moved most render bits to ra

This commit is contained in:
Chris Forbes
2010-05-20 19:09:48 +12:00
parent b0d2bf2e51
commit 1d0848466f
21 changed files with 55 additions and 36 deletions

View File

@@ -81,12 +81,16 @@
<Compile Include="GameRules\WeaponInfo.cs" />
<Compile Include="Group.cs" />
<Compile Include="Orders\GenericSelectTarget.cs" />
<Compile Include="Traits\Activities\UndeployMcv.cs" />
<Compile Include="Traits\DetectCloaked.cs" />
<Compile Include="Traits\Player\ActorGroupProxy.cs" />
<Compile Include="Traits\Player\PlayerResources.cs" />
<Compile Include="Traits\Player\TechTreeCache.cs" />
<Compile Include="Traits\Player\ConquestVictoryConditions.cs" />
<Compile Include="Traits\Modifiers\HiddenUnderFog.cs" />
<Compile Include="Traits\Render\RenderBuilding.cs" />
<Compile Include="Traits\Render\RenderBuildingTurreted.cs" />
<Compile Include="Traits\Render\RenderUnitTurreted.cs" />
<Compile Include="Traits\World\Shroud.cs" />
<Compile Include="Widgets\Delegates\ConnectionDialogsDelegate.cs" />
<Compile Include="Widgets\Delegates\CreateServerMenuDelegate.cs" />
@@ -157,9 +161,7 @@
<Compile Include="Graphics\LineRenderer.cs" />
<Compile Include="Graphics\WorldRenderer.cs" />
<Compile Include="Traits\Activities\Idle.cs" />
<Compile Include="Traits\Activities\Rearm.cs" />
<Compile Include="Traits\Activities\RemoveSelf.cs" />
<Compile Include="Traits\Activities\Repair.cs" />
<Compile Include="Traits\Activities\Sell.cs" />
<Compile Include="Orders\IOrderGenerator.cs" />
<Compile Include="Orders\PlaceBuildingOrderGenerator.cs" />
@@ -185,7 +187,6 @@
<Compile Include="Traits\Activities\Move.cs" />
<Compile Include="Traits\Activities\Follow.cs" />
<Compile Include="Traits\Activities\Turn.cs" />
<Compile Include="Traits\Activities\UndeployMcv.cs" />
<Compile Include="Traits\Attack\AttackBase.cs" />
<Compile Include="Traits\Attack\AttackInfo.cs" />
<Compile Include="Traits\Modifiers\BelowUnits.cs" />
@@ -202,26 +203,16 @@
<Compile Include="Traits\World\ResourceType.cs" />
<Compile Include="Traits\SupportPower.cs" />
<Compile Include="Traits\ProvidesRadar.cs" />
<Compile Include="Traits\Repairable.cs" />
<Compile Include="Traits\Reservable.cs" />
<Compile Include="Traits\Selectable.cs" />
<Compile Include="Traits\Player\ProductionQueue.cs" />
<Compile Include="Traits\Render\RenderBuildingCharge.cs" />
<Compile Include="Traits\TransformsOnDeploy.cs" />
<Compile Include="Traits\Mobile.cs" />
<Compile Include="Traits\Production.cs" />
<Compile Include="Traits\RallyPoint.cs" />
<Compile Include="Traits\Render\RenderBuilding.cs" />
<Compile Include="Traits\Render\RenderBuildingOre.cs" />
<Compile Include="Traits\Render\RenderBuildingTurreted.cs" />
<Compile Include="Traits\Render\RenderBuildingWarFactory.cs" />
<Compile Include="Traits\Render\RenderSimple.cs" />
<Compile Include="Traits\Render\RenderUnit.cs" />
<Compile Include="Traits\Modifiers\WithMuzzleFlash.cs" />
<Compile Include="Traits\Render\RenderUnitReload.cs" />
<Compile Include="Traits\Render\RenderUnitRotor.cs" />
<Compile Include="Traits\Render\RenderUnitSpinner.cs" />
<Compile Include="Traits\Render\RenderUnitTurreted.cs" />
<Compile Include="Traits\StoresOre.cs" />
<Compile Include="Traits\Cloak.cs" />
<Compile Include="Traits\TraitsInterfaces.cs" />
@@ -239,7 +230,6 @@
<Compile Include="World.cs" />
<Compile Include="WorldUtils.cs" />
<Compile Include="Traits\Wall.cs" />
<Compile Include="Traits\Render\RenderBuildingWall.cs" />
<Compile Include="Traits\Player\EvaAlerts.cs" />
<Compile Include="Traits\World\ScreenShaker.cs" />
<Compile Include="Traits\LineBuild.cs" />
@@ -252,7 +242,6 @@
<Compile Include="Widgets\CheckboxWidget.cs" />
<Compile Include="Traits\Activities\Wait.cs" />
<Compile Include="Traits\World\GlobalDefaults.cs" />
<Compile Include="Traits\RepairsUnits.cs" />
<Compile Include="Traits\World\BibLayer.cs" />
<Compile Include="Traits\World\SmudgeLayer.cs" />
<Compile Include="Widgets\Delegates\IngameChromeDelegate.cs" />

