Clean up Buildable vs Tooltip vs Valued. cnc only.

This commit is contained in:
Paul Chote
2010-08-26 18:00:48 +12:00
parent 7b7b9d3319
commit 1d7ca206f4
15 changed files with 381 additions and 261 deletions

View File

@@ -2,7 +2,10 @@ FACT:
Inherits: ^Building
Valued:
Cost: 2000
Description: Construction Yard
Tooltip:
Name: Construction Yard
Icon: mcvicnh
Description: Builds structures
Building:
Power: 15
Footprint: xxx xxx xxx
@@ -23,13 +26,15 @@ FACT:
Facing: 108
NUKE:
Inherits: ^Building
Buildable:
Valued:
Cost: 300
Tooltip:
Name: Power Plant
Icon: nukeicnh
Description: Provides power for other structures
Buildable:
BuildPaletteOrder: 10
Owner: gdi,nod
Cost: 300
Description: Power Plant
LongDesc: Provides power for other structures
Building:
Power: 100
Footprint: x_ xx
@@ -44,14 +49,16 @@ NUKE:
PROC.proxy:
Inherits: ^Building
Buildable:
Valued:
Cost: 2000
Tooltip:
Name: Tiberium Refinery
Icon: procicnh
Description: Processes raw Tiberium into useable resources
Buildable:
BuildPaletteOrder: 30
Prerequisites: nuke
Owner: gdi,nod
Cost: 2000
Description: Tiberium Refinery
LongDesc: Processes raw Tiberium into useable resources
Building:
Power: -50
Footprint: ___xx xxxxx xxx__ xxx__
@@ -69,8 +76,10 @@ PROC:
Inherits: ^Building
Valued:
Cost: 1700
Description: Tiberium Refinery
LongDesc: Processes raw Tiberium into useable resources
Tooltip:
Name: Tiberium Refinery
Icon: procicnh
Description: Processes raw Tiberium into useable resources
Building:
Power: -30
Footprint: ___ xxx ===
@@ -106,14 +115,16 @@ PROC:
SpawnOffset: 3,1
SILO:
Inherits: ^Building
Buildable:
Valued:
Cost: 150
Tooltip:
Name: Tiberium Silo
Icon: siloicnh
Description: Stores processed Tiberium
Buildable:
BuildPaletteOrder: 20
Prerequisites: proc
Owner: gdi,nod
Cost: 150
Description: Tiberium Silo
LongDesc: Stores processed Tiberium
Building:
Power: -10
Footprint: xx
@@ -134,15 +145,17 @@ SILO:
PYLE:
Inherits: ^Building
Buildable:
Valued:
Cost: 300
Tooltip:
Name: Barracks
Icon: pyleicnh
Description: Trains infantry
AlternateName: @Barracks
Buildable:
BuildPaletteOrder: 40
Prerequisites: nuke
Owner: gdi
Cost: 300
Description: Barracks
LongDesc: Trains infantry
AlternateName: @Barracks
Building:
Power: -20
Footprint: xx xx
@@ -163,15 +176,17 @@ PYLE:
HAND:
Inherits: ^Building
Buildable:
Valued:
Cost: 300
Tooltip:
Name: Hand of Nod
Icon: handicnh
Description: Trains infantry
AlternateName: @Barracks
Buildable:
BuildPaletteOrder: 40
Prerequisites: nuke
Owner: nod
Cost: 300
Description: Hand of Nod
LongDesc: Trains infantry
AlternateName: @Barracks
Building:
Power: -20
Footprint: __ xx xx
@@ -192,15 +207,17 @@ HAND:
AFLD:
Inherits: ^Building
Buildable:
Valued:
Cost: 2000
Tooltip:
Name: Airstrip
Icon: afldicnh
AlternateName: @Vehicle Production
Description: Provides a dropzone for vehicle reinforcements
Buildable:
BuildPaletteOrder: 60
Prerequisites: proc
Owner: nod
Cost: 2000
Description: Airstrip
AlternateName: @Vehicle Production
LongDesc: Provides a dropzone for vehicle reinforcements
Building:
Power: -30
Footprint: xxxx xxxx
@@ -223,15 +240,17 @@ AFLD:
WEAP:
Inherits: ^Building
Buildable:
Valued:
Cost: 2000
Tooltip:
Name: Weapons Factory
Icon: weapicnh
AlternateName: @Vehicle Production
Description: Assembly point for vehicle reinforcements
Buildable:
BuildPaletteOrder: 60
Prerequisites: proc
Owner: gdi
Cost: 2000
Description: Weapons Factory
AlternateName: @Vehicle Production
LongDesc: Assembly point for vehicle reinforcements
Building:
Power: -30
Footprint: ___ xxx ===
@@ -256,14 +275,16 @@ HQ:
RequiresPower:
CanPowerDown:
Inherits: ^Building
Buildable:
Valued:
Cost: 1000
Tooltip:
Name: Communications Center
Icon: hqicnh
Description: Provides an overview of the battlefield.\n Requires power to operate.
