Add ScriptLobbyDropdown trait and lua API.

This commit is contained in:
Paul Chote
2016-06-12 18:45:40 +01:00
parent 74f0eceb56
commit 1d1b97cb6a
3 changed files with 79 additions and 0 deletions

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@@ -756,6 +756,7 @@
<Compile Include="UtilityCommands\ListMSCabContentsCommand.cs" />
<Compile Include="FileFormats\MSCabCompression.cs" />
<Compile Include="UtilityCommands\OutputActorMiniYamlCommand.cs" />
<Compile Include="Traits\World\ScriptLobbyDropdown.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>

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@@ -107,6 +107,18 @@ namespace OpenRA.Mods.Common.Scripting
[Desc("Returns the difficulty selected by the player before starting the mission.")]
public string Difficulty { get { return Context.World.LobbyInfo.GlobalSettings.Difficulty; } }
[Desc("Returns the value of a `ScriptLobbyDropdown` selected in the game lobby.")]
public LuaValue LobbyOption(string id)
{
var option = Context.World.WorldActor.TraitsImplementing<ScriptLobbyDropdown>()
.FirstOrDefault(sld => sld.Info.ID == id);
if (option == null)
throw new YamlException("A ScriptLobbyDropdown with ID `" + id + "` was not found.");
return option.Value;
}
[Desc("Returns a table of all the actors that were specified in the map file.")]
public Actor[] NamedActors { get { return sma.Actors.Values.ToArray(); } }

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@@ -0,0 +1,66 @@
#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Controls the map difficulty, tech level, and short game lobby options.")]
public class ScriptLobbyDropdownInfo : ITraitInfo, ILobbyOptions
{
[FieldLoader.Require]
[Desc("Internal id for this option.")]
public readonly string ID = null;
[FieldLoader.Require]
[Desc("Display name for this option.")]
public readonly string Label = null;
[FieldLoader.Require]
[Desc("Default option key in the `Values` list.")]
public readonly string Default = null;
[FieldLoader.Require]
[Desc("Difficulty levels supported by the map.")]
public readonly Dictionary<string, string> Values = null;
[Desc("Prevent the option from being changed from its default value.")]
public readonly bool Locked = false;
IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
{
yield return new LobbyOption(ID, Label,
new ReadOnlyDictionary<string, string>(Values),
Default, Locked);
}
public object Create(ActorInitializer init) { return new ScriptLobbyDropdown(this); }
}
public class ScriptLobbyDropdown : INotifyCreated
{
public readonly ScriptLobbyDropdownInfo Info;
public string Value { get; private set; }
public ScriptLobbyDropdown(ScriptLobbyDropdownInfo info)
{
Info = info;
}
void INotifyCreated.Created(Actor self)
{
Value = self.World.LobbyInfo.GlobalSettings.OptionOrDefault(Info.ID, Info.Default);
}
}
}