPosition);
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Game.Renderer.WorldLineRenderer.DrawLine(from, to, c, c);
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wr.DrawTargetMarker(c, from);
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wr.DrawTargetMarker(c, to);
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yield return new TargetLineRenderable(new [] { self.CenterPosition, target.CenterPosition }, c);
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}
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}
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -8,6 +8,7 @@
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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@@ -35,160 +36,32 @@ namespace OpenRA.Traits
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Info = info;
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}
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public void RenderAfterWorld(WorldRenderer wr)
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IEnumerable<WPos> ActivityTargetPath()
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{
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if (!Info.Selectable)
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return;
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var pos = wr.ScreenPxPosition(self.CenterPosition);
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var bounds = self.Bounds.Value;
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bounds.Offset(pos.X, pos.Y);
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var xy = new float2(bounds.Left, bounds.Top);
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var Xy = new float2(bounds.Right, bounds.Top);
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wr.DrawSelectionBox(self, Color.White);
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DrawHealthBar(wr, xy, Xy);
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DrawExtraBars(wr, xy, Xy);
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DrawUnitPath(wr);
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}
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public void DrawRollover(WorldRenderer wr)
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{
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if (!Info.Selectable)
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return;
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var pos = wr.ScreenPxPosition(self.CenterPosition);
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var bounds = self.Bounds.Value;
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bounds.Offset(pos.X, pos.Y);
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var xy = new float2(bounds.Left, bounds.Top);
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var Xy = new float2(bounds.Right, bounds.Top);
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DrawHealthBar(wr, xy, Xy);
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DrawExtraBars(wr, xy, Xy);
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}
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void DrawExtraBars(WorldRenderer wr, float2 xy, float2 Xy)
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{
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foreach (var extraBar in self.TraitsImplementing<ISelectionBar>())
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{
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var value = extraBar.GetValue();
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if (value != 0)
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{
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xy.Y += (int)(4 / wr.Viewport.Zoom);
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Xy.Y += (int)(4 / wr.Viewport.Zoom);
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DrawSelectionBar(wr, xy, Xy, extraBar.GetValue(), extraBar.GetColor());
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}
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}
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}
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void DrawSelectionBar(WorldRenderer wr, float2 xy, float2 Xy, float value, Color barColor)
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{
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if (!self.IsInWorld)
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return;
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var health = self.TraitOrDefault<Health>();
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if (health == null || health.IsDead) return;
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var c = Color.FromArgb(128, 30, 30, 30);
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var c2 = Color.FromArgb(128, 10, 10, 10);
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var p = new float2(0, -4 / wr.Viewport.Zoom);
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var q = new float2(0, -3 / wr.Viewport.Zoom);
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var r = new float2(0, -2 / wr.Viewport.Zoom);
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var barColor2 = Color.FromArgb(255, barColor.R / 2, barColor.G / 2, barColor.B / 2);
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var z = float2.Lerp(xy, Xy, value);
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var wlr = Game.Renderer.WorldLineRenderer;
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wlr.DrawLine(xy + p, Xy + p, c, c);
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wlr.DrawLine(xy + q, Xy + q, c2, c2);
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wlr.DrawLine(xy + r, Xy + r, c, c);
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wlr.DrawLine(xy + p, z + p, barColor2, barColor2);
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wlr.DrawLine(xy + q, z + q, barColor, barColor);
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wlr.DrawLine(xy + r, z + r, barColor2, barColor2);
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}
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void DrawHealthBar(WorldRenderer wr, float2 xy, float2 Xy)
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{
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if (!self.IsInWorld) return;
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var health = self.TraitOrDefault<Health>();
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if (health == null || health.IsDead) return;
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var c = Color.FromArgb(128, 30, 30, 30);
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var c2 = Color.FromArgb(128, 10, 10, 10);
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var p = new float2(0, -4 / wr.Viewport.Zoom);
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var q = new float2(0, -3 / wr.Viewport.Zoom);
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var r = new float2(0, -2 / wr.Viewport.Zoom);
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var healthColor = GetHealthColor(health);
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var healthColor2 = Color.FromArgb(
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255,
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healthColor.R / 2,
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healthColor.G / 2,
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healthColor.B / 2);
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var z = float2.Lerp(xy, Xy, (float)health.HP / health.MaxHP);
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var wlr = Game.Renderer.WorldLineRenderer;
