Clean up Buildable vs Tooltip vs Valued. cnc only.
This commit is contained in:
@@ -2,7 +2,10 @@ FACT:
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Inherits: ^Building
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Valued:
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Cost: 2000
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Description: Construction Yard
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Tooltip:
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Name: Construction Yard
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Icon: mcvicnh
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Description: Builds structures
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Building:
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Power: 15
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Footprint: xxx xxx xxx
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@@ -23,13 +26,15 @@ FACT:
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Facing: 108
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NUKE:
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Inherits: ^Building
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Buildable:
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Valued:
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Cost: 300
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Tooltip:
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Name: Power Plant
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Icon: nukeicnh
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Description: Provides power for other structures
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Buildable:
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BuildPaletteOrder: 10
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Owner: gdi,nod
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Cost: 300
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Description: Power Plant
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LongDesc: Provides power for other structures
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Building:
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Power: 100
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Footprint: x_ xx
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@@ -44,14 +49,16 @@ NUKE:
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PROC.proxy:
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Inherits: ^Building
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Buildable:
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Valued:
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Cost: 2000
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Tooltip:
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Name: Tiberium Refinery
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Icon: procicnh
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Description: Processes raw Tiberium into useable resources
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Buildable:
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BuildPaletteOrder: 30
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Prerequisites: nuke
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Owner: gdi,nod
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Cost: 2000
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Description: Tiberium Refinery
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LongDesc: Processes raw Tiberium into useable resources
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Building:
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Power: -50
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Footprint: ___xx xxxxx xxx__ xxx__
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@@ -69,8 +76,10 @@ PROC:
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Inherits: ^Building
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Valued:
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Cost: 1700
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Description: Tiberium Refinery
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LongDesc: Processes raw Tiberium into useable resources
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Tooltip:
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Name: Tiberium Refinery
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Icon: procicnh
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Description: Processes raw Tiberium into useable resources
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Building:
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Power: -30
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Footprint: ___ xxx ===
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@@ -106,14 +115,16 @@ PROC:
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SpawnOffset: 3,1
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SILO:
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Inherits: ^Building
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Buildable:
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Valued:
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Cost: 150
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Tooltip:
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Name: Tiberium Silo
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Icon: siloicnh
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Description: Stores processed Tiberium
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Buildable:
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BuildPaletteOrder: 20
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Prerequisites: proc
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Owner: gdi,nod
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Cost: 150
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Description: Tiberium Silo
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LongDesc: Stores processed Tiberium
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Building:
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Power: -10
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Footprint: xx
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@@ -134,15 +145,17 @@ SILO:
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PYLE:
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Inherits: ^Building
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Buildable:
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Valued:
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Cost: 300
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Tooltip:
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Name: Barracks
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Icon: pyleicnh
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Description: Trains infantry
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AlternateName: @Barracks
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Buildable:
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BuildPaletteOrder: 40
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Prerequisites: nuke
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Owner: gdi
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Cost: 300
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Description: Barracks
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LongDesc: Trains infantry
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AlternateName: @Barracks
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Building:
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Power: -20
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Footprint: xx xx
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@@ -163,15 +176,17 @@ PYLE:
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HAND:
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Inherits: ^Building
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Buildable:
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Valued:
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Cost: 300
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Tooltip:
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Name: Hand of Nod
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Icon: handicnh
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Description: Trains infantry
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AlternateName: @Barracks
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Buildable:
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BuildPaletteOrder: 40
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Prerequisites: nuke
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Owner: nod
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Cost: 300
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Description: Hand of Nod
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LongDesc: Trains infantry
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AlternateName: @Barracks
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Building:
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Power: -20
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Footprint: __ xx xx
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@@ -192,15 +207,17 @@ HAND:
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AFLD:
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Inherits: ^Building
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Buildable:
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Valued:
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Cost: 2000
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Tooltip:
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Name: Airstrip
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Icon: afldicnh
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AlternateName: @Vehicle Production
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Description: Provides a dropzone for vehicle reinforcements
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Buildable:
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BuildPaletteOrder: 60
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Prerequisites: proc
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Owner: nod
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Cost: 2000
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Description: Airstrip
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AlternateName: @Vehicle Production
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LongDesc: Provides a dropzone for vehicle reinforcements
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Building:
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Power: -30
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Footprint: xxxx xxxx
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@@ -223,15 +240,17 @@ AFLD:
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WEAP:
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Inherits: ^Building
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Buildable:
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Valued:
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Cost: 2000
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Tooltip:
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Name: Weapons Factory
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Icon: weapicnh
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AlternateName: @Vehicle Production
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Description: Assembly point for vehicle reinforcements
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Buildable:
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BuildPaletteOrder: 60
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Prerequisites: proc
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Owner: gdi
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Cost: 2000
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Description: Weapons Factory
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AlternateName: @Vehicle Production
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LongDesc: Assembly point for vehicle reinforcements
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Building:
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Power: -30
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Footprint: ___ xxx ===
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@@ -256,14 +275,16 @@ HQ:
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RequiresPower:
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CanPowerDown:
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Inherits: ^Building
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Buildable:
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Valued:
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Cost: 1000
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Tooltip:
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Name: Communications Center
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Icon: hqicnh
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Description: Provides an overview of the battlefield.\n Requires power to operate.
