Clean up Buildable vs Tooltip vs Valued. cnc only.
This commit is contained in:
@@ -39,9 +39,9 @@ namespace OpenRA.GameRules
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foreach( var b in player.World.Queries.OwnedBy[player].Where( x=>x.Info.Traits.Contains<BuildingInfo>() ) )
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{
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ret[ b.Info.Name ].Add( b );
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var buildable = b.Info.Traits.GetOrDefault<BuildableInfo>();
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if( buildable != null )
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foreach( var alt in buildable.AlternateName )
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var tt = b.Info.Traits.GetOrDefault<TooltipInfo>();
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if( tt != null )
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foreach( var alt in tt.AlternateName )
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ret[ alt ].Add( b );
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}
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return ret;
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@@ -13,26 +13,34 @@ namespace OpenRA.Traits
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public class ValuedInfo : ITraitInfo
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{
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public readonly int Cost = 0;
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public readonly string Description = "";
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public readonly string LongDesc = "";
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public readonly string[] Owner = { };
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public virtual object Create(ActorInitializer init) { return new Valued(); }
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public object Create(ActorInitializer init) { return new Valued(); }
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}
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public class BuildableInfo : ValuedInfo
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public class TooltipInfo : ITraitInfo
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{
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public readonly string Description = "";
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public readonly string Name = "";
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public readonly string Icon = null;
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public readonly string[] AlternateName = { };
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public object Create(ActorInitializer init) { return new Tooltip(); }
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}
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public class BuildableInfo : ITraitInfo
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{
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[ActorReference]public readonly string[] Prerequisites = { };
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[ActorReference] public readonly string[] BuiltAt = { };
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public readonly string Icon = null;
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public readonly string[] AlternateName = { };
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[ActorReference]
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public readonly string[] Prerequisites = { };
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[ActorReference]
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public readonly string[] BuiltAt = { };
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public readonly string[] Owner = { };
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// todo: UI fluff; doesn't belong here
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public readonly int BuildPaletteOrder = 9999;
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public readonly string Hotkey = null;
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public override object Create(ActorInitializer init) { return new Buildable(); }
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public object Create(ActorInitializer init) { return new Buildable(); }
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}
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class Valued { } /* halfway to buildable */
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class Buildable { }
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class Valued { }
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class Buildable { }
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class Tooltip { }
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}
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@@ -54,7 +54,7 @@ namespace OpenRA.Traits
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for (var n = 0; n < order.TargetLocation.X; n++) // repeat count
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{
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var unit = Rules.Info[order.TargetString];
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var ui = unit.Traits.Get<BuildableInfo>();
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var cost = unit.Traits.Contains<ValuedInfo>() ? unit.Traits.Get<ValuedInfo>().Cost : 0;
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var time = GetBuildTime(self, order.TargetString);
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if (!Rules.TechTree.BuildableItems(order.Player, unit.Category).Contains(order.TargetString))
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@@ -63,7 +63,7 @@ namespace OpenRA.Traits
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bool hasPlayedSound = false;
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BeginProduction(unit.Category,
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new ProductionItem(order.TargetString, (int)time, ui.Cost,
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new ProductionItem(order.TargetString, (int)time, cost,
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() => self.World.AddFrameEndTask(
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_ =>
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{
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@@ -102,8 +102,8 @@ namespace OpenRA.Traits
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return 0;
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if (Game.LobbyInfo.GlobalSettings.AllowCheats && self.Trait<DeveloperMode>().FastBuild) return 0;
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var ui = unit.Traits.Get<BuildableInfo>();
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var time = ui.Cost
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var cost = unit.Traits.Contains<ValuedInfo>() ? unit.Traits.Get<ValuedInfo>().Cost : 0;
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var time = cost
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* self.Owner.PlayerActor.Info.Traits.Get<ProductionQueueInfo>().BuildSpeed /* todo: country-specific build speed bonus */
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* (25 * 60) /* frames per min */ /* todo: build acceleration, if we do that */
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/ 1000;
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@@ -37,7 +37,7 @@ namespace OpenRA.Traits
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if (owner.Country == null)
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return;
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var effectivePrereq = prerequisites.Where( a => a.Traits.Get<BuildableInfo>().Owner.Contains( owner.Country.Race ) );
