Merge pull request #8632 from Mailaender/openra-platform
Removed the OpenAL/OpenGL/SDL2 dependency from the game engine
This commit is contained in:
@@ -215,7 +215,7 @@ namespace OpenRA
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GeoIP.Initialize();
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GlobalFileSystem.Mount(Platform.GameDir); // Needed to access shaders
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var renderers = new[] { Settings.Graphics.Renderer, "Sdl2", null };
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var renderers = new[] { Settings.Graphics.Renderer, "Default", null };
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foreach (var r in renderers)
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{
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if (r == null)
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@@ -234,18 +234,6 @@ namespace OpenRA
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}
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}
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try
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{
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Sound.Create(Settings.Sound.Engine);
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}
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catch (Exception e)
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{
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Log.Write("sound", "{0}", e);
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Console.WriteLine("Creating the sound engine failed. Fallback in place. Check sound.log for details.");
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Settings.Sound.Engine = "Null";
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Sound.Create(Settings.Sound.Engine);
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}
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Console.WriteLine("Available mods:");
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foreach (var mod in ModMetadata.AllMods)
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Console.WriteLine("\t{0}: {1} ({2})", mod.Key, mod.Value.Title, mod.Value.Version);
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@@ -287,7 +275,7 @@ namespace OpenRA
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Settings.Game.Mod = mod;
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Sound.StopVideo();
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Sound.Initialize();
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Sound.Initialize(Settings.Sound, Settings.Server);
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ModData = new ModData(mod, !Settings.Server.Dedicated);
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ModData.InitializeLoaders();
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@@ -403,7 +391,7 @@ namespace OpenRA
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Bitmap bitmap;
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using (new PerfTimer("Renderer.TakeScreenshot"))
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bitmap = Renderer.TakeScreenshot();
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bitmap = Renderer.Device.TakeScreenshot();
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ThreadPool.QueueUserWorkItem(_ =>
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{
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@@ -15,11 +15,11 @@ using OpenRA.Graphics;
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namespace OpenRA
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{
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[AttributeUsage(AttributeTargets.Assembly)]
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public sealed class RendererAttribute : Attribute
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public sealed class PlatformAttribute : Attribute
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{
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public readonly Type Type;
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public RendererAttribute(Type graphicsDeviceType)
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public PlatformAttribute(Type graphicsDeviceType)
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{
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if (!typeof(IDeviceFactory).IsAssignableFrom(graphicsDeviceType))
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throw new InvalidOperationException("Incorrect type in RendererAttribute");
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@@ -29,7 +29,8 @@ namespace OpenRA
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public interface IDeviceFactory
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{
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IGraphicsDevice Create(Size size, WindowMode windowMode);
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IGraphicsDevice CreateGraphics(Size size, WindowMode windowMode);
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ISoundEngine CreateSound();
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}
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public interface IHardwareCursor : IDisposable { }
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@@ -84,10 +84,6 @@
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<HintPath>..\thirdparty\download\MaxMind.Db.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="SDL2-CS">
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<HintPath>..\thirdparty\download\SDL2-CS.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Activities\Activity.cs" />
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@@ -120,7 +116,6 @@
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<Compile Include="Graphics\LineRenderer.cs" />
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<Compile Include="Graphics\MappedImage.cs" />
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<Compile Include="Graphics\Minimap.cs" />
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<Compile Include="Graphics\Renderer.cs" />
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<Compile Include="Graphics\SequenceProvider.cs" />
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<Compile Include="Graphics\Sheet.cs" />
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<Compile Include="Graphics\SheetBuilder.cs" />