View File

@@ -1,57 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Linq;
namespace OpenRA.Traits.Activities
{
public class Rearm : IActivity
{
public IActivity NextActivity { get; set; }
bool isCanceled;
int remainingTicks = ticksPerPip;
const int ticksPerPip = 25 * 2;
public IActivity Tick(Actor self)
{
if (isCanceled) return NextActivity;
var limitedAmmo = self.traits.GetOrDefault<LimitedAmmo>();
if (limitedAmmo == null) return NextActivity;
if (--remainingTicks == 0)
{
if (!limitedAmmo.GiveAmmo()) return NextActivity;
var hostBuilding = self.World.FindUnits(self.CenterLocation, self.CenterLocation)
.FirstOrDefault(a => a.traits.Contains<RenderBuilding>());
if (hostBuilding != null)
hostBuilding.traits.Get<RenderBuilding>().PlayCustomAnim(hostBuilding, "active");
remainingTicks = ticksPerPip;
}
return this;
}
public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
}
}

View File

@@ -1,70 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System;
using System.Linq;
namespace OpenRA.Traits.Activities
{
public class Repair : IActivity
{
public IActivity NextActivity { get; set; }
bool isCanceled;
int remainingTicks;
public IActivity Tick(Actor self)
{
if (isCanceled) return NextActivity;
if (remainingTicks == 0)
{
var hostBuilding = self.World.FindUnits(self.CenterLocation, self.CenterLocation)
.FirstOrDefault(a => a.traits.Contains<RenderBuilding>());
var unitCost = self.Info.Traits.Get<ValuedInfo>().Cost;
var hp = self.Info.Traits.Get<OwnedActorInfo>().HP;
var costPerHp = (hostBuilding.Info.Traits.Get<RepairsUnitsInfo>().URepairPercent * unitCost) / hp;
var hpToRepair = Math.Min(hostBuilding.Info.Traits.Get<RepairsUnitsInfo>().URepairStep, hp - self.Health);
var cost = (int)Math.Ceiling(costPerHp * hpToRepair);
if (!self.Owner.PlayerActor.traits.Get<PlayerResources>().TakeCash(cost))
{
remainingTicks = 1;
return this;
}
self.InflictDamage(self, -hpToRepair, null);
if (self.Health == hp)
return NextActivity;
if (hostBuilding != null)
hostBuilding.traits.Get<RenderBuilding>()
.PlayCustomAnim(hostBuilding, "active");
remainingTicks = (int)(self.World.Defaults.RepairRate * 60 * 25);
}
else
--remainingTicks;
return this;
}
public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
}
}

View File

@@ -48,7 +48,9 @@ namespace OpenRA.Traits.Activities
{
if( !started )
{
framesRemaining = (self.Info.Traits.Get<RenderBuildingInfo>().HasMakeAnimation) ? self.traits.Get<RenderSimple>().anim.GetSequence( "make" ).Length : 0;
framesRemaining = self.traits.Get<RenderSimple>().anim.HasSequence("make")
? self.traits.Get<RenderSimple>().anim.GetSequence( "make" ).Length : 0;
foreach( var ns in self.traits.WithInterface<INotifySold>() )
ns.Selling( self );

