Save screenshots via the frame buffer.
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@@ -10,8 +10,6 @@
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#endregion
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using System;
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using System.Threading;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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using SDL2;
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@@ -118,51 +116,6 @@ namespace OpenRA.Platforms.Default
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OpenGL.CheckGLError();
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}
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public void SaveScreenshot(string path)
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{
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var s = window.SurfaceSize;
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var raw = new byte[s.Width * s.Height * 4];
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OpenGL.glPushClientAttrib(OpenGL.GL_CLIENT_PIXEL_STORE_BIT);
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OpenGL.glPixelStoref(OpenGL.GL_PACK_ROW_LENGTH, s.Width);
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OpenGL.glPixelStoref(OpenGL.GL_PACK_ALIGNMENT, 1);
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unsafe
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{
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fixed (byte* pRaw = raw)
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OpenGL.glReadPixels(0, 0, s.Width, s.Height,
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OpenGL.GL_BGRA, OpenGL.GL_UNSIGNED_BYTE, (IntPtr)pRaw);
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}
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OpenGL.glFinish();
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OpenGL.glPopClientAttrib();
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ThreadPool.QueueUserWorkItem(_ =>
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{
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// Convert GL pixel data into format expected by png
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// - Flip vertically
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// - BGRA to RGBA
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// - Force A to 255 (no transparent pixels!)
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var data = new byte[raw.Length];
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for (var y = 0; y < s.Height; y++)
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{
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for (var x = 0; x < s.Width; x++)
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{
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var iData = 4 * (y * s.Width + x);
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var iRaw = 4 * ((s.Height - y - 1) * s.Width + x);
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data[iData] = raw[iRaw + 2];
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data[iData + 1] = raw[iRaw + 1];
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data[iData + 2] = raw[iRaw + 0];
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data[iData + 3] = byte.MaxValue;
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}
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}
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var screenshot = new Png(data, window.SurfaceSize.Width, window.SurfaceSize.Height);
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screenshot.Save(path);
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});
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}
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public void Present()
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{
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VerifyThreadAffinity();
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