Buildable:
BuildPaletteOrder: 80
Prerequisites: proc
Owner: gdi,nod
Cost: 1000
Description: Communications Center
LongDesc: Provides an overview of the battlefield.\n Requires power to operate.
Building:
Power: -40
Footprint: __ xx
@@ -281,14 +302,16 @@ HQ:
NUK2:
Inherits: ^Building
Buildable:
Valued:
Cost: 500
Tooltip:
Name: Advanced Power Plant
Icon:nuk2icnh
Description: Provides more power, cheaper than the \nstandard Power Plant
Buildable:
BuildPaletteOrder: 90
Prerequisites: hq
Owner: gdi,nod
Cost: 500
Description: Advanced Power Plant
LongDesc: Provides more power, cheaper than the \nstandard Power Plant
Building:
Power: 200
Footprint: xx xx
@@ -303,14 +326,16 @@ NUK2:
FIX:
Inherits: ^Building
Buildable:
Valued:
Cost: 1200
Tooltip:
Name: Repair Facility
Icon: fixicnh
Description: Repairs vehicles and allows the\nconstruction of additional bases.
Buildable:
BuildPaletteOrder: 70
Prerequisites: @Vehicle Production
Owner: gdi,nod
Cost: 1200
Description: Repair Facility
LongDesc: Repairs vehicles and allows the\nconstruction of additional bases.
Building:
Power: -30
Footprint: _x_ xxx _x_
@@ -328,14 +353,16 @@ FIX:
HPAD:
Inherits: ^Building
Buildable:
Valued:
Cost: 1500
Tooltip:
Name: Helipad
Icon:hpadicnh
Description: Produces and reloads helicopters
Buildable:
BuildPaletteOrder: 50
Prerequisites: @Barracks
Owner: gdi,nod
Cost: 1500
Description: Helipad
LongDesc: Produces and reloads helicopters
Building:
Power: -10
Footprint: xx xx
@@ -361,15 +388,17 @@ EYE:
RequiresPower:
CanPowerDown:
Inherits: ^Building
Buildable:
Valued:
Cost: 1800
Tooltip:
Name: Advanced Communications Center
Icon: eyeicnh
Description: Provides access to the Ion Cannon.\n Requires power to operate.
AlternateName: @Superweapon
Buildable:
BuildPaletteOrder: 100
Prerequisites: hq
Owner: gdi
Cost: 1800
Description: Advanced Communications Center
LongDesc: Provides access to the Ion Cannon.\n Requires power to operate.
AlternateName: @Superweapon
Building:
Power: -200
Footprint: __ xx
@@ -388,15 +417,17 @@ TMPL:
RequiresPower:
CanPowerDown:
Inherits: ^Building
Buildable:
Valued:
Cost: 2000
Tooltip:
Name: Temple of Nod
Icon: tmplicnh
Description: Place of worship and secret missile silo.\nRequires power to operate.