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var effectivePrereq = prerequisites.Where( a => a.Traits.Contains<BuildableInfo>() && a.Traits.Get<BuildableInfo>().Owner.Contains( owner.Country.Race ) );
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var nowHasPrerequisites = effectivePrereq.Any() &&
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effectivePrereq.All( a => buildings[ a.Name ].Any( b => !b.Trait<Building>().Disabled ) );
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@@ -96,7 +96,7 @@ namespace OpenRA.Traits
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var buildings = Rules.TechTree.GatherBuildings(Owner);
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var effectivePrereq = Info.Prerequisites
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.Select(a => a.ToLowerInvariant())
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.Where(a => Rules.Info[a].Traits.Get<ValuedInfo>().Owner.Contains(Owner.Country.Race));
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.Where(a => Rules.Info[a].Traits.Get<BuildableInfo>().Owner.Contains(Owner.Country.Race));
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if (Info.Prerequisites.Count() == 0)
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return Owner.PlayerActor.Trait<PlayerResources>().GetPowerState() == PowerState.Normal;
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@@ -47,8 +47,8 @@ namespace OpenRA.Widgets
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if (actor == null || !actor.IsVisible(world.LocalPlayer))
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return;
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var text = actor.Info.Traits.Contains<ValuedInfo>()
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? actor.Info.Traits.Get<ValuedInfo>().Description
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var text = actor.Info.Traits.Contains<TooltipInfo>()
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? actor.Info.Traits.Get<TooltipInfo>().Name
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: actor.Info.Name;
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var text2 = (actor.Owner.NonCombatant)
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? "" : "{0}".F(actor.Owner.PlayerName);
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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA.Crates
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public override int GetSelectionShares(Actor collector)
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{
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var valuedInfo = Rules.Info[Info.Unit].Traits.Get<ValuedInfo>();
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var valuedInfo = Rules.Info[Info.Unit].Traits.Get<BuildableInfo>();
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return valuedInfo.Owner.Contains(collector.Owner.Country.Race)
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? base.GetSelectionShares(collector)
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: 0; // this unit is not buildable by the collector's country, so
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@@ -61,7 +61,7 @@ namespace OpenRA.Mods.RA.Widgets
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.Where(u => u.Traits.Contains<BuildableInfo>())
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.ToDictionary(
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u => u.Name,
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u => SpriteSheetBuilder.LoadAllSprites(u.Traits.Get<BuildableInfo>().Icon ?? (u.Name + "icon"))[0]);
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u => SpriteSheetBuilder.LoadAllSprites(u.Traits.Get<TooltipInfo>().Icon ?? (u.Name + "icon"))[0]);
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var groups = Rules.Categories();
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@@ -331,7 +331,7 @@ namespace OpenRA.Mods.RA.Widgets
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if( a[ 0 ] == '@' )
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return "any " + a.Substring( 1 );
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else
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return Rules.Info[ a.ToLowerInvariant() ].Traits.Get<ValuedInfo>().Description;
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return Rules.Info[ a.ToLowerInvariant() ].Traits.Get<TooltipInfo>().Name;
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}
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void HandleBuildPalette( World world, string item, bool isLmb )
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@@ -457,24 +457,25 @@ namespace OpenRA.Mods.RA.Widgets
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var p = pos.ToFloat2() - new float2(297, -3);
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var info = Rules.Info[unit];
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var tooltip = info.Traits.Get<TooltipInfo>();
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var buildable = info.Traits.Get<BuildableInfo>();
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var cost = info.Traits.Get<ValuedInfo>().Cost;
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var buildings = Rules.TechTree.GatherBuildings( pl );
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var canBuildThis = Rules.TechTree.CanBuild(info, pl, buildings);
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var longDescSize = Game.Renderer.RegularFont.Measure(buildable.LongDesc.Replace("\\n", "\n")).Y;
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var longDescSize = Game.Renderer.RegularFont.Measure(tooltip.Description.Replace("\\n", "\n")).Y;
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if (!canBuildThis) longDescSize += 8;
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WidgetUtils.DrawPanel("dialog4", new Rectangle(Game.viewport.Width - 300, pos.Y, 300, longDescSize + 65));
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Game.Renderer.BoldFont.DrawText(
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buildable.Description + ((buildable.Hotkey != null)? " ({0})".F(buildable.Hotkey.ToUpper()) : ""),
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tooltip.Name + ((buildable.Hotkey != null)? " ({0})".F(buildable.Hotkey.ToUpper()) : ""),
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p.ToInt2() + new int2(5, 5), Color.White);
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var resources = pl.PlayerActor.Trait<PlayerResources>();
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DrawRightAligned("${0}".F(buildable.Cost), pos + new int2(-5, 5),
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(resources.DisplayCash + resources.DisplayOre >= buildable.Cost ? Color.White : Color.Red ));
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DrawRightAligned("${0}".F(cost), pos + new int2(-5, 5),
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(resources.DisplayCash + resources.DisplayOre >= cost ? Color.White : Color.Red ));
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var lowpower = resources.GetPowerState() != PowerState.Normal;
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var time = ProductionQueue.GetBuildTime(pl.PlayerActor, info.Name)
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@@ -500,7 +501,7 @@ namespace OpenRA.Mods.RA.Widgets
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}
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p += new int2(0, 15);
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Game.Renderer.RegularFont.DrawText(buildable.LongDesc.Replace("\\n", "\n"),
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Game.Renderer.RegularFont.DrawText(tooltip.Description.Replace("\\n", "\n"),
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p.ToInt2(), Color.White);