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@@ -228,8 +223,6 @@
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<Compile Include="Graphics\IGraphicsDevice.cs" />
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<Compile Include="Sound\Sound.cs" />
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<Compile Include="Sound\SoundDevice.cs" />
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<Compile Include="Sound\OpenAlSound.cs" />
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<Compile Include="Sound\NullSound.cs" />
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<Compile Include="Effects\SpriteEffect.cs" />
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<Compile Include="Graphics\SelectionBarsRenderable.cs" />
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<Compile Include="Graphics\TargetLineRenderable.cs" />
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@@ -249,6 +242,8 @@
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<Compile Include="Graphics\TerrainSpriteLayer.cs" />
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<Compile Include="Map\ProjectedCellRegion.cs" />
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<Compile Include="Map\MapCoordsRegion.cs" />
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<Compile Include="Renderer.cs" />
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<Compile Include="Platform.cs" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="FileSystem\D2kSoundResources.cs" />
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@@ -298,7 +293,6 @@
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<Compile Include="Support\PerfTimer.cs" />
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<Compile Include="Exts.cs" />
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<Compile Include="MiniYaml.cs" />
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<Compile Include="Platform.cs" />
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<Compile Include="StreamExts.cs" />
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<Compile Include="Map\Map.cs" />
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<Compile Include="Map\MapCache.cs" />
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@@ -13,9 +13,10 @@ using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Reflection;
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using OpenRA.Graphics;
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using OpenRA.Support;
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namespace OpenRA.Graphics
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namespace OpenRA
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{
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public sealed class Renderer : IDisposable
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{
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@@ -49,7 +50,7 @@ namespace OpenRA.Graphics
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var resolution = GetResolution(graphicSettings);
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var rendererName = serverSettings.Dedicated ? "Null" : graphicSettings.Renderer;
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var rendererPath = Platform.ResolvePath(".", "OpenRA.Renderer." + rendererName + ".dll");
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var rendererPath = Platform.ResolvePath(".", "OpenRA.Platforms." + rendererName + ".dll");
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Device = CreateDevice(Assembly.LoadFile(rendererPath), resolution.Width, resolution.Height, graphicSettings.Mode);
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@@ -79,12 +80,12 @@ namespace OpenRA.Graphics
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return new Size(size.X, size.Y);
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}
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static IGraphicsDevice CreateDevice(Assembly rendererDll, int width, int height, WindowMode window)
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static IGraphicsDevice CreateDevice(Assembly platformDll, int width, int height, WindowMode window)
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{
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foreach (RendererAttribute r in rendererDll.GetCustomAttributes(typeof(RendererAttribute), false))
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foreach (PlatformAttribute r in platformDll.GetCustomAttributes(typeof(PlatformAttribute), false))
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{
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var factory = (IDeviceFactory)r.Type.GetConstructor(Type.EmptyTypes).Invoke(null);
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return factory.Create(new Size(width, height), window);
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return factory.CreateGraphics(new Size(width, height), window);
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}
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throw new InvalidOperationException("Renderer DLL is missing RendererAttribute to tell us what type to use!");
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@@ -160,11 +161,6 @@ namespace OpenRA.Graphics
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DrawBatch(tempBuffer, 0, numVertices, type);
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}
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public Bitmap TakeScreenshot()
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{
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return Device.TakeScreenshot();
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}
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public void DrawBatch<T>(IVertexBuffer<T> vertices,
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int firstVertex, int numVertices, PrimitiveType type)
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where T : struct
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@@ -111,7 +111,7 @@ namespace OpenRA
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public class GraphicSettings
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{
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public string Renderer = "Sdl2";
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public string Renderer = "Default";
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public WindowMode Mode = WindowMode.PseudoFullscreen;
