Rename several MP traits
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54
OpenRA.Mods.Common/Traits/World/MapStartingUnits.cs
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54
OpenRA.Mods.Common/Traits/World/MapStartingUnits.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Used by SpawnStartingUnits. Attach these to the world actor. You can have multiple variants by adding @suffixes.")]
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public class StartingUnitsInfo : TraitInfo<StartingUnits>
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{
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[Desc("Internal class ID.")]
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public readonly string Class = "none";
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[Desc("Exposed via the UI to the player.")]
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public readonly string ClassName = "Unlabeled";
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[Desc("Only available when selecting one of these factions.", "Leave empty for no restrictions.")]
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public readonly HashSet<string> Factions = new HashSet<string>();
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[Desc("The actor at the center, usually the mobile construction vehicle.")]
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[ActorReference]
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public readonly string BaseActor = null;
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[Desc("Offset from the spawn point, BaseActor will spawn at.")]
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public readonly CVec BaseActorOffset = CVec.Zero;
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[Desc("A group of units ready to defend or scout.")]
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[ActorReference]
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public readonly string[] SupportActors = { };
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[Desc("Inner radius for spawning support actors")]
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public readonly int InnerSupportRadius = 2;
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[Desc("Outer radius for spawning support actors")]
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public readonly int OuterSupportRadius = 4;
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[Desc("Initial facing of BaseActor. Leave undefined for random facings.")]
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public readonly WAngle? BaseActorFacing = new WAngle(512);
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[Desc("Initial facing of SupportActors. Leave undefined for random facings.")]
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public readonly WAngle? SupportActorsFacing = null;
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}
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public class StartingUnits { }
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}
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