moved most render bits to ra
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@@ -61,6 +61,8 @@
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<Compile Include="Activities\Land.cs" />
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<Compile Include="Activities\LayMine.cs" />
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<Compile Include="Activities\Leap.cs" />
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<Compile Include="Activities\Rearm.cs" />
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<Compile Include="Activities\Repair.cs" />
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<Compile Include="Activities\ReturnToBase.cs" />
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<Compile Include="Activities\Steal.cs" />
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<Compile Include="Activities\Teleport.cs" />
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@@ -123,8 +125,17 @@
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<Compile Include="Passenger.cs" />
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<Compile Include="Plane.cs" />
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<Compile Include="ProductionSurround.cs" />
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<Compile Include="RenderBuildingCharge.cs" />
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<Compile Include="RenderBuildingOre.cs" />
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<Compile Include="RenderBuildingWall.cs" />
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<Compile Include="RenderBuildingWarFactory.cs" />
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<Compile Include="RenderFlare.cs" />
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<Compile Include="RenderInfantry.cs" />
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<Compile Include="RenderUnitReload.cs" />
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<Compile Include="RenderUnitRotor.cs" />
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<Compile Include="RenderUnitSpinner.cs" />
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<Compile Include="Repairable.cs" />
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<Compile Include="RepairsUnits.cs" />
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<Compile Include="RequiresPower.cs" />
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<Compile Include="Mine.cs" />
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<Compile Include="Minelayer.cs" />
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