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Game.Renderer.RgbaSpriteRenderer.Flush();
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@@ -6,8 +6,8 @@ V01:
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Valued:
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Description: Church
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Tooltip:
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Name: Church
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V02:
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Inherits: ^CivBuilding
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@@ -147,15 +147,18 @@ BARB:
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Health:
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HP: 100
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Armor: none
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Valued:
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Description: Wire Fence
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Tooltip:
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Name: Wire Fence
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Icon: barbicnh
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WOOD:
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Inherits: ^Wall
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Health:
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HP: 100
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Armor: none
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Valued:
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Description: Wooden Fence
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Tooltip:
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Name: Wooden Fence
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Icon: woodicnh
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BRIDGE1:
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Inherits: ^Bridge
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@@ -102,7 +102,8 @@
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Bounds: 12,17,0,-9
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Valued:
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Cost: 70
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Description: Civilian
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Tooltip:
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Name: Civilian
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Mobile:
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Speed: 4
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Health:
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@@ -186,16 +187,16 @@
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Armor: wood
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Building:
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-RepairableBuilding:
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Valued:
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Description: Civilian Building
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Tooltip:
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Name: Civilian Building
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^CivField:
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Inherits: ^CivBuilding
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-Selectable:
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DeadBuildingState:
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Zombie: true
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Valued:
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Description: Field
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Tooltip:
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Name: Field
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RenderBuilding:
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OverrideTheater: DESERT
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OverrideImage: v23
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@@ -227,8 +228,8 @@
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^Tree:
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Category: Building
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Valued:
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Description: Tree
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Tooltip:
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Name: Tree
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RenderBuilding:
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Palette: terrain
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Building:
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@@ -239,8 +240,8 @@
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Terrain: Tree
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^Rock:
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Category: Building
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Valued:
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Description: Rock
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Tooltip:
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Name: Rock
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RenderBuilding:
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Palette: terrain
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Building:
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@@ -264,8 +265,8 @@
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^Bridge:
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Category: Building
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Valued:
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Description: Bridge
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Tooltip:
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Name: Bridge
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Targetable:
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TargetTypes: Ground, Water
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BelowUnits:
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@@ -1,12 +1,14 @@
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E1:
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Inherits: ^Infantry
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Valued:
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Cost: 100
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Tooltip:
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Name: Minigunner
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Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
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Icon: e1icnh
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Buildable:
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BuildPaletteOrder: 10
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Owner: gdi, nod
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Cost: 100
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Description: Minigunner
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LongDesc: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
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Icon: e1icnh
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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@@ -19,14 +21,16 @@ E1:
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E2:
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Inherits: ^Infantry
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Valued:
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Cost: 160
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Tooltip:
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Name: Grenadier
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Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
