Buildings with special rendering now skip their make animation. Removed IsMapActor; make-skipping is now controlled by a global in Game.
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@@ -236,6 +236,7 @@ namespace OpenRa.Game
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}
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else if (mi.Button == MouseButtons.Right && mi.Event == MouseInputEvent.Down)
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{
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if( producing == null ) return;
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if (item.Tag != producing.Item) return;
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if (producing.Paused || producing.Done)
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