Rename several MP traits
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@@ -4,8 +4,8 @@ Player:
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World:
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-CrateSpawner:
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-StartGameNotification:
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-SpawnMPUnits:
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-MPStartLocations:
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-SpawnStartingUnits:
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-MapStartingLocations:
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LuaScript:
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Scripts: fields-of-green.lua
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ResourceType@Tiberium:
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@@ -293,13 +293,13 @@ World:
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ShortGameCheckboxDisplayOrder: 2
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TechLevelDropdownDisplayOrder: 2
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GameSpeedDropdownDisplayOrder: 3
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CreateMPPlayers:
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MPStartUnits@MCV:
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CreateMapPlayers:
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StartingUnits@MCV:
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Class: none
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ClassName: MCV Only
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Factions: gdi, nod
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BaseActor: mcv
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MPStartUnits@light.gdi:
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StartingUnits@light.gdi:
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Class: light
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ClassName: Light
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Factions: gdi
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@@ -307,7 +307,7 @@ World:
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SupportActors: e1,e1,e1,smech
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InnerSupportRadius: 3
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OuterSupportRadius: 5
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MPStartUnits@light.nod:
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StartingUnits@light.nod:
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Class: light
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ClassName: Light
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Factions: nod
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@@ -315,7 +315,7 @@ World:
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SupportActors: e1,e1,e1,bggy
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InnerSupportRadius: 3
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OuterSupportRadius: 5
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MPStartUnits@med.gdi:
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StartingUnits@med.gdi:
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Class: medium
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ClassName: Medium
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Factions: gdi
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@@ -323,7 +323,7 @@ World:
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SupportActors: e1,e1,e2,e2,jumpjet,smech
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InnerSupportRadius: 3
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OuterSupportRadius: 5
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MPStartUnits@med.nod:
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StartingUnits@med.nod:
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Class: medium
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ClassName: Medium
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Factions: nod
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@@ -331,7 +331,7 @@ World:
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SupportActors: e1,e1,e3,e3,cyborg,bggy
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InnerSupportRadius: 3
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OuterSupportRadius: 5
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MPStartUnits@heavy.gdi:
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StartingUnits@heavy.gdi:
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Class: heavy
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ClassName: Heavy
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Factions: gdi
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@@ -339,7 +339,7 @@ World:
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SupportActors: e1,e1,e2,e2,jumpjet,smech,smech,mmch
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InnerSupportRadius: 3
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OuterSupportRadius: 5
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MPStartUnits@heavy.nod:
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StartingUnits@heavy.nod:
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Class: heavy
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ClassName: Heavy
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Factions: nod
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@@ -347,9 +347,9 @@ World:
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SupportActors: e1,e1,e3,e3,cyborg,bggy,bike,ttnk
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InnerSupportRadius: 3
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OuterSupportRadius: 5
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MPStartLocations:
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MapStartingLocations:
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SeparateTeamSpawnsCheckboxDisplayOrder: 6
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SpawnMPUnits:
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SpawnStartingUnits:
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DropdownDisplayOrder: 1
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CrateSpawner:
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Minimum: 1
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