AlternateName: @Superweapon
Buildable:
BuildPaletteOrder: 100
Prerequisites: hq
Owner: nod
Cost: 2000
Description: Temple of Nod
LongDesc: Place of worship and secret missile silo.\nRequires power to operate.
AlternateName: @Superweapon
Building:
Power: -150
Footprint: ___ xxx xxx
@@ -415,14 +446,16 @@ OBLI:
Category: Defense
RequiresPower:
Inherits: ^Building
Buildable:
Valued:
Cost: 1500
Tooltip:
Name: Obelisk of Light
Icon:obliicnh
Description: Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft
Buildable:
BuildPaletteOrder: 60
Prerequisites: tmpl
Owner: nod
Cost: 1500
Description: Obelisk of Light
LongDesc: Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft
Building:
Power: -150
Footprint: _ x
@@ -446,14 +479,16 @@ OBLI:
CYCL:
Category: Defense
Inherits: ^Wall
Buildable:
Valued:
Cost: 25
Tooltip:
Name: Chain Link Barrier
Icon:cyclicnh
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
Buildable:
BuildPaletteOrder: 10
Prerequisites: fact
Owner: nod
Cost: 25
Description: Chain Link Barrier
LongDesc: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
Health:
HP: 300
Armor: none
@@ -461,14 +496,16 @@ CYCL:
SBAG:
Category: Defense
Inherits: ^Wall
Buildable:
Valued:
Cost: 25
Tooltip:
Name: Sandbag Barrier
Icon:sbagicnh
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
Buildable:
BuildPaletteOrder: 20
Prerequisites: fact
Owner: gdi
Cost: 25
Description: Sandbag Barrier
LongDesc: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
Health:
HP: 250
Armor: none
@@ -476,14 +513,16 @@ SBAG:
BRIK:
Category: Defense
Inherits: ^Wall
Buildable:
Valued:
Cost: 100
Tooltip:
Name: Concrete Barrier
Icon:brikicnh
Description: Stop units and blocks enemy fire.
Buildable:
BuildPaletteOrder: 30
Prerequisites: fact
Owner: gdi,nod
Cost: 100
Description: Concrete Barrier
LongDesc: Stop units and blocks enemy fire.
Health:
HP: 1000
Armor: heavy
@@ -493,14 +532,16 @@ BRIK:
GUN:
Category: Defense
Inherits: ^Building
Buildable:
Valued:
Cost: 600
Tooltip:
Name: Turret
Icon: gunicnh
Description: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
Buildable:
BuildPaletteOrder: 40
Prerequisites: hand
Owner: nod
Cost: 600
Description: Turret
LongDesc: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
Building:
Power: -20
Health:
@@ -522,14 +563,16 @@ GUN:
SAM:
Category: Defense
Inherits: ^Building
Buildable:
Valued:
Cost: 750
Tooltip:
Name: SAM Site
Icon: samicnh
Description: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
Buildable:
BuildPaletteOrder: 50
Prerequisites: hand
Owner: nod
Cost: 750
Description: SAM Site
LongDesc: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
Building:
Power: -20
Footprint: xx
@@ -553,14 +596,16 @@ SAM:
GTWR:
Category: Defense
Inherits: ^Building
Buildable:
Valued:
Cost: 500
Tooltip:
Name: Guard Tower
Icon: gtwricnh
Description: Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
Buildable:
BuildPaletteOrder: 50
Prerequisites: pyle
Owner: gdi
Cost: 500
Description: Guard Tower
LongDesc: Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
Building:
Power: -10
Health:
@@ -578,14 +623,16 @@ GTWR:
ATWR:
Category: Defense
Inherits: ^Building
Buildable:
Valued:
Cost: 1000
Tooltip:
Name: Advanced Guard Tower
Icon: atwricnh
Description: Anti-armor defensive structure.\n Strong vs Light Vehicles, Tanks\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 60
Prerequisites: hq
Owner: gdi
Cost: 1000
Description: Advanced Guard Tower
LongDesc: Anti-armor defensive structure.\n Strong vs Light Vehicles, Tanks\n Weak vs Infantry
Building:
Power: -20
Health: