Buildings with special rendering now skip their make animation. Removed IsMapActor; make-skipping is now controlled by a global in Game.
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@@ -21,7 +21,7 @@ namespace OpenRa.Game
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if (orderGenerator != null)
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foreach (var order in orderGenerator.Order(xy.ToInt2(), left))
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{
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recentOrders.Add(order);
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AddOrder( order );
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if (order.Subject != null && order.Player == Game.LocalPlayer)
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doVoice = order.Subject;
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}
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