moved most render bits to ra
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48
OpenRA.Mods.RA/RenderUnitReload.cs
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48
OpenRA.Mods.RA/RenderUnitReload.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Mods.RA
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{
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class RenderUnitReloadInfo : RenderUnitInfo
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{
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public override object Create(Actor self) { return new RenderUnitReload(self); }
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}
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class RenderUnitReload : RenderUnit
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{
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public RenderUnitReload(Actor self)
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: base(self) { }
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public override void Tick(Actor self)
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{
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var isAttacking = self.GetCurrentActivity() is Attack;
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var attack = self.traits.GetOrDefault<AttackBase>();
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if (attack != null)
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anim.ReplaceAnim((attack.IsReloading() ? "empty-" : "")
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+ (isAttacking ? "aim" : "idle"));
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base.Tick(self);
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}
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}
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}
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