Lazy smudges, fix importer.
This commit is contained in:
@@ -135,7 +135,12 @@ namespace OpenRA.Editor
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Map.MapSize.Y = MapSize;
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Map.Bounds = Rectangle.FromLTRB(XOffset, YOffset, XOffset + Width, YOffset + Height);
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Map.Selectable = true;
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/*
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Map.Smudges = Lazy.New(() => new List<SmudgeReference>());
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Map.Actors = Lazy.New(() => new Dictionary<string, ActorReference>());
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Map.MapResources = Lazy.New(() => new TileReference<byte, byte>[MapSize, MapSize]);
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Map.MapTiles = Lazy.New(() => new TileReference<ushort, byte>[MapSize, MapSize]);
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if (legacyMapFormat == IniMapFormat.RedAlert)
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{
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UnpackRATileData(ReadPackedSection(file.GetSection("MapPack")));
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@@ -153,7 +158,7 @@ namespace OpenRA.Editor
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LoadActors(file, "UNITS");
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LoadActors(file, "INFANTRY");
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LoadSmudges(file, "SMUDGE");
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*/
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foreach (var p in Players)
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LoadPlayer(file, p, (legacyMapFormat == IniMapFormat.RedAlert));
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@@ -163,15 +168,15 @@ namespace OpenRA.Editor
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LocationFromMapOffset(int.Parse(kv.Value), MapSize)))
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.ToArray();
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/*
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// Add waypoint actors
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foreach( var kv in wps )
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{
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var a = new ActorReference("mpspawn");
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a.Add(new LocationInit(kv.Second));
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Map.Actors.Add("spawn" + kv.First, a);
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Map.Actors.Value.Add("spawn" + kv.First, a);
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}
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*/
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}
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static int2 LocationFromMapOffset(int offset, int mapSize)
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@@ -235,30 +240,24 @@ namespace OpenRA.Editor
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return ret;
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}
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/*
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void UnpackRATileData(MemoryStream ms)
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{
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Map.MapTiles = new TileReference<ushort, byte>[MapSize, MapSize];
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for (int i = 0; i < MapSize; i++)
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for (int j = 0; j < MapSize; j++)
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Map.MapTiles[i, j] = new TileReference<ushort, byte>();
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Map.MapTiles.Value[i, j] = new TileReference<ushort, byte>();
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for (int j = 0; j < MapSize; j++)
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for (int i = 0; i < MapSize; i++)
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Map.MapTiles[i, j].type = ReadWord(ms);
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Map.MapTiles.Value[i, j].type = ReadWord(ms);
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for (int j = 0; j < MapSize; j++)
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for (int i = 0; i < MapSize; i++)
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{
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Map.MapTiles[i, j].index = ReadByte(ms);
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if (Map.MapTiles[i, j].type == 0xff || Map.MapTiles[i, j].type == 0xffff)
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Map.MapTiles[i, j].index = byte.MaxValue;
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}
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Map.MapTiles.Value[i, j].index = ReadByte(ms);
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}
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void UnpackRAOverlayData(MemoryStream ms)
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{
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Map.MapResources = new TileReference<byte, byte>[MapSize, MapSize];
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for (int j = 0; j < MapSize; j++)
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for (int i = 0; i < MapSize; i++)
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{
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@@ -268,10 +267,10 @@ namespace OpenRA.Editor
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if (o != 255 && overlayResourceMapping.ContainsKey(raOverlayNames[o]))
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res = overlayResourceMapping[raOverlayNames[o]];
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Map.MapResources[i, j] = new TileReference<byte, byte>(res.First, res.Second);
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Map.MapResources.Value[i, j] = new TileReference<byte, byte>(res.First, res.Second);
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if (o != 255 && overlayActorMapping.ContainsKey(raOverlayNames[o]))
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Map.Actors.Add("Actor" + ActorCount++,
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Map.Actors.Value.Add("Actor" + ActorCount++,
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new ActorReference(overlayActorMapping[raOverlayNames[o]])
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{
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new LocationInit( new int2(i, j) ),
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@@ -289,7 +288,7 @@ namespace OpenRA.Editor
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foreach (KeyValuePair<string, string> kv in terrain)
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{
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var loc = int.Parse(kv.Key);
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Map.Actors.Add("Actor" + ActorCount++,
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Map.Actors.Value.Add("Actor" + ActorCount++,
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new ActorReference(kv.Value.ToLowerInvariant())
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{
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new LocationInit(new int2(loc % MapSize, loc / MapSize)),
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@@ -300,19 +299,15 @@ namespace OpenRA.Editor
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void UnpackCncTileData(Stream ms)
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{
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Map.MapTiles = new TileReference<ushort, byte>[MapSize, MapSize];
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for (int i = 0; i < MapSize; i++)
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for (int j = 0; j < MapSize; j++)
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Map.MapTiles[i, j] = new TileReference<ushort, byte>();
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Map.MapTiles.Value[i, j] = new TileReference<ushort, byte>();
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for (int j = 0; j < MapSize; j++)
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for (int i = 0; i < MapSize; i++)
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{
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Map.MapTiles[i, j].type = ReadByte(ms);
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Map.MapTiles[i, j].index = ReadByte(ms);
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if (Map.MapTiles[i, j].type == 0xff)
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Map.MapTiles[i, j].index = byte.MaxValue;
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Map.MapTiles.Value[i, j].type = ReadByte(ms);
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Map.MapTiles.Value[i, j].index = ReadByte(ms);
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}
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}