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Icon: e2icnh
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Buildable:
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BuildPaletteOrder: 40
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Prerequisites: hq
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Owner: gdi
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Cost: 160
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Description: Grenadier
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LongDesc: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
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Icon: e2icnh
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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@@ -41,13 +45,15 @@ E2:
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E3:
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Inherits: ^Infantry
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Valued:
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Cost: 300
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Tooltip:
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Name: Rocket Soldier
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Description: Anti-tank/Anti-aircraft infantry. \n Strong vs Tanks, Aircraft\n Weak vs Infantry
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Icon: e3icnh
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Buildable:
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BuildPaletteOrder: 20
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Owner: nod, gdi
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Cost: 300
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Description: Rocket Soldier
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LongDesc: Anti-tank/Anti-aircraft infantry. \n Strong vs Tanks, Aircraft\n Weak vs Infantry
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Icon: e3icnh
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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@@ -62,14 +68,16 @@ E3:
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E4:
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Inherits: ^Infantry
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Valued:
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Cost: 200
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Tooltip:
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Name: Flamethrower
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Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
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Icon: e4icnh
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Buildable:
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BuildPaletteOrder: 40
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Owner: nod
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Prerequisites: hq
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Cost: 200
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Description: Flamethrower
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LongDesc: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
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Icon: e4icnh
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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@@ -87,13 +95,15 @@ E4:
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E5:
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Inherits: ^Infantry
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Valued:
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Cost: 300
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Tooltip:
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Name: Chem Warrior
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Description: Advanced Anti-infantry unit.\n Strong vs Infantry\n Weak vs Vehicles
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Icon: e5icnh
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Buildable:
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BuildPaletteOrder: 50
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Owner: nod
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Cost: 300
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Description: Chem Warrior
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LongDesc: Advanced Anti-infantry unit.\n Strong vs Infantry\n Weak vs Vehicles
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Icon: e5icnh
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Prerequisites: tmpl
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Selectable:
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Bounds: 12,17,0,-6
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@@ -113,13 +123,15 @@ E5:
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E6:
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Inherits: ^Infantry
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Valued:
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Cost: 500
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Tooltip:
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Name: Engineer
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Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
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Icon: e6icnh
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Buildable:
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BuildPaletteOrder: 30
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Owner: gdi,nod
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Cost: 500
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Description: Engineer
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LongDesc: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
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Icon: e6icnh
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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@@ -135,14 +147,16 @@ E6:
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RMBO:
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Inherits: ^Infantry
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Valued:
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Cost: 1000
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Tooltip:
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Icon: rmboicnh
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Name: Commando
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Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
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Buildable:
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BuildPaletteOrder: 50
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Owner: gdi
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Cost: 1000
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Prerequisites: eye
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Icon: rmboicnh
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Description: Commando
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LongDesc: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
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Selectable:
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Bounds: 12,17,0,-6
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Voice: CommandoVoice
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@@ -2,7 +2,10 @@ FACT:
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Inherits: ^Building
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Valued:
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Cost: 2000
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Description: Construction Yard
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Tooltip:
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Name: Construction Yard
