Buildings with special rendering now skip their make animation. Removed IsMapActor; make-skipping is now controlled by a global in Game.

This commit is contained in:
Bob
2009-11-02 00:59:53 +13:00
parent 7e1417254c
commit 1d7798d40c
9 changed files with 36 additions and 25 deletions

View File

@@ -10,7 +10,7 @@ namespace OpenRa.Game.Traits
public RenderBuildingTurreted(Actor self)
: base(self)
{
anim.PlayThen( "make", () => anim.PlayFetchIndex( "idle",
Make( () => anim.PlayFetchIndex( "idle",
() => self.traits.Get<Turreted>().turretFacing / 8 ) );
}
}