Rename several MP traits

This commit is contained in:
abcdefg30
2020-11-16 22:39:36 +01:00
committed by abcdefg30
parent e9a803e3c1
commit 1d4891b017
23 changed files with 85 additions and 85 deletions

View File

@@ -62,7 +62,7 @@ namespace OpenRA.Mods.Common.Lint
if (!string.IsNullOrWhiteSpace(player.Faction) && !factions.Contains(player.Faction))
emitError("Invalid faction {0} chosen for player {1}.".F(player.Faction, player.Name));
if (worldActor.HasTraitInfo<MPStartLocationsInfo>())
if (worldActor.HasTraitInfo<MapStartingLocationsInfo>())
{
var playerCount = players.Count(p => p.Value.Playable);
var spawns = new List<CPos>();

View File

@@ -19,7 +19,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Attach this to the world actor.")]
public class CreateMPPlayersInfo : TraitInfo<CreateMPPlayers>, ICreatePlayersInfo
public class CreateMapPlayersInfo : TraitInfo<CreateMapPlayers>, ICreatePlayersInfo
{
/// <summary>
/// Returns a list of GameInformation.Players that matches the indexing of ICreatePlayers.CreatePlayers.
@@ -80,7 +80,7 @@ namespace OpenRA.Mods.Common.Traits
}
}
public class CreateMPPlayers : ICreatePlayers
public class CreateMapPlayers : ICreatePlayers
{
void ICreatePlayers.CreatePlayers(World w, MersenneTwister playerRandom)
{

View File

@@ -20,7 +20,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Allows the map to have working spawnpoints. Also controls the 'Separate Team Spawns' checkbox in the lobby options.")]
public class MPStartLocationsInfo : TraitInfo, ILobbyOptions, IAssignSpawnPointsInfo
public class MapStartingLocationsInfo : TraitInfo, ILobbyOptions, IAssignSpawnPointsInfo
{
public readonly WDist InitialExploreRange = WDist.FromCells(5);
@@ -42,7 +42,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Display order for the spawn positions checkbox in the lobby.")]
public readonly int SeparateTeamSpawnsCheckboxDisplayOrder = 0;
public override object Create(ActorInitializer init) { return new MPStartLocations(this); }
public override object Create(ActorInitializer init) { return new MapStartingLocations(this); }
IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
{
@@ -103,15 +103,15 @@ namespace OpenRA.Mods.Common.Traits
}
}
public class MPStartLocations : IWorldLoaded, INotifyCreated, IAssignSpawnPoints
public class MapStartingLocations : IWorldLoaded, INotifyCreated, IAssignSpawnPoints
{
readonly MPStartLocationsInfo info;
readonly MapStartingLocationsInfo info;
readonly Dictionary<int, Session.Client> occupiedSpawnPoints = new Dictionary<int, Session.Client>();
bool separateTeamSpawns;
CPos[] spawnLocations;
List<int> availableSpawnPoints;
public MPStartLocations(MPStartLocationsInfo info)
public MapStartingLocations(MapStartingLocationsInfo info)
{
this.info = info;
}

View File

@@ -14,8 +14,8 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Used by SpawnMPUnits. Attach these to the world actor. You can have multiple variants by adding @suffixes.")]
public class MPStartUnitsInfo : TraitInfo<MPStartUnits>
[Desc("Used by SpawnStartingUnits. Attach these to the world actor. You can have multiple variants by adding @suffixes.")]
public class StartingUnitsInfo : TraitInfo<StartingUnits>
{
[Desc("Internal class ID.")]
public readonly string Class = "none";
@@ -50,5 +50,5 @@ namespace OpenRA.Mods.Common.Traits
public readonly WAngle? SupportActorsFacing = null;
}
public class MPStartUnits { }
public class StartingUnits { }
}

View File

@@ -19,7 +19,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Spawn base actor at the spawnpoint and support units in an annulus around the base actor. Both are defined at MPStartUnits. Attach this to the world actor.")]
public class SpawnMPUnitsInfo : TraitInfo, Requires<MPStartUnitsInfo>, ILobbyOptions
public class SpawnStartingUnitsInfo : TraitInfo, Requires<StartingUnitsInfo>, ILobbyOptions
{
public readonly string StartingUnitsClass = "none";
@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Common.Traits
var startingUnits = new Dictionary<string, string>();
// Duplicate classes are defined for different race variants
foreach (var t in rules.Actors["world"].TraitInfos<MPStartUnitsInfo>())
foreach (var t in rules.Actors["world"].TraitInfos<StartingUnitsInfo>())
startingUnits[t.Class] = t.ClassName;
if (startingUnits.Any())
@@ -51,14 +51,14 @@ namespace OpenRA.Mods.Common.Traits
new ReadOnlyDictionary<string, string>(startingUnits), StartingUnitsClass, DropdownLocked);
}
public override object Create(ActorInitializer init) { return new SpawnMPUnits(this); }
public override object Create(ActorInitializer init) { return new SpawnStartingUnits(this); }
}
public class SpawnMPUnits : IWorldLoaded
public class SpawnStartingUnits : IWorldLoaded
{
readonly SpawnMPUnitsInfo info;
readonly SpawnStartingUnitsInfo info;
public SpawnMPUnits(SpawnMPUnitsInfo info)
public SpawnStartingUnits(SpawnStartingUnitsInfo info)
{
this.info = info;
}
@@ -75,7 +75,7 @@ namespace OpenRA.Mods.Common.Traits
var spawnClass = p.PlayerReference.StartingUnitsClass ?? w.LobbyInfo.GlobalSettings
.OptionOrDefault("startingunits", info.StartingUnitsClass);
var unitGroup = w.Map.Rules.Actors["world"].TraitInfos<MPStartUnitsInfo>()
var unitGroup = w.Map.Rules.Actors["world"].TraitInfos<StartingUnitsInfo>()
.Where(g => g.Class == spawnClass && g.Factions != null && g.Factions.Contains(p.Faction.InternalName))
.RandomOrDefault(w.SharedRandom);