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public int2 FullscreenSize = new int2(0, 0);
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public int2 WindowedSize = new int2(1024, 768);
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@@ -139,7 +139,7 @@ namespace OpenRA
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public bool Shuffle = false;
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public bool Repeat = false;
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public string Engine = "AL";
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public string Engine = "Default";
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public string Device = null;
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public bool CashTicks = true;
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@@ -1,50 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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namespace OpenRA
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{
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class NullSoundEngine : ISoundEngine
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{
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public NullSoundEngine()
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{
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Console.WriteLine("Using Null sound engine which disables SFX completely");
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}
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public ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate)
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{
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return new NullSoundSource();
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}
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public ISound Play2D(ISoundSource sound, bool loop, bool relative, WPos pos, float volume, bool attenuateVolume)
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{
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return new NullSound();
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}
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public void PauseSound(ISound sound, bool paused) { }
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public void StopSound(ISound sound) { }
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public void SetAllSoundsPaused(bool paused) { }
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public void StopAllSounds() { }
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public void SetListenerPosition(WPos position) { }
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public void SetSoundVolume(float volume, ISound music, ISound video) { }
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public float Volume { get; set; }
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}
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class NullSoundSource : ISoundSource { }
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class NullSound : ISound
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{
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public float Volume { get; set; }
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public float SeekPosition { get { return 0; } }
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public bool Playing { get { return false; } }
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}
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}
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@@ -1,357 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.FileSystem;
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using OpenRA.GameRules;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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using OpenTK;
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using OpenTK.Audio.OpenAL;
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namespace OpenRA
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{
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class OpenAlSoundEngine : ISoundEngine
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{
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class PoolSlot
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{
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public bool IsActive;
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public int FrameStarted;
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public WPos Pos;
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public bool IsRelative;
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public ISoundSource Sound;
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}
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const int MaxInstancesPerFrame = 3;
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const int GroupDistance = 2730;
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const int GroupDistanceSqr = GroupDistance * GroupDistance;
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const int PoolSize = 32;
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float volume = 1f;
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Dictionary<int, PoolSlot> sourcePool = new Dictionary<int, PoolSlot>();
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static string[] QueryDevices(string label, AlcGetStringList type)
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{
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// Clear error bit
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AL.GetError();
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var devices = Alc.GetString(IntPtr.Zero, type).ToArray();
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if (AL.GetError() != ALError.NoError)
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{
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Log.Write("sound", "Failed to query OpenAL device list using {0}", label);
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return new string[] { };
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}
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return devices;
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}
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public static string[] AvailableDevices()
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{