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Icon: mcvicnh
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Description: Builds structures
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Building:
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Power: 15
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Footprint: xxx xxx xxx
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@@ -23,13 +26,15 @@ FACT:
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Facing: 108
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NUKE:
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Inherits: ^Building
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Buildable:
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Valued:
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Cost: 300
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Tooltip:
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Name: Power Plant
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Icon: nukeicnh
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Description: Provides power for other structures
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Buildable:
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BuildPaletteOrder: 10
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Owner: gdi,nod
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Cost: 300
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Description: Power Plant
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LongDesc: Provides power for other structures
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Building:
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Power: 100
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Footprint: x_ xx
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@@ -44,14 +49,16 @@ NUKE:
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PROC.proxy:
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Inherits: ^Building
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Buildable:
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Valued:
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Cost: 2000
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Tooltip:
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Name: Tiberium Refinery
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Icon: procicnh
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Description: Processes raw Tiberium into useable resources
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Buildable:
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BuildPaletteOrder: 30
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Prerequisites: nuke
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Owner: gdi,nod
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Cost: 2000
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Description: Tiberium Refinery
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LongDesc: Processes raw Tiberium into useable resources
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Building:
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Power: -50
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Footprint: ___xx xxxxx xxx__ xxx__
|
||||
@@ -69,8 +76,10 @@ PROC:
|
||||
Inherits: ^Building
|
||||
Valued:
|
||||
Cost: 1700
|
||||
Description: Tiberium Refinery
|
||||
LongDesc: Processes raw Tiberium into useable resources
|
||||
Tooltip:
|
||||
Name: Tiberium Refinery
|
||||
Icon: procicnh
|
||||
Description: Processes raw Tiberium into useable resources
|
||||
Building:
|
||||
Power: -30
|
||||
Footprint: ___ xxx ===
|
||||
@@ -106,14 +115,16 @@ PROC:
|
||||
SpawnOffset: 3,1
|
||||
SILO:
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Valued:
|
||||
Cost: 150
|
||||
Tooltip:
|
||||
Name: Tiberium Silo
|
||||
Icon: siloicnh
|
||||
Description: Stores processed Tiberium
|
||||
Buildable:
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: proc
|
||||
Owner: gdi,nod
|
||||
Cost: 150
|
||||
Description: Tiberium Silo
|
||||
LongDesc: Stores processed Tiberium
|
||||
Building:
|
||||
Power: -10
|
||||
Footprint: xx
|
||||
@@ -134,15 +145,17 @@ SILO:
|
||||
|
||||
PYLE:
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Barracks
|
||||
Icon: pyleicnh
|
||||
Description: Trains infantry
|
||||
AlternateName: @Barracks
|
||||
Buildable:
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: nuke
|
||||
Owner: gdi
|
||||
Cost: 300
|
||||
Description: Barracks
|
||||
LongDesc: Trains infantry
|
||||
AlternateName: @Barracks
|
||||
Building:
|
||||
Power: -20
|
||||
Footprint: xx xx
|
||||
@@ -163,15 +176,17 @@ PYLE:
|
||||
|
||||
HAND:
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Hand of Nod
|
||||
Icon: handicnh
|
||||
Description: Trains infantry
|
||||
AlternateName: @Barracks
|
||||
Buildable:
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: nuke
|
||||
Owner: nod
|
||||
Cost: 300
|
||||
Description: Hand of Nod
|
||||
LongDesc: Trains infantry
|
||||
AlternateName: @Barracks
|
||||
Building:
|
||||
Power: -20
|
||||
Footprint: __ xx xx
|
||||
@@ -192,15 +207,17 @@ HAND:
|
||||
|
||||
AFLD:
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Airstrip
|
||||
Icon: afldicnh
|
||||
AlternateName: @Vehicle Production
|
||||
Description: Provides a dropzone for vehicle reinforcements
|
||||
Buildable:
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: proc
|
||||
Owner: nod
|
||||
Cost: 2000
|
||||
Description: Airstrip
|
||||
AlternateName: @Vehicle Production
|
||||
LongDesc: Provides a dropzone for vehicle reinforcements
|
||||
Building:
|
||||
Power: -30
|
||||
Footprint: xxxx xxxx
|
||||
@@ -223,15 +240,17 @@ AFLD:
|
||||
|
||||
WEAP:
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Weapons Factory
|
||||
Icon: weapicnh
|
||||
AlternateName: @Vehicle Production
|
||||
Description: Assembly point for vehicle reinforcements
|
||||
Buildable:
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: proc
|
||||
Owner: gdi
|
||||
Cost: 2000
|
||||
Description: Weapons Factory
|
||||
AlternateName: @Vehicle Production
|
||||
LongDesc: Assembly point for vehicle reinforcements
|
||||
Building:
|
||||
Power: -30
|
||||
Footprint: ___ xxx ===
|
||||
@@ -256,14 +275,16 @@ HQ:
|
||||
RequiresPower:
|
||||
CanPowerDown:
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Communications Center
|
||||
Icon: hqicnh
|
||||
Description: Provides an overview of the battlefield.\n Requires power to operate.
|
||||
Buildable:
|
||||
BuildPaletteOrder: 80
|
||||
Prerequisites: proc
|
||||
Owner: gdi,nod
|
||||
Cost: 1000
|
||||
Description: Communications Center
|
||||
LongDesc: Provides an overview of the battlefield.\n Requires power to operate.
|
||||
Building:
|
||||
Power: -40
|
||||
Footprint: __ xx
|
||||
@@ -281,14 +302,16 @@ HQ:
|
||||
|
||||
NUK2:
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Advanced Power Plant
|
||||
Icon:nuk2icnh
|
||||
Description: Provides more power, cheaper than the \nstandard Power Plant
|
||||
Buildable:
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: hq
|
||||
Owner: gdi,nod
|
||||
Cost: 500
|
||||
Description: Advanced Power Plant
|
||||
LongDesc: Provides more power, cheaper than the \nstandard Power Plant
|
||||
Building:
|
||||
Power: 200
|
||||
Footprint: xx xx
|
||||
@@ -303,14 +326,16 @@ NUK2:
|
||||
|
||||
FIX:
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Valued:
|
||||
Cost: 1200
|
||||
Tooltip:
|
||||
Name: Repair Facility
|
||||
Icon: fixicnh
|
||||
Description: Repairs vehicles and allows the\nconstruction of additional bases.
|
||||
Buildable:
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: @Vehicle Production
|
||||
Owner: gdi,nod
|
||||
Cost: 1200
|
||||
Description: Repair Facility
|
||||
LongDesc: Repairs vehicles and allows the\nconstruction of additional bases.