View File

@@ -18,9 +18,6 @@
*/
#endregion
using System;
using OpenRA.Traits;
namespace OpenRA.Traits.Activities
{
class UndeployMcv : IActivity

View File

@@ -18,8 +18,8 @@
*/
#endregion
using OpenRA.Traits.Activities;
using OpenRA.GameRules;
using OpenRA.Traits.Activities;
namespace OpenRA.Traits
{

View File

@@ -52,4 +52,7 @@ namespace OpenRA.Traits
}
}
}
class RenderRangeCircleInfo : TraitInfo<RenderRangeCircle> { }
class RenderRangeCircle { }
}

View File

@@ -62,6 +62,8 @@ namespace OpenRA.Traits
Sound.PlayToPlayer(order.Player, s, building.CenterLocation);
}
/* todo: reimpl this properly */
var facts = w.Queries.OwnedBy[self.Owner]
.WithTrait<ConstructionYard>().Select(x => x.Actor);

View File

@@ -1,44 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
namespace OpenRA.Traits
{
class RenderBuildingChargeInfo : RenderBuildingInfo
{
public readonly string ChargeAudio = "tslachg2.aud";
public override object Create(Actor self) { return new RenderBuildingCharge(self); }
}
/* used for tesla */
public class RenderBuildingCharge : RenderBuilding
{
public RenderBuildingCharge(Actor self)
: base(self)
{
}
public void PlayCharge(Actor self)
{
Sound.Play(self.Info.Traits.Get<RenderBuildingChargeInfo>().ChargeAudio, self.CenterLocation);
anim.PlayThen(GetPrefix(self) + "active",
() => anim.PlayRepeating(GetPrefix(self) + "idle"));
}
}
}

View File

@@ -1,41 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
namespace OpenRA.Traits
{
class RenderBuildingOreInfo : RenderBuildingInfo
{
public override object Create(Actor self) { return new RenderBuildingOre(self); }
}
class RenderBuildingOre : RenderBuilding, INotifyBuildComplete
{
public RenderBuildingOre(Actor self)
: base(self)
{
}
public void BuildingComplete( Actor self )
{
anim.PlayFetchIndex( "idle",
() => (int)( 4.9 * self.Owner.PlayerActor.traits.Get<PlayerResources>().GetSiloFullness() ) );
}
}
}

View File

@@ -1,127 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Linq;
using System;
namespace OpenRA.Traits
{
class RenderBuildingWallInfo : RenderBuildingInfo
{
public readonly int DamageStates = 2;
public override object Create(Actor self) { return new RenderBuildingWall(self); }
}
class RenderBuildingWall : RenderBuilding
{
string seqName;
int adjacentWalls = 0;
public RenderBuildingWall(Actor self)
: base(self)
{
seqName = "idle";
anim.PlayFetchIndex(seqName, () => adjacentWalls);
}
enum ExtendedDamageState { Normal, ThreeQuarter, Half, Quarter, Dead };
ExtendedDamageState GetExtendedState( Actor self, int damage )
{
var effectiveHealth = self.Health + damage;
if (effectiveHealth <= 0)
return ExtendedDamageState.Dead;
if (effectiveHealth < self.GetMaxHP() * self.World.Defaults.ConditionRed)
return ExtendedDamageState.Quarter;
if (effectiveHealth < self.GetMaxHP() * self.World.Defaults.ConditionYellow)
return ExtendedDamageState.Half;
if (effectiveHealth < self.GetMaxHP() * 0.75)
return ExtendedDamageState.ThreeQuarter;
return ExtendedDamageState.Normal;
}
public override void Damaged(Actor self, AttackInfo e)
{
var oldState = GetExtendedState(self, e.Damage);
var newState = GetExtendedState(self, 0);
var numStates = self.Info.Traits.Get<RenderBuildingWallInfo>().DamageStates;
if (oldState == newState) return;
switch (newState)
{
case ExtendedDamageState.Normal:
seqName = "idle";
break;
case ExtendedDamageState.ThreeQuarter:
if (numStates >= 4)
seqName = "minor-damaged-idle";
break;
case ExtendedDamageState.Half:
seqName = "damaged-idle";
Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound, self.CenterLocation);
break;
case ExtendedDamageState.Quarter:
if (numStates >= 3)
{
seqName = "critical-idle";
Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound, self.CenterLocation);
}
break;
}
anim.PlayFetchIndex(seqName, () => adjacentWalls);
}
bool hasTicked = false;
public override void Tick(Actor self)
{
base.Tick(self);
if (!hasTicked)
{
var oneCell = new float2(Game.CellSize, Game.CellSize);
var adjWalls = self.World.FindUnits(self.CenterLocation - oneCell, self.CenterLocation + oneCell)
.Where(a => a.Info == self.Info && a != self);
foreach (var w in adjWalls)
{
w.traits.Get<RenderBuildingWall>().AddAdjacentWall(w, self);
AddAdjacentWall(self, w);
}
hasTicked = true;
}
}
void AddAdjacentWall(Actor self, Actor other)
{
if (other.Location == self.Location + new int2(0, -1)) adjacentWalls |= 1;
if (other.Location == self.Location + new int2(+1, 0)) adjacentWalls |= 2;
if (other.Location == self.Location + new int2(0, +1)) adjacentWalls |= 4;
if (other.Location == self.Location + new int2(-1, 0)) adjacentWalls |= 8;
}
}
}

