Add ScriptLobbyDropdown trait and lua API.
This commit is contained in:
@@ -756,6 +756,7 @@
|
||||
<Compile Include="UtilityCommands\ListMSCabContentsCommand.cs" />
|
||||
<Compile Include="FileFormats\MSCabCompression.cs" />
|
||||
<Compile Include="UtilityCommands\OutputActorMiniYamlCommand.cs" />
|
||||
<Compile Include="Traits\World\ScriptLobbyDropdown.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
|
||||
@@ -107,6 +107,18 @@ namespace OpenRA.Mods.Common.Scripting
|
||||
[Desc("Returns the difficulty selected by the player before starting the mission.")]
|
||||
public string Difficulty { get { return Context.World.LobbyInfo.GlobalSettings.Difficulty; } }
|
||||
|
||||
[Desc("Returns the value of a `ScriptLobbyDropdown` selected in the game lobby.")]
|
||||
public LuaValue LobbyOption(string id)
|
||||
{
|
||||
var option = Context.World.WorldActor.TraitsImplementing<ScriptLobbyDropdown>()
|
||||
.FirstOrDefault(sld => sld.Info.ID == id);
|
||||
|
||||
if (option == null)
|
||||
throw new YamlException("A ScriptLobbyDropdown with ID `" + id + "` was not found.");
|
||||
|
||||
return option.Value;
|
||||
}
|
||||
|
||||
[Desc("Returns a table of all the actors that were specified in the map file.")]
|
||||
public Actor[] NamedActors { get { return sma.Actors.Values.ToArray(); } }
|
||||
|
||||
|
||||
66
OpenRA.Mods.Common/Traits/World/ScriptLobbyDropdown.cs
Normal file
66
OpenRA.Mods.Common/Traits/World/ScriptLobbyDropdown.cs
Normal file
@@ -0,0 +1,66 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Controls the map difficulty, tech level, and short game lobby options.")]
|
||||
public class ScriptLobbyDropdownInfo : ITraitInfo, ILobbyOptions
|
||||
{
|
||||
[FieldLoader.Require]
|
||||
[Desc("Internal id for this option.")]
|
||||
public readonly string ID = null;
|
||||
|
||||
[FieldLoader.Require]
|
||||
[Desc("Display name for this option.")]
|
||||
public readonly string Label = null;
|
||||
|
||||
[FieldLoader.Require]
|
||||
[Desc("Default option key in the `Values` list.")]
|
||||
public readonly string Default = null;
|
||||
|
||||
[FieldLoader.Require]
|
||||
[Desc("Difficulty levels supported by the map.")]
|
||||
public readonly Dictionary<string, string> Values = null;
|
||||
|
||||
[Desc("Prevent the option from being changed from its default value.")]
|
||||
public readonly bool Locked = false;
|
||||
|
||||
IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
|
||||
{
|
||||
yield return new LobbyOption(ID, Label,
|
||||
new ReadOnlyDictionary<string, string>(Values),
|
||||
Default, Locked);
|
||||
}
|
||||
|
||||
public object Create(ActorInitializer init) { return new ScriptLobbyDropdown(this); }
|
||||
}
|
||||
|
||||
public class ScriptLobbyDropdown : INotifyCreated
|
||||
{
|
||||
public readonly ScriptLobbyDropdownInfo Info;
|
||||
|
||||
public string Value { get; private set; }
|
||||
|
||||
public ScriptLobbyDropdown(ScriptLobbyDropdownInfo info)
|
||||
{
|
||||
Info = info;
|
||||
}
|
||||
|
||||
void INotifyCreated.Created(Actor self)
|
||||
{
|
||||
Value = self.World.LobbyInfo.GlobalSettings.OptionOrDefault(Info.ID, Info.Default);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user