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wlr.DrawLine(xy + p, Xy + p, c, c);
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wlr.DrawLine(xy + q, Xy + q, c2, c2);
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wlr.DrawLine(xy + r, Xy + r, c, c);
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wlr.DrawLine(xy + p, z + p, healthColor2, healthColor2);
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wlr.DrawLine(xy + q, z + q, healthColor, healthColor);
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wlr.DrawLine(xy + r, z + r, healthColor2, healthColor2);
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if (health.DisplayHp != health.HP)
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{
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var deltaColor = Color.OrangeRed;
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var deltaColor2 = Color.FromArgb(
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255,
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deltaColor.R / 2,
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deltaColor.G / 2,
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deltaColor.B / 2);
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var zz = float2.Lerp(xy, Xy, (float)health.DisplayHp / health.MaxHP);
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wlr.DrawLine(z + p, zz + p, deltaColor2, deltaColor2);
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wlr.DrawLine(z + q, zz + q, deltaColor, deltaColor);
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wlr.DrawLine(z + r, zz + r, deltaColor2, deltaColor2);
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}
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}
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void DrawUnitPath(WorldRenderer wr)
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{
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if (self.World.LocalPlayer == null || !self.World.LocalPlayer.PlayerActor.Trait<DeveloperMode>().PathDebug)
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return;
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if (!self.IsInWorld || self.IsDead())
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yield break;
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var activity = self.GetCurrentActivity();
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if (activity != null)
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{
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var targets = activity.GetTargets(self);
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var start = wr.ScreenPxPosition(self.CenterPosition);
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yield return self.CenterPosition;
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var c = Color.Green;
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foreach (var stp in targets.Where(t => t.Type != TargetType.Invalid).Select(pos => wr.ScreenPxPosition(pos.CenterPosition)))
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{
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Game.Renderer.WorldLineRenderer.DrawLine(start, stp, c, c);
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wr.DrawTargetMarker(c, stp);
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start = stp;
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}
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foreach (var t in targets.Where(t => t.Type != TargetType.Invalid))
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yield return t.CenterPosition;
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}
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}
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Color GetHealthColor(Health health)
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
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{
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if (Game.Settings.Game.TeamHealthColors)
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{
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var isAlly = self.Owner.IsAlliedWith(self.World.LocalPlayer)
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|| (self.IsDisguised() && self.World.LocalPlayer.IsAlliedWith(self.EffectiveOwner.Owner));
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return isAlly ? Color.LimeGreen : self.Owner.NonCombatant ? Color.Tan : Color.Red;
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}
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else
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return health.DamageState == DamageState.Critical ? Color.Red :
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health.DamageState == DamageState.Heavy ? Color.Yellow : Color.LimeGreen;
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if (!Info.Selectable)
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yield break;
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yield return new SelectionBoxRenderable(self, Color.White);
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yield return new SelectionBarsRenderable(self);
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if (self.World.LocalPlayer != null && self.World.LocalPlayer.PlayerActor.Trait<DeveloperMode>().PathDebug)
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yield return new TargetLineRenderable(ActivityTargetPath(), Color.Green);
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}
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}
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}
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@@ -8,6 +8,7 @@
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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@@ -35,51 +36,56 @@ namespace OpenRA.Traits
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Info = info;
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}
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public void RenderAfterWorld(WorldRenderer wr)
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
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{
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if (self.World.FogObscures(self))
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return;
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yield break;
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var b = self.Bounds.Value;
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var pos = wr.ScreenPxPosition(self.CenterPosition);
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var bounds = self.Bounds.Value;
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bounds.Offset(pos.X, pos.Y);
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var tl = wr.Viewport.WorldToViewPx(pos + new int2(b.Left, b.Top));
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var bl = wr.Viewport.WorldToViewPx(pos + new int2(b.Left, b.Bottom));
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var tm = wr.Viewport.WorldToViewPx(pos + new int2((b.Left + b.Right) / 2, b.Top));
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var xy = new int2(bounds.Left, bounds.Top);
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var xY = new int2(bounds.Left, bounds.Bottom);
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foreach (var r in DrawControlGroup(wr, self, tl))
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yield return r;
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DrawControlGroup(wr, self, xy);
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DrawPips(wr, self, xY);
