Buildings with special rendering now skip their make animation. Removed IsMapActor; make-skipping is now controlled by a global in Game.
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@@ -20,7 +20,7 @@ namespace OpenRa.Game.Traits
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this.self = self;
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roof = new Animation(self.unitInfo.Image ?? self.unitInfo.Name);
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anim.PlayThen("make", () =>
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Make( () =>
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{
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doneBuilding = true;
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anim.Play("idle");
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