moved most render bits to ra
This commit is contained in:
62
OpenRA.Mods.RA/Repairable.cs
Normal file
62
OpenRA.Mods.RA/Repairable.cs
Normal file
@@ -0,0 +1,62 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
||||
* This file is part of OpenRA.
|
||||
*
|
||||
* OpenRA is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* OpenRA is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.RA.Activities;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Traits.Activities;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
class RepairableInfo : TraitInfo<Repairable> { public readonly string[] RepairBuildings = { "fix" }; }
|
||||
|
||||
class Repairable : IIssueOrder, IResolveOrder
|
||||
{
|
||||
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
|
||||
{
|
||||
if (mi.Button != MouseButton.Right) return null;
|
||||
if (underCursor == null) return null;
|
||||
|
||||
if (self.Info.Traits.Get<RepairableInfo>().RepairBuildings.Contains(underCursor.Info.Name)
|
||||
&& underCursor.Owner == self.Owner)
|
||||
return new Order("Enter", self, underCursor);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
{
|
||||
|
||||
if (order.OrderString == "Enter")
|
||||
{
|
||||
var rp = order.TargetActor.traits.GetOrDefault<RallyPoint>();
|
||||
|
||||
self.CancelActivity();
|
||||
self.QueueActivity(new Move(((1 / 24f) * order.TargetActor.CenterLocation).ToInt2(), order.TargetActor));
|
||||
self.QueueActivity(new Rearm());
|
||||
self.QueueActivity(new Repair());
|
||||
|
||||
if (rp != null)
|
||||
self.QueueActivity(new CallFunc(
|
||||
() => self.QueueActivity(new Move(rp.rallyPoint, order.TargetActor))));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user