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// Returns all devices under Windows Vista and newer
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if (Alc.IsExtensionPresent(IntPtr.Zero, "ALC_ENUMERATE_ALL_EXT"))
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return QueryDevices("ALC_ENUMERATE_ALL_EXT", AlcGetStringList.AllDevicesSpecifier);
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if (Alc.IsExtensionPresent(IntPtr.Zero, "ALC_ENUMERATION_EXT"))
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return QueryDevices("ALC_ENUMERATION_EXT", AlcGetStringList.DeviceSpecifier);
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return new string[] { };
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}
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public OpenAlSoundEngine()
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{
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Console.WriteLine("Using OpenAL sound engine");
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if (Game.Settings.Sound.Device != null)
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Console.WriteLine("Using device `{0}`", Game.Settings.Sound.Device);
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else
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Console.WriteLine("Using default device");
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var dev = Alc.OpenDevice(Game.Settings.Sound.Device);
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if (dev == IntPtr.Zero)
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{
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Console.WriteLine("Failed to open device. Falling back to default");
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dev = Alc.OpenDevice(null);
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if (dev == IntPtr.Zero)
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throw new InvalidOperationException("Can't create OpenAL device");
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}
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var ctx = Alc.CreateContext(dev, (int[])null);
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if (ctx == ContextHandle.Zero)
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throw new InvalidOperationException("Can't create OpenAL context");
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Alc.MakeContextCurrent(ctx);
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for (var i = 0; i < PoolSize; i++)
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{
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var source = 0;
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AL.GenSources(1, out source);
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if (0 != AL.GetError())
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{
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Log.Write("sound", "Failed generating OpenAL source {0}", i);
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return;
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}
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sourcePool.Add(source, new PoolSlot() { IsActive = false });
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}
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}
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int GetSourceFromPool()
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{
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foreach (var kvp in sourcePool)
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{
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if (!kvp.Value.IsActive)
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{
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sourcePool[kvp.Key].IsActive = true;
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return kvp.Key;
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}
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}
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var freeSources = new List<int>();
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foreach (var key in sourcePool.Keys)
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{
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int state;
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AL.GetSource(key, ALGetSourcei.SourceState, out state);
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if (state != (int)ALSourceState.Playing && state != (int)ALSourceState.Paused)
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freeSources.Add(key);
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}
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if (freeSources.Count == 0)
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return -1;
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foreach (var i in freeSources)
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sourcePool[i].IsActive = false;
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sourcePool[freeSources[0]].IsActive = true;
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return freeSources[0];
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}
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public ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate)
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{
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return new OpenAlSoundSource(data, channels, sampleBits, sampleRate);
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}
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public ISound Play2D(ISoundSource sound, bool loop, bool relative, WPos pos, float volume, bool attenuateVolume)
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{
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if (sound == null)
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{
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Log.Write("sound", "Attempt to Play2D a null `ISoundSource`");
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return null;
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}
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var currFrame = Game.OrderManager.LocalFrameNumber;
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var atten = 1f;
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// Check if max # of instances-per-location reached:
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if (attenuateVolume)
