Add mine deployment to the command bar.
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@@ -15,6 +15,7 @@ using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Mods.Cnc.Activities;
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using OpenRA.Mods.Cnc.Activities;
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using OpenRA.Mods.Common.Orders;
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using OpenRA.Mods.Common.Orders;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Traits
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namespace OpenRA.Mods.Cnc.Traits
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@@ -31,7 +32,7 @@ namespace OpenRA.Mods.Cnc.Traits
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public object Create(ActorInitializer init) { return new Minelayer(init.Self); }
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public object Create(ActorInitializer init) { return new Minelayer(init.Self); }
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}
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}
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public class Minelayer : IIssueOrder, IResolveOrder, IRenderAboveShroudWhenSelected, ISync
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public class Minelayer : IIssueOrder, IResolveOrder, IRenderAboveShroudWhenSelected, ISync, IIssueDeployOrder
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{
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{
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/* TODO: [Sync] when sync can cope with arrays! */
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/* TODO: [Sync] when sync can cope with arrays! */
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public CPos[] Minefield = null;
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public CPos[] Minefield = null;
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@@ -72,6 +73,11 @@ namespace OpenRA.Mods.Cnc.Traits
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}
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}
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}
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}
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Order IIssueDeployOrder.IssueDeployOrder(Actor self)
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{
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return new Order("PlaceMine", self, false) { TargetLocation = self.Location };
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}
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void IResolveOrder.ResolveOrder(Actor self, Order order)
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void IResolveOrder.ResolveOrder(Actor self, Order order)
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{
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{
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if (order.OrderString == "BeginMinefield")
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if (order.OrderString == "BeginMinefield")
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@@ -129,7 +129,7 @@ Container@PLAYER_WIDGETS:
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DisableKeyRepeat: true
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DisableKeyRepeat: true
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DisableKeySound: true
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DisableKeySound: true
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TooltipText: Deploy
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TooltipText: Deploy
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TooltipDesc: Selected units will perform their default deploy activity\n - MCVs will unpack into a Construction Yard\n - Construction Yards will re-pack into a MCV\n - Transports will unload their passengers\n - Demolition Trucks and MAD Tanks will self-destruct\n - Aircraft will return to base\n\nActs immediately on selected units.
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TooltipDesc: Selected units will perform their default deploy activity\n - MCVs will unpack into a Construction Yard\n - Construction Yards will re-pack into a MCV\n - Transports will unload their passengers\n - Demolition Trucks and MAD Tanks will self-destruct\n - Minelayers will deploy a mine\n - Aircraft will return to base\n\nActs immediately on selected units.
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TooltipContainer: TOOLTIP_CONTAINER
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TooltipContainer: TOOLTIP_CONTAINER
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Children:
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Children:
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Image@ICON:
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Image@ICON:
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