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@@ -322,7 +317,6 @@ namespace OpenRA.Editor
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if (overlay == null)
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return;
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Map.MapResources = new TileReference<byte, byte>[MapSize, MapSize];
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foreach (KeyValuePair<string, string> kv in overlay)
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{
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var loc = int.Parse(kv.Key);
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@@ -332,10 +326,10 @@ namespace OpenRA.Editor
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if (overlayResourceMapping.ContainsKey(kv.Value.ToLower()))
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res = overlayResourceMapping[kv.Value.ToLower()];
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Map.MapResources[cell.X, cell.Y] = new TileReference<byte, byte>(res.First, res.Second);
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Map.MapResources.Value[cell.X, cell.Y] = new TileReference<byte, byte>(res.First, res.Second);
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if (overlayActorMapping.ContainsKey(kv.Value.ToLower()))
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Map.Actors.Add("Actor" + ActorCount++,
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Map.Actors.Value.Add("Actor" + ActorCount++,
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new ActorReference(overlayActorMapping[kv.Value.ToLower()])
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{
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new LocationInit(cell),
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@@ -353,7 +347,7 @@ namespace OpenRA.Editor
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foreach (KeyValuePair<string, string> kv in terrain)
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{
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var loc = int.Parse(kv.Key);
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Map.Actors.Add("Actor" + ActorCount++,
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Map.Actors.Value.Add("Actor" + ActorCount++,
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new ActorReference(kv.Value.Split(',')[0].ToLowerInvariant())
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{
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new LocationInit(new int2(loc % MapSize, loc / MapSize)),
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@@ -415,11 +409,11 @@ namespace OpenRA.Editor
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if (section == "INFANTRY")
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actor.Add(new SubCellInit(int.Parse(parts[4])));
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Map.Actors.Add("Actor" + ActorCount++,actor);
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Map.Actors.Value.Add("Actor" + ActorCount++,actor);
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}
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}
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*/
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void LoadSmudges(IniFile file, string section)
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{
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foreach (var s in file.GetSection(section, true))
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@@ -427,7 +421,7 @@ namespace OpenRA.Editor
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//loc=type,loc,depth
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var parts = s.Value.Split(',');
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var loc = int.Parse(parts[1]);
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Map.Smudges.Add(new SmudgeReference(parts[0].ToLowerInvariant(), new int2(loc % MapSize, loc / MapSize), int.Parse(parts[2])));
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Map.Smudges.Value.Add(new SmudgeReference(parts[0].ToLowerInvariant(), new int2(loc % MapSize, loc / MapSize), int.Parse(parts[2])));
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}
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}
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@@ -48,7 +48,7 @@ namespace OpenRA
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// Yaml map data
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public Dictionary<string, PlayerReference> Players = new Dictionary<string, PlayerReference>();
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public List<SmudgeReference> Smudges = new List<SmudgeReference>();
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public Lazy<List<SmudgeReference>> Smudges;
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// Rules overrides
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public List<MiniYamlNode> Rules = new List<MiniYamlNode>();
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@@ -91,7 +91,8 @@ namespace OpenRA
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type = tile.Key,
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index = (byte)0 }
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} }),
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Actors = Lazy.New(() => new Dictionary<string, ActorReference>())
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Actors = Lazy.New(() => new Dictionary<string, ActorReference>()),
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Smudges = Lazy.New(() => new List<SmudgeReference>())
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};
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return map;
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@@ -191,12 +192,19 @@ namespace OpenRA
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}
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// Smudges
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foreach (var kv in yaml.NodesDict["Smudges"].NodesDict)
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Smudges = Lazy.New(() =>
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{
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string[] vals = kv.Key.Split(' ');
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string[] loc = vals[1].Split(',');
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Smudges.Add(new SmudgeReference(vals[0], new int2(int.Parse(loc[0]), int.Parse(loc[1])), int.Parse(vals[2])));
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}
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var ret = new List<SmudgeReference>();
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foreach (var kv in yaml.NodesDict["Smudges"].NodesDict)
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{
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string[] vals = kv.Key.Split(' ');
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string[] loc = vals[1].Split(',');
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ret.Add(new SmudgeReference(vals[0], new int2(int.Parse(loc[0]), int.Parse(loc[1])), int.Parse(vals[2])));
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}
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return ret;
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});
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// Rules
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Rules = yaml.NodesDict["Rules"].Nodes;
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@@ -254,7 +262,7 @@ namespace OpenRA
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x.Key,
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x.Value.Save() ) ).ToList() ) );
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root.Add(new MiniYamlNode("Smudges", MiniYaml.FromList<SmudgeReference>( Smudges )));
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root.Add(new MiniYamlNode("Smudges", MiniYaml.FromList<SmudgeReference>( Smudges.Value )));
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root.Add(new MiniYamlNode("Rules", null, Rules));
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root.Add(new MiniYamlNode("Sequences", null, Sequences));
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root.Add(new MiniYamlNode("Weapons", null, Weapons));
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@@ -48,7 +48,7 @@ namespace OpenRA.Mods.RA
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tiles = new Dictionary<int2,TileReference<byte,byte>>();
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// Add map smudges
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foreach (var s in w.Map.Smudges.Where( s => Info.Types.Contains(s.Type )))
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foreach (var s in w.Map.Smudges.Value.Where( s => Info.Types.Contains(s.Type )))
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tiles.Add(s.Location,new TileReference<byte,byte>((byte)Array.IndexOf(Info.Types,s.Type),
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(byte)s.Depth));
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}
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