Sanitize harvester search behavior.
This commit is contained in:
@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Activities
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readonly IPathFinder pathFinder;
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readonly DomainIndex domainIndex;
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CPos? avoidCell;
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CPos? orderLocation;
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public FindResources(Actor self)
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{
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@@ -41,10 +41,18 @@ namespace OpenRA.Mods.Common.Activities
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domainIndex = self.World.WorldActor.Trait<DomainIndex>();
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}
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public FindResources(Actor self, CPos avoidCell)
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public FindResources(Actor self, CPos orderLocation)
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: this(self)
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{
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this.avoidCell = avoidCell;
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this.orderLocation = orderLocation;
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}
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protected override void OnFirstRun(Actor self)
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{
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// Without this, multiple "Harvest" orders queued directly after each other
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// will be skipped because the harvester starts off full.
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if (harv.IsFull)
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QueueChild(self, new DeliverResources(self));
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}
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public override Activity Tick(Actor self)
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@@ -59,7 +67,17 @@ namespace OpenRA.Mods.Common.Activities
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return NextActivity;
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if (harv.IsFull)
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{
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return NextActivity;
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}
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// If an explicit order is given, direct the harvester to the ordered location instead of the previous
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// harvested cell for the initial search.
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if (orderLocation != null)
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{
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harv.LastHarvestedCell = orderLocation;
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orderLocation = null;
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}
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var closestHarvestablePosition = ClosestHarvestablePos(self);
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@@ -67,7 +85,13 @@ namespace OpenRA.Mods.Common.Activities
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// or get out of the way and do not disturb.
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if (!closestHarvestablePosition.HasValue)
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{
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harv.LastSearchFailed = true;
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// If no resources are found near the current field, search near the refinery instead.
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// If that doesn't help, give up for now.
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if (harv.LastHarvestedCell != null)
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harv.LastHarvestedCell = null;
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else
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harv.LastSearchFailed = true;
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var lastproc = harv.LastLinkedProc ?? harv.LinkedProc;
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if (lastproc != null && !lastproc.Disposed)
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{
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@@ -95,10 +119,6 @@ namespace OpenRA.Mods.Common.Activities
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harv.LastSearchFailed = false;
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// If not given a direct order, assume ordered to the first resource location we find:
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if (!harv.LastOrderLocation.HasValue)
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harv.LastOrderLocation = closestHarvestablePosition;
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foreach (var n in self.TraitsImplementing<INotifyHarvesterAction>())
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n.MovingToResources(self, closestHarvestablePosition.Value, new FindResources(self));
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@@ -118,8 +138,8 @@ namespace OpenRA.Mods.Common.Activities
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return self.Location;
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// Determine where to search from and how far to search:
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var searchFromLoc = GetSearchFromLocation(self);
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var searchRadius = harv.LastOrderLocation.HasValue ? harvInfo.SearchFromOrderRadius : harvInfo.SearchFromProcRadius;
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var searchFromLoc = harv.LastHarvestedCell ?? GetSearchFromLocation(self);
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var searchRadius = harv.LastHarvestedCell.HasValue ? harvInfo.SearchFromOrderRadius : harvInfo.SearchFromProcRadius;
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var searchRadiusSquared = searchRadius * searchRadius;
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// Find any harvestable resources:
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@@ -128,14 +148,13 @@ namespace OpenRA.Mods.Common.Activities
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domainIndex.IsPassable(self.Location, loc, locomotorInfo) && harv.CanHarvestCell(self, loc) && claimLayer.CanClaimCell(self, loc))
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.WithCustomCost(loc =>
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{
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if ((avoidCell.HasValue && loc == avoidCell.Value) ||
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(loc - self.Location).LengthSquared > searchRadiusSquared)
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if ((loc - searchFromLoc).LengthSquared > searchRadiusSquared)
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return int.MaxValue;
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return 0;
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})
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.FromPoint(self.Location)
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.FromPoint(searchFromLoc))
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.FromPoint(searchFromLoc)
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.FromPoint(self.Location))
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path = pathFinder.FindPath(search);
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if (path.Count > 0)