View File

@@ -1,89 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Linq;
using OpenRA.Graphics;
namespace OpenRA.Traits
{
class RenderWarFactoryInfo : ITraitInfo, ITraitPrerequisite<RenderSimpleInfo>
{
public object Create(Actor self) { return new RenderWarFactory(self); }
}
class RenderWarFactory : INotifyBuildComplete, INotifyDamage, ITick, INotifyProduction, INotifySold
{
public Animation roof;
[Sync]
bool isOpen;
string GetPrefix(Actor self)
{
return self.GetDamageState() == DamageState.Half ? "damaged-" : "";
}
public RenderWarFactory(Actor self)
{
roof = new Animation(self.traits.Get<RenderSimple>().GetImage(self));
}
public void BuildingComplete( Actor self )
{
roof.Play( GetPrefix(self) + "idle-top" );
self.traits.Get<RenderSimple>().anims.Add( "roof", new RenderSimple.AnimationWithOffset( roof ) { ZOffset = 2 } );
}
public void Tick(Actor self)
{
if (isOpen && !self.World.WorldActor.traits.Get<UnitInfluence>()
.GetUnitsAt(((1f/Game.CellSize) * self.CenterLocation).ToInt2()).Any())
{
isOpen = false;
roof.PlayBackwardsThen(GetPrefix(self) + "build-top", () => roof.Play(GetPrefix(self) + "idle-top"));
}
}
public void Damaged(Actor self, AttackInfo e)
{
if (!e.DamageStateChanged) return;
switch (e.DamageState)
{
case DamageState.Normal:
roof.ReplaceAnim(roof.CurrentSequence.Name.Replace("damaged-",""));
break;
case DamageState.Half:
roof.ReplaceAnim("damaged-" + roof.CurrentSequence.Name);
break;
}
}
public void UnitProduced(Actor self, Actor other)
{
roof.PlayThen(GetPrefix(self) + "build-top", () => isOpen = true);
}
public void Selling( Actor self )
{
self.traits.Get<RenderSimple>().anims.Remove( "roof" );
}
public void Sold( Actor self ) { }
}
}

View File

@@ -1,45 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
namespace OpenRA.Traits
{
class RenderUnitReloadInfo : RenderUnitInfo
{
public override object Create(Actor self) { return new RenderUnitReload(self); }
}
class RenderUnitReload : RenderUnit
{
public RenderUnitReload(Actor self)
: base(self) { }
public override void Tick(Actor self)
{
var isAttacking = self.GetCurrentActivity() is Activities.Attack;
var attack = self.traits.GetOrDefault<AttackBase>();
if (attack != null)
anim.ReplaceAnim((attack.IsReloading() ? "empty-" : "")
+ (isAttacking ? "aim" : "idle"));
base.Tick(self);
}
}
}

