moved most render bits to ra
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71
OpenRA.Mods.RA/Activities/Repair.cs
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71
OpenRA.Mods.RA/Activities/Repair.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Activities
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{
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public class Repair : IActivity
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{
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public IActivity NextActivity { get; set; }
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bool isCanceled;
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int remainingTicks;
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public IActivity Tick(Actor self)
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{
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if (isCanceled) return NextActivity;
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if (remainingTicks == 0)
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{
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var hostBuilding = self.World.FindUnits(self.CenterLocation, self.CenterLocation)
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.FirstOrDefault(a => a.traits.Contains<RenderBuilding>());
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var unitCost = self.Info.Traits.Get<ValuedInfo>().Cost;
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var hp = self.Info.Traits.Get<OwnedActorInfo>().HP;
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var costPerHp = (hostBuilding.Info.Traits.Get<RepairsUnitsInfo>().URepairPercent * unitCost) / hp;
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var hpToRepair = Math.Min(hostBuilding.Info.Traits.Get<RepairsUnitsInfo>().URepairStep, hp - self.Health);
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var cost = (int)Math.Ceiling(costPerHp * hpToRepair);
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if (!self.Owner.PlayerActor.traits.Get<PlayerResources>().TakeCash(cost))
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{
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remainingTicks = 1;
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return this;
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}
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self.InflictDamage(self, -hpToRepair, null);
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if (self.Health == hp)
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return NextActivity;
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if (hostBuilding != null)
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hostBuilding.traits.Get<RenderBuilding>()
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.PlayCustomAnim(hostBuilding, "active");
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remainingTicks = (int)(self.World.Defaults.RepairRate * 60 * 25);
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}
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else
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--remainingTicks;
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return this;
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}
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public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
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}
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}
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