Disable music auto-play unless tracks are installed.
This commit is contained in:
@@ -63,12 +63,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
.Select(a => a.Value)
|
||||
.ToArray();
|
||||
|
||||
IsMusicAvailable = playlist.Any();
|
||||
|
||||
random = playlist.Shuffle(Game.CosmeticRandom).ToArray();
|
||||
|
||||
// Always start with a random song
|
||||
currentSong = random.FirstOrDefault();
|
||||
IsMusicAvailable = playlist.Any();
|
||||
|
||||
if (SongExists(info.StartingMusic))
|
||||
currentSong = world.Map.Rules.Music[info.StartingMusic];
|
||||
@@ -77,6 +73,13 @@ namespace OpenRA.Mods.Common.Traits
|
||||
currentSong = currentBackgroundSong = world.Map.Rules.Music[info.BackgroundMusic];
|
||||
CurrentSongIsBackground = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Start playback with a random song, but only if the player has installed more music
|
||||
var installData = Game.ModData.Manifest.Get<ContentInstaller>();
|
||||
if (playlist.Length > installData.ShippedSoundtracks)
|
||||
currentSong = random.FirstOrDefault();
|
||||
}
|
||||
|
||||
Play();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user