View File

@@ -1,76 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using OpenRA.Graphics;
namespace OpenRA.Traits
{
class RenderUnitRotorInfo : RenderUnitInfo
{
public readonly int[] PrimaryOffset = { 0, 0 };
public readonly int[] SecondaryOffset = null;
public override object Create(Actor self) { return new RenderUnitRotor(self); }
}
class RenderUnitRotor : RenderUnit
{
public Animation rotorAnim, secondRotorAnim;
public RenderUnitRotor( Actor self )
: base(self)
{
var unit = self.traits.Get<Unit>();
var info = self.Info.Traits.Get<RenderUnitRotorInfo>();
rotorAnim = new Animation(GetImage(self));
rotorAnim.PlayRepeating("rotor");
anims.Add( "rotor_1", new AnimationWithOffset(
rotorAnim,
() => Util.GetTurretPosition( self, unit, info.PrimaryOffset, 0 ),
null ) { ZOffset = 1 } );
if (info.SecondaryOffset == null) return;
secondRotorAnim = new Animation(GetImage(self));
secondRotorAnim.PlayRepeating( "rotor2" );
anims.Add( "rotor_2", new AnimationWithOffset(
secondRotorAnim,
() => Util.GetTurretPosition(self, unit, info.SecondaryOffset, 0),
null) { ZOffset = 1 });
}
public override void Tick(Actor self)
{
base.Tick(self);
var unit = self.traits.Get<Unit>();
var isFlying = unit.Altitude > 0;
if (isFlying ^ (rotorAnim.CurrentSequence.Name != "rotor"))
return;
rotorAnim.ReplaceAnim(isFlying ? "rotor" : "slow-rotor");
if (secondRotorAnim != null)
secondRotorAnim.ReplaceAnim(isFlying ? "rotor2" : "slow-rotor2");
}
}
}

View File

@@ -1,47 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using OpenRA.Graphics;
namespace OpenRA.Traits
{
class RenderUnitSpinnerInfo : RenderUnitInfo
{
public readonly int[] Offset = { 0, 0 };
public override object Create(Actor self) { return new RenderUnitSpinner(self); }
}
class RenderUnitSpinner : RenderUnit
{
public RenderUnitSpinner( Actor self )
: base(self)
{
var unit = self.traits.Get<Unit>();
var info = self.Info.Traits.Get<RenderUnitSpinnerInfo>();
var spinnerAnim = new Animation( GetImage(self) );
spinnerAnim.PlayRepeating( "spinner" );
anims.Add( "spinner", new AnimationWithOffset(
spinnerAnim,
() => Util.GetTurretPosition( self, unit, info.Offset, 0 ),
null ) { ZOffset = 1 } );
}
}
}

View File

@@ -64,7 +64,4 @@ namespace OpenRA.Traits
}
}
}
class RenderRangeCircleInfo : TraitInfo<RenderRangeCircle> { }
class RenderRangeCircle { }
}

View File

@@ -1,60 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Linq;
using OpenRA.Traits.Activities;
namespace OpenRA.Traits
{
class RepairableInfo : TraitInfo<Repairable> { public readonly string[] RepairBuildings = { "fix" }; }
class Repairable : IIssueOrder, IResolveOrder
{
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button != MouseButton.Right) return null;
if (underCursor == null) return null;
if (self.Info.Traits.Get<RepairableInfo>().RepairBuildings.Contains(underCursor.Info.Name)
&& underCursor.Owner == self.Owner)
return new Order("Enter", self, underCursor);
return null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Enter")
{
var rp = order.TargetActor.traits.GetOrDefault<RallyPoint>();
self.CancelActivity();
self.QueueActivity(new Move(((1 / 24f) * order.TargetActor.CenterLocation).ToInt2(), order.TargetActor));
self.QueueActivity(new Rearm());
self.QueueActivity(new Repair());
if (rp != null)
self.QueueActivity(new CallFunc(
() => self.QueueActivity(new Move(rp.rallyPoint, order.TargetActor))));
}
}
}
}

View File

@@ -1,30 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
namespace OpenRA.Traits
{
public class RepairsUnitsInfo : TraitInfo<RepairsUnits>
{
public readonly float URepairPercent = 0.2f;
public readonly int URepairStep = 10;
}
public class RepairsUnits { }
}

View File

@@ -21,8 +21,8 @@
using System;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.GameRules;
using OpenRA.Graphics;
namespace OpenRA.Traits
{