Drop any remaining connections on gamestart.

This commit is contained in:
Paul Chote
2010-12-31 17:47:44 +13:00
parent 64304635b7
commit 1d3b2334d0

View File

@@ -396,6 +396,10 @@ namespace OpenRA.Server
foreach( var d in conns )
DispatchOrdersToClient( c, d.PlayerIndex, 0x7FFFFFFF, new byte[] { 0xBF } );
// Drop any unvalidated clients
foreach (var c in preConns)
DropClient(c);
DispatchOrders(null, 0,
new ServerOrder("StartGame", "").Serialize());