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DrawTags(wr, self, new int2((bounds.Left + bounds.Right) / 2, bounds.Top));
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foreach (var r in DrawPips(wr, self, bl))
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yield return r;
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foreach (var r in DrawTags(wr, self, tm))
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yield return r;
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}
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void DrawControlGroup(WorldRenderer wr, Actor self, int2 basePosition)
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IEnumerable<IRenderable> DrawControlGroup(WorldRenderer wr, Actor self, int2 basePosition)
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{
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var group = self.World.Selection.GetControlGroupForActor(self);
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if (group == null) return;
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if (group == null)
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yield break;
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var pipImages = new Animation(self.World, "pips");
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var pal = wr.Palette(Info.Palette);
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pipImages.PlayFetchIndex("groups", () => (int)group);
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pipImages.Tick();
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var pos = wr.Viewport.WorldToViewPx(basePosition) - (0.5f * pipImages.Image.size).ToInt2() + new int2(9, 5);
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Game.Renderer.SpriteRenderer.DrawSprite(pipImages.Image, pos, pal);
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var pos = basePosition - (0.5f * pipImages.Image.size).ToInt2() + new int2(9, 5);
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yield return new UISpriteRenderable(pipImages.Image, pos, 0, pal, 1f);
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}
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void DrawPips(WorldRenderer wr, Actor self, int2 basePosition)
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IEnumerable<IRenderable> DrawPips(WorldRenderer wr, Actor self, int2 basePosition)
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{
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if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
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return;
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yield break;
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var pipSources = self.TraitsImplementing<IPips>();
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if (!pipSources.Any())
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return;
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yield break;
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var pipImages = new Animation(self.World, "pips");
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pipImages.PlayRepeating(pipStrings[0]);
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var pipSize = pipImages.Image.size.ToInt2();
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var pipxyBase = wr.Viewport.WorldToViewPx(basePosition) + new int2(1 - pipSize.X / 2, - (3 + pipSize.Y / 2));
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var pipxyBase = basePosition + new int2(1 - pipSize.X / 2, - (3 + pipSize.Y / 2));
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var pipxyOffset = new int2(0, 0);
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var pal = wr.Palette(Info.Palette);
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var width = self.Bounds.Value.Width;
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@@ -101,7 +107,7 @@ namespace OpenRA.Traits
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pipImages.PlayRepeating(pipStrings[(int)pip]);
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pipxyOffset += new int2(pipSize.X, 0);
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Game.Renderer.SpriteRenderer.DrawSprite(pipImages.Image, pipxyBase + pipxyOffset, pal);
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yield return new UISpriteRenderable(pipImages.Image, pipxyBase + pipxyOffset, 0, pal, 1f);
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}
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// Increment row
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@@ -110,15 +116,14 @@ namespace OpenRA.Traits
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}
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}
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void DrawTags(WorldRenderer wr, Actor self, int2 basePosition)
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IEnumerable<IRenderable> DrawTags(WorldRenderer wr, Actor self, int2 basePosition)
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{
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if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
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return;
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yield break;
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var tagImages = new Animation(self.World, "pips");
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var pal = wr.Palette(Info.Palette);
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var tagxyOffset = new int2(0, 6);
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var tagBase = wr.Viewport.WorldToViewPx(basePosition);
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foreach (var tags in self.TraitsImplementing<ITags>())
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{
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@@ -128,8 +133,8 @@ namespace OpenRA.Traits
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continue;
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tagImages.PlayRepeating(tagStrings[(int)tag]);
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var pos = tagBase + tagxyOffset - (0.5f * tagImages.Image.size).ToInt2();
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Game.Renderer.SpriteRenderer.DrawSprite(tagImages.Image, pos, pal);
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var pos = basePosition + tagxyOffset - (0.5f * tagImages.Image.size).ToInt2();
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yield return new UISpriteRenderable(tagImages.Image, pos, 0, pal, 1f);
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// Increment row
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tagxyOffset.Y += 8;
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@@ -226,7 +226,7 @@ namespace OpenRA.Traits
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public interface IPostRender { void RenderAfterWorld(WorldRenderer wr, Actor self); }
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public interface IRenderShroud { void RenderShroud(WorldRenderer wr, Shroud shroud); }
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public interface IPostRenderSelection { void RenderAfterWorld(WorldRenderer wr); }
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public interface IPostRenderSelection { IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr); }
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public interface IBodyOrientation
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{
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WAngle CameraPitch { get; }
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Reference in New Issue
Block a user