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Buildable:
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BuildPaletteOrder: 80
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Prerequisites: proc
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Owner: gdi,nod
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Cost: 1000
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Description: Communications Center
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LongDesc: Provides an overview of the battlefield.\n Requires power to operate.
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Building:
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Power: -40
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Footprint: __ xx
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@@ -281,14 +302,16 @@ HQ:
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NUK2:
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Inherits: ^Building
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Buildable:
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Valued:
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Cost: 500
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Tooltip:
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Name: Advanced Power Plant
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Icon:nuk2icnh
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Description: Provides more power, cheaper than the \nstandard Power Plant
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Buildable:
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BuildPaletteOrder: 90
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Prerequisites: hq
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Owner: gdi,nod
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Cost: 500
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Description: Advanced Power Plant
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LongDesc: Provides more power, cheaper than the \nstandard Power Plant
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Building:
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Power: 200
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Footprint: xx xx
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@@ -303,14 +326,16 @@ NUK2:
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FIX:
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Inherits: ^Building
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Buildable:
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Valued:
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Cost: 1200
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Tooltip:
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Name: Repair Facility
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Icon: fixicnh
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Description: Repairs vehicles and allows the\nconstruction of additional bases.
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Buildable:
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BuildPaletteOrder: 70
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Prerequisites: @Vehicle Production
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Owner: gdi,nod
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Cost: 1200
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Description: Repair Facility
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LongDesc: Repairs vehicles and allows the\nconstruction of additional bases.
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Building:
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Power: -30
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Footprint: _x_ xxx _x_
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@@ -328,14 +353,16 @@ FIX:
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HPAD:
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Inherits: ^Building
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Buildable:
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Valued:
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Cost: 1500
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Tooltip:
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Name: Helipad
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Icon:hpadicnh
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Description: Produces and reloads helicopters
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: @Barracks
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Owner: gdi,nod
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Cost: 1500
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Description: Helipad
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LongDesc: Produces and reloads helicopters
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Building:
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Power: -10
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Footprint: xx xx
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@@ -361,15 +388,17 @@ EYE:
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RequiresPower:
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CanPowerDown:
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Inherits: ^Building
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Buildable:
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Valued:
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Cost: 1800
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Tooltip:
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Name: Advanced Communications Center
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Icon: eyeicnh
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Description: Provides access to the Ion Cannon.\n Requires power to operate.
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AlternateName: @Superweapon
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Buildable:
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BuildPaletteOrder: 100
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Prerequisites: hq
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Owner: gdi
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Cost: 1800
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Description: Advanced Communications Center
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LongDesc: Provides access to the Ion Cannon.\n Requires power to operate.
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AlternateName: @Superweapon
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Building:
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Power: -200
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Footprint: __ xx
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@@ -388,15 +417,17 @@ TMPL:
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RequiresPower:
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CanPowerDown:
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Inherits: ^Building
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Buildable:
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Valued:
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Cost: 2000
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Tooltip:
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Name: Temple of Nod
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Icon: tmplicnh
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Description: Place of worship and secret missile silo.\nRequires power to operate.
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AlternateName: @Superweapon
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Buildable:
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BuildPaletteOrder: 100
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Prerequisites: hq
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Owner: nod
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Cost: 2000
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Description: Temple of Nod
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LongDesc: Place of worship and secret missile silo.\nRequires power to operate.