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{
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int instances = 0, activeCount = 0;
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foreach (var s in sourcePool.Values)
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{
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if (!s.IsActive)
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continue;
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if (s.IsRelative != relative)
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continue;
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++activeCount;
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if (s.Sound != sound)
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continue;
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if (currFrame - s.FrameStarted >= 5)
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continue;
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// Too far away to count?
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var lensqr = (s.Pos - pos).LengthSquared;
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if (lensqr >= GroupDistanceSqr)
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continue;
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// If we are starting too many instances of the same sound within a short time then stop this one:
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if (++instances == MaxInstancesPerFrame)
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return null;
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}
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// Attenuate a little bit based on number of active sounds:
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atten = 0.66f * ((PoolSize - activeCount * 0.5f) / PoolSize);
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}
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var source = GetSourceFromPool();
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if (source == -1)
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return null;
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var slot = sourcePool[source];
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slot.Pos = pos;
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slot.FrameStarted = currFrame;
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slot.Sound = sound;
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slot.IsRelative = relative;
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return new OpenAlSound(source, ((OpenAlSoundSource)sound).Buffer, loop, relative, pos, volume * atten);
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}
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public float Volume
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{
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get { return volume; }
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set { AL.Listener(ALListenerf.Gain, volume = value); }
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}
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public void PauseSound(ISound sound, bool paused)
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{
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if (sound == null)
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return;
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var key = ((OpenAlSound)sound).Source;
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int state;
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AL.GetSource(key, ALGetSourcei.SourceState, out state);
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if (state == (int)ALSourceState.Playing && paused)
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AL.SourcePause(key);
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else if (state == (int)ALSourceState.Paused && !paused)
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AL.SourcePlay(key);
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}
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public void SetAllSoundsPaused(bool paused)
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{
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foreach (var key in sourcePool.Keys)
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{
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int state;
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AL.GetSource(key, ALGetSourcei.SourceState, out state);
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if (state == (int)ALSourceState.Playing && paused)
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AL.SourcePause(key);
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else if (state == (int)ALSourceState.Paused && !paused)
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AL.SourcePlay(key);
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}
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}
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public void SetSoundVolume(float volume, ISound music, ISound video)
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{
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var sounds = sourcePool.Select(s => s.Key).Where(b =>
|
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{
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int state;
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AL.GetSource(b, ALGetSourcei.SourceState, out state);
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return (state == (int)ALSourceState.Playing || state == (int)ALSourceState.Paused) &&
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(music == null || b != ((OpenAlSound)music).Source) &&
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(video == null || b != ((OpenAlSound)video).Source);
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});
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||||
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foreach (var s in sounds)
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AL.Source(s, ALSourcef.Gain, volume);
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}
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|
||||
public void StopSound(ISound sound)
|
||||
{
|
||||
if (sound == null)
|
||||
return;
|
||||
|
||||
var key = ((OpenAlSound)sound).Source;
|
||||
int state;
|
||||
AL.GetSource(key, ALGetSourcei.SourceState, out state);