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@@ -151,12 +170,12 @@ namespace OpenRA.Mods.Common.Activities
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CPos GetSearchFromLocation(Actor self)
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{
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if (harv.LastOrderLocation.HasValue)
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return harv.LastOrderLocation.Value;
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else if (harv.LastLinkedProc != null)
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if (harv.LastLinkedProc != null)
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return harv.LastLinkedProc.Location + harv.LastLinkedProc.Trait<IAcceptResources>().DeliveryOffset;
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else if (harv.LinkedProc != null)
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if (harv.LinkedProc != null)
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return harv.LinkedProc.Location + harv.LinkedProc.Trait<IAcceptResources>().DeliveryOffset;
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return self.Location;
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}
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}
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@@ -82,14 +82,14 @@ namespace OpenRA.Mods.Common.Traits
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}
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public class Harvester : IIssueOrder, IResolveOrder, IPips, IOrderVoice,
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ISpeedModifier, ISync, INotifyCreated, INotifyIdle, INotifyBlockingMove
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ISpeedModifier, ISync, INotifyCreated, INotifyIdle
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{
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public readonly HarvesterInfo Info;
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readonly Mobile mobile;
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readonly ResourceLayer resLayer;
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readonly ResourceClaimLayer claimLayer;
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readonly Dictionary<ResourceTypeInfo, int> contents = new Dictionary<ResourceTypeInfo, int>();
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bool idleSmart = false;
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bool idleSmart;
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INotifyHarvesterAction[] notifyHarvesterAction;
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ConditionManager conditionManager;
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int conditionToken = ConditionManager.InvalidConditionToken;
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@@ -101,7 +101,6 @@ namespace OpenRA.Mods.Common.Traits
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[Sync] public Actor LinkedProc = null;
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[Sync] int currentUnloadTicks;
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public CPos? LastHarvestedCell = null;
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public CPos? LastOrderLocation = null;
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[Sync]
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public int ContentValue
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@@ -121,6 +120,7 @@ namespace OpenRA.Mods.Common.Traits
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mobile = self.Trait<Mobile>();
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resLayer = self.World.WorldActor.Trait<ResourceLayer>();
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claimLayer = self.World.WorldActor.Trait<ResourceClaimLayer>();
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idleSmart = info.SearchOnCreation;
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self.QueueActivity(new CallFunc(() => ChooseNewProc(self, null)));
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}
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@@ -130,8 +130,6 @@ namespace OpenRA.Mods.Common.Traits
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notifyHarvesterAction = self.TraitsImplementing<INotifyHarvesterAction>().ToArray();
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conditionManager = self.TraitOrDefault<ConditionManager>();
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UpdateCondition(self);
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if (Info.SearchOnCreation)
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idleSmart = true;
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}
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public void SetProcLines(Actor proc)
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@@ -242,26 +240,6 @@ namespace OpenRA.Mods.Common.Traits
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UpdateCondition(self);
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}
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void INotifyBlockingMove.OnNotifyBlockingMove(Actor self, Actor blocking)
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{
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// I'm blocking someone else from moving to my location:
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var act = self.CurrentActivity;
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// If I'm just waiting around then get out of the way:
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if (act is Wait)
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{
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self.CancelActivity();
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var cell = self.Location;
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var moveTo = mobile.NearestMoveableCell(cell, 2, 5);
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self.QueueActivity(mobile.MoveTo(moveTo, 0));
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self.SetTargetLine(Target.FromCell(self.World, moveTo), Color.Gray, false);
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// Find more resources but not at this location:
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self.QueueActivity(new FindResources(self, cell));
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}
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}
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void INotifyIdle.TickIdle(Actor self)
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{
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// Should we be intelligent while idle?
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@@ -383,12 +361,7 @@ namespace OpenRA.Mods.Common.Traits
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self.SetTargetLine(Target.FromCell(self.World, loc), Color.Red);
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// FindResources takes care of calling INotifyHarvesterAction
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self.QueueActivity(order.Queued, new FindResources(self));
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LastOrderLocation = loc;
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// This prevents harvesters returning to an empty patch when the player orders them to a new patch:
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LastHarvestedCell = LastOrderLocation;
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self.QueueActivity(order.Queued, new FindResources(self, loc));
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}
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else if (order.OrderString == "Deliver")
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{
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