Drop any remaining connections on gamestart.
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@@ -396,6 +396,10 @@ namespace OpenRA.Server
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foreach( var d in conns )
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foreach( var d in conns )
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DispatchOrdersToClient( c, d.PlayerIndex, 0x7FFFFFFF, new byte[] { 0xBF } );
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DispatchOrdersToClient( c, d.PlayerIndex, 0x7FFFFFFF, new byte[] { 0xBF } );
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// Drop any unvalidated clients
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foreach (var c in preConns)
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DropClient(c);
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DispatchOrders(null, 0,
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DispatchOrders(null, 0,
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new ServerOrder("StartGame", "").Serialize());
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new ServerOrder("StartGame", "").Serialize());
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