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AlternateName: @Superweapon
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Building:
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Power: -150
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Footprint: ___ xxx xxx
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@@ -415,14 +446,16 @@ OBLI:
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Category: Defense
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RequiresPower:
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Inherits: ^Building
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Buildable:
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Valued:
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Cost: 1500
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Tooltip:
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Name: Obelisk of Light
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Icon:obliicnh
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Description: Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft
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Buildable:
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BuildPaletteOrder: 60
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Prerequisites: tmpl
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Owner: nod
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Cost: 1500
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Description: Obelisk of Light
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LongDesc: Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft
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Building:
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Power: -150
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Footprint: _ x
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@@ -446,14 +479,16 @@ OBLI:
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CYCL:
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Category: Defense
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Inherits: ^Wall
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Buildable:
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Valued:
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Cost: 25
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Tooltip:
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Name: Chain Link Barrier
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Icon:cyclicnh
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Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
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Buildable:
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BuildPaletteOrder: 10
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Prerequisites: fact
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Owner: nod
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Cost: 25
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Description: Chain Link Barrier
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LongDesc: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
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Health:
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HP: 300
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Armor: none
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@@ -461,14 +496,16 @@ CYCL:
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SBAG:
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Category: Defense
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Inherits: ^Wall
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Buildable:
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Valued:
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Cost: 25
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Tooltip:
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Name: Sandbag Barrier
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Icon:sbagicnh
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Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
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Buildable:
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BuildPaletteOrder: 20
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Prerequisites: fact
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Owner: gdi
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Cost: 25
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Description: Sandbag Barrier
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LongDesc: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
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Health:
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HP: 250
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Armor: none
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@@ -476,14 +513,16 @@ SBAG:
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BRIK:
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Category: Defense
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Inherits: ^Wall
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Buildable:
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Valued:
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Cost: 100
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Tooltip:
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Name: Concrete Barrier
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Icon:brikicnh
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Description: Stop units and blocks enemy fire.
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Buildable:
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BuildPaletteOrder: 30
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Prerequisites: fact
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Owner: gdi,nod
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Cost: 100
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Description: Concrete Barrier
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LongDesc: Stop units and blocks enemy fire.
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Health:
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HP: 1000
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Armor: heavy
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@@ -493,14 +532,16 @@ BRIK:
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GUN:
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Category: Defense
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Inherits: ^Building
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Buildable:
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Valued:
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Cost: 600
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Tooltip:
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Name: Turret
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Icon: gunicnh
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Description: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
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Buildable:
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BuildPaletteOrder: 40
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Prerequisites: hand
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Owner: nod
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Cost: 600
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Description: Turret
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LongDesc: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
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Building:
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Power: -20
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Health:
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@@ -522,14 +563,16 @@ GUN:
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SAM:
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Category: Defense
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Inherits: ^Building
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Buildable:
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Valued:
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Cost: 750
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Tooltip:
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Name: SAM Site
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Icon: samicnh
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Description: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: hand
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Owner: nod
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Cost: 750
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Description: SAM Site
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LongDesc: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
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Building:
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Power: -20
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Footprint: xx
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@@ -553,14 +596,16 @@ SAM:
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GTWR:
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Category: Defense
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Inherits: ^Building
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Buildable:
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Valued:
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Cost: 500
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Tooltip:
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Name: Guard Tower
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Icon: gtwricnh
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Description: Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: pyle
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Owner: gdi
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Cost: 500
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Description: Guard Tower
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LongDesc: Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
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Building:
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Power: -10
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Health:
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@@ -578,14 +623,16 @@ GTWR:
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ATWR:
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Category: Defense
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Inherits: ^Building
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Buildable:
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Valued:
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Cost: 1000
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Tooltip:
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Name: Advanced Guard Tower
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Icon: atwricnh
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Description: Anti-armor defensive structure.\n Strong vs Light Vehicles, Tanks\n Weak vs Infantry
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Buildable:
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BuildPaletteOrder: 60
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Prerequisites: hq
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Owner: gdi
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Cost: 1000
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Description: Advanced Guard Tower
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LongDesc: Anti-armor defensive structure.\n Strong vs Light Vehicles, Tanks\n Weak vs Infantry
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Building:
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Power: -20
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Health:
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Reference in New Issue
Block a user