|
||||
if (state == (int)ALSourceState.Playing || state == (int)ALSourceState.Paused)
|
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AL.SourceStop(key);
|
||||
}
|
||||
|
||||
public void StopAllSounds()
|
||||
{
|
||||
foreach (var key in sourcePool.Keys)
|
||||
{
|
||||
int state;
|
||||
AL.GetSource(key, ALGetSourcei.SourceState, out state);
|
||||
if (state == (int)ALSourceState.Playing || state == (int)ALSourceState.Paused)
|
||||
AL.SourceStop(key);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetListenerPosition(WPos position)
|
||||
{
|
||||
// Move the listener out of the plane so that sounds near the middle of the screen aren't too positional
|
||||
AL.Listener(ALListener3f.Position, position.X, position.Y, position.Z + 2133);
|
||||
|
||||
var orientation = new[] { 0f, 0f, 1f, 0f, -1f, 0f };
|
||||
AL.Listener(ALListenerfv.Orientation, ref orientation);
|
||||
AL.Listener(ALListenerf.EfxMetersPerUnit, .01f);
|
||||
}
|
||||
}
|
||||
|
||||
class OpenAlSoundSource : ISoundSource
|
||||
{
|
||||
public readonly int Buffer;
|
||||
|
||||
static ALFormat MakeALFormat(int channels, int bits)
|
||||
{
|
||||
if (channels == 1)
|
||||
return bits == 16 ? ALFormat.Mono16 : ALFormat.Mono8;
|
||||
else
|
||||
return bits == 16 ? ALFormat.Stereo16 : ALFormat.Stereo8;
|
||||
}
|
||||
|
||||
public OpenAlSoundSource(byte[] data, int channels, int sampleBits, int sampleRate)
|
||||
{
|
||||
AL.GenBuffers(1, out Buffer);
|
||||
AL.BufferData(Buffer, MakeALFormat(channels, sampleBits), data, data.Length, sampleRate);
|
||||
}
|
||||
}
|
||||
|
||||
class OpenAlSound : ISound
|
||||
{
|
||||
public readonly int Source = -1;
|
||||
float volume = 1f;
|
||||
|
||||
public OpenAlSound(int source, int buffer, bool looping, bool relative, WPos pos, float volume)
|
||||
{
|
||||
if (source == -1)
|
||||
return;
|
||||
|
||||
Source = source;
|
||||
Volume = volume;
|
||||
|
||||
AL.Source(source, ALSourcef.Pitch, 1f);
|
||||
AL.Source(source, ALSource3f.Position, pos.X, pos.Y, pos.Z);
|
||||
AL.Source(source, ALSource3f.Velocity, 0f, 0f, 0f);
|
||||
AL.Source(source, ALSourcei.Buffer, buffer);
|
||||
AL.Source(source, ALSourceb.Looping, looping);
|
||||
AL.Source(source, ALSourceb.SourceRelative, relative);
|
||||
|
||||
AL.Source(source, ALSourcef.ReferenceDistance, 6826);
|
||||
AL.Source(source, ALSourcef.MaxDistance, 136533);
|
||||
AL.SourcePlay(source);
|
||||
}
|
||||
|
||||
public float Volume
|
||||
{
|
||||
get
|
||||
{
|
||||
return volume;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
if (Source != -1)
|
||||
AL.Source(Source, ALSourcef.Gain, volume = value);
|
||||
}
|
||||
}
|
||||
|
||||
public float SeekPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
int pos;
|
||||
AL.GetSource(Source, ALGetSourcei.SampleOffset, out pos);
|
||||
return pos / 22050f;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Playing
|
||||
{
|
||||
get
|
||||
{
|
||||
int state;
|
||||
AL.GetSource(Source, ALGetSourcei.SourceState, out state);
|
||||
return state == (int)ALSourceState.Playing;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -11,13 +11,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.FileSystem;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Traits;
|
||||
using OpenTK;
|
||||
using OpenTK.Audio.OpenAL;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
@@ -30,6 +29,17 @@ namespace OpenRA
|
||||
static ISound video;
|
||||
static MusicInfo currentMusic;
|
||||
|
||||
static ISoundEngine CreateDevice(Assembly platformDll)
|
||||
{
|
||||
foreach (PlatformAttribute r in platformDll.GetCustomAttributes(typeof(PlatformAttribute), false))
|
||||
{
|
||||
var factory = (IDeviceFactory)r.Type.GetConstructor(Type.EmptyTypes).Invoke(null);
|
||||
return factory.CreateSound();
|
||||
}
|
||||
|
||||
throw new InvalidOperationException("Platform DLL is missing PlatformAttribute to tell us what type to use!");
|
||||
}
|
||||
|
||||
static ISoundSource LoadSound(string filename)
|
||||
{
|
||||
if (!GlobalFileSystem.Exists(filename))
|
||||
@@ -56,26 +66,12 @@ namespace OpenRA
|
||||
return soundEngine.AddSoundSourceFromMemory(rawData, channels, sampleBits, sampleRate);
|
||||
}
|
||||
|
||||
static ISoundEngine CreateEngine(string engine)
|
||||
public static void Initialize(SoundSettings soundSettings, ServerSettings serverSettings)
|
||||
{
|
||||
engine = Game.Settings.Server.Dedicated ? "Null" : engine;
|
||||
switch (engine)
|
||||
{
|
||||
case "AL": return new OpenAlSoundEngine();
|
||||
case "Null": return new NullSoundEngine();
|
||||
var engineName = serverSettings.Dedicated ? "Null" : soundSettings.Engine;
|
||||
var enginePath = Platform.ResolvePath(".", "OpenRA.Platforms." + engineName + ".dll");
|
||||
soundEngine = CreateDevice(Assembly.LoadFile(enginePath));
|
||||
|
||||
default:
|
||||
throw new InvalidOperationException("Unsupported sound engine: {0}".F(engine));
|
||||
}
|
||||
}
|
||||
|
||||
public static void Create(string engine)
|
||||
{
|
||||
soundEngine = CreateEngine(engine);
|
||||
}
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
sounds = new Cache<string, ISoundSource>(LoadSound);
|
||||
music = null;
|
||||
currentMusic = null;
|
||||
@@ -86,14 +82,11 @@ namespace OpenRA
|
||||
{
|
||||
var defaultDevices = new[]
|
||||
{
|
||||
new SoundDevice("AL", null, "Default Output"),
|
||||
new SoundDevice("Default", null, "Default Output"),
|
||||
new SoundDevice("Null", null, "Output Disabled")
|
||||
};
|
||||
|
||||
var devices = OpenAlSoundEngine.AvailableDevices()
|
||||
.Select(d => new SoundDevice("AL", d, d));
|
||||
|
||||
return defaultDevices.Concat(devices).ToArray();
|
||||
return defaultDevices.Concat(soundEngine.AvailableDevices()).ToArray();
|
||||
}
|
||||
|
||||
public static void SetListenerPosition(WPos position)
|
||||
|
||||
@@ -8,10 +8,13 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
interface ISoundEngine
|
||||
public interface ISoundEngine
|
||||
{
|
||||
SoundDevice[] AvailableDevices();
|
||||
ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate);
|
||||
ISound Play2D(ISoundSource sound, bool loop, bool relative, WPos pos, float volume, bool attenuateVolume);
|
||||
float Volume { get; set; }
|
||||
@@ -41,7 +44,7 @@ namespace OpenRA
|
||||
}
|
||||
}
|
||||
|
||||
interface ISoundSource { }
|
||||
public interface ISoundSource { }
|
||||
|
||||
public interface ISound
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user