Add ScriptLobbyDropdown trait and lua API.
This commit is contained in:
@@ -756,6 +756,7 @@
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<Compile Include="UtilityCommands\ListMSCabContentsCommand.cs" />
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<Compile Include="UtilityCommands\ListMSCabContentsCommand.cs" />
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<Compile Include="FileFormats\MSCabCompression.cs" />
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<Compile Include="FileFormats\MSCabCompression.cs" />
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<Compile Include="UtilityCommands\OutputActorMiniYamlCommand.cs" />
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<Compile Include="UtilityCommands\OutputActorMiniYamlCommand.cs" />
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<Compile Include="Traits\World\ScriptLobbyDropdown.cs" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PropertyGroup>
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@@ -107,6 +107,18 @@ namespace OpenRA.Mods.Common.Scripting
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[Desc("Returns the difficulty selected by the player before starting the mission.")]
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[Desc("Returns the difficulty selected by the player before starting the mission.")]
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public string Difficulty { get { return Context.World.LobbyInfo.GlobalSettings.Difficulty; } }
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public string Difficulty { get { return Context.World.LobbyInfo.GlobalSettings.Difficulty; } }
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[Desc("Returns the value of a `ScriptLobbyDropdown` selected in the game lobby.")]
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public LuaValue LobbyOption(string id)
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{
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var option = Context.World.WorldActor.TraitsImplementing<ScriptLobbyDropdown>()
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.FirstOrDefault(sld => sld.Info.ID == id);
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if (option == null)
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throw new YamlException("A ScriptLobbyDropdown with ID `" + id + "` was not found.");
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return option.Value;
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}
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[Desc("Returns a table of all the actors that were specified in the map file.")]
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[Desc("Returns a table of all the actors that were specified in the map file.")]
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public Actor[] NamedActors { get { return sma.Actors.Values.ToArray(); } }
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public Actor[] NamedActors { get { return sma.Actors.Values.ToArray(); } }
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66
OpenRA.Mods.Common/Traits/World/ScriptLobbyDropdown.cs
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66
OpenRA.Mods.Common/Traits/World/ScriptLobbyDropdown.cs
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@@ -0,0 +1,66 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Controls the map difficulty, tech level, and short game lobby options.")]
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public class ScriptLobbyDropdownInfo : ITraitInfo, ILobbyOptions
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{
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[FieldLoader.Require]
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[Desc("Internal id for this option.")]
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public readonly string ID = null;
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[FieldLoader.Require]
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[Desc("Display name for this option.")]
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public readonly string Label = null;
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[FieldLoader.Require]
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[Desc("Default option key in the `Values` list.")]
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public readonly string Default = null;
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[FieldLoader.Require]
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[Desc("Difficulty levels supported by the map.")]
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public readonly Dictionary<string, string> Values = null;
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[Desc("Prevent the option from being changed from its default value.")]
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public readonly bool Locked = false;
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IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
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{
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yield return new LobbyOption(ID, Label,
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new ReadOnlyDictionary<string, string>(Values),
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Default, Locked);
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}
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public object Create(ActorInitializer init) { return new ScriptLobbyDropdown(this); }
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}
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public class ScriptLobbyDropdown : INotifyCreated
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{
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public readonly ScriptLobbyDropdownInfo Info;
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public string Value { get; private set; }
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public ScriptLobbyDropdown(ScriptLobbyDropdownInfo info)
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{
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Info = info;
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}
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void INotifyCreated.Created(Actor self)
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{
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Value = self.World.LobbyInfo.GlobalSettings.OptionOrDefault(Info.ID, Info.Default);
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}
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}
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}
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