|
||||
Building:
|
||||
Power: -30
|
||||
Footprint: _x_ xxx _x_
|
||||
@@ -328,14 +353,16 @@ FIX:
|
||||
|
||||
HPAD:
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Helipad
|
||||
Icon:hpadicnh
|
||||
Description: Produces and reloads helicopters
|
||||
Buildable:
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: @Barracks
|
||||
Owner: gdi,nod
|
||||
Cost: 1500
|
||||
Description: Helipad
|
||||
LongDesc: Produces and reloads helicopters
|
||||
Building:
|
||||
Power: -10
|
||||
Footprint: xx xx
|
||||
@@ -361,15 +388,17 @@ EYE:
|
||||
RequiresPower:
|
||||
CanPowerDown:
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Valued:
|
||||
Cost: 1800
|
||||
Tooltip:
|
||||
Name: Advanced Communications Center
|
||||
Icon: eyeicnh
|
||||
Description: Provides access to the Ion Cannon.\n Requires power to operate.
|
||||
AlternateName: @Superweapon
|
||||
Buildable:
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: hq
|
||||
Owner: gdi
|
||||
Cost: 1800
|
||||
Description: Advanced Communications Center
|
||||
LongDesc: Provides access to the Ion Cannon.\n Requires power to operate.
|
||||
AlternateName: @Superweapon
|
||||
Building:
|
||||
Power: -200
|
||||
Footprint: __ xx
|
||||
@@ -388,15 +417,17 @@ TMPL:
|
||||
RequiresPower:
|
||||
CanPowerDown:
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Temple of Nod
|
||||
Icon: tmplicnh
|
||||
Description: Place of worship and secret missile silo.\nRequires power to operate.
|
||||
AlternateName: @Superweapon
|
||||
Buildable:
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: hq
|
||||
Owner: nod
|
||||
Cost: 2000
|
||||
Description: Temple of Nod
|
||||
LongDesc: Place of worship and secret missile silo.\nRequires power to operate.
|
||||
AlternateName: @Superweapon
|
||||
Building:
|
||||
Power: -150
|
||||
Footprint: ___ xxx xxx
|
||||
@@ -415,14 +446,16 @@ OBLI:
|
||||
Category: Defense
|
||||
RequiresPower:
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Obelisk of Light
|
||||
Icon:obliicnh
|
||||
Description: Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft
|
||||
Buildable:
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: tmpl
|
||||
Owner: nod
|
||||
Cost: 1500
|
||||
Description: Obelisk of Light
|
||||
LongDesc: Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft
|
||||
Building:
|
||||
Power: -150
|
||||
Footprint: _ x
|
||||
@@ -446,14 +479,16 @@ OBLI:
|
||||
CYCL:
|
||||
Category: Defense
|
||||
Inherits: ^Wall
|
||||
Buildable:
|
||||
Valued:
|
||||
Cost: 25
|
||||
Tooltip:
|
||||
Name: Chain Link Barrier
|
||||
Icon:cyclicnh
|
||||
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
|
||||
Buildable:
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: fact
|
||||
Owner: nod
|
||||
Cost: 25
|
||||
Description: Chain Link Barrier
|
||||
LongDesc: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
|
||||
Health:
|
||||
HP: 300
|
||||
Armor: none
|
||||
@@ -461,14 +496,16 @@ CYCL:
|
||||
SBAG:
|
||||
Category: Defense
|
||||
Inherits: ^Wall
|
||||
Buildable:
|
||||
Valued:
|
||||
Cost: 25
|
||||
Tooltip:
|
||||
Name: Sandbag Barrier
|
||||
Icon:sbagicnh
|
||||
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
|
||||
Buildable:
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: fact
|
||||
Owner: gdi
|
||||
Cost: 25
|
||||
Description: Sandbag Barrier
|
||||
LongDesc: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
|
||||
Health:
|
||||
HP: 250
|
||||
Armor: none
|
||||
@@ -476,14 +513,16 @@ SBAG:
|
||||
BRIK:
|
||||
Category: Defense
|
||||
Inherits: ^Wall
|
||||
Buildable:
|
||||
Valued:
|
||||
Cost: 100
|
||||
Tooltip:
|
||||
Name: Concrete Barrier
|
||||
Icon:brikicnh
|
||||
Description: Stop units and blocks enemy fire.
|
||||
Buildable:
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: fact
|
||||
Owner: gdi,nod
|
||||
Cost: 100
|
||||
Description: Concrete Barrier
|
||||
LongDesc: Stop units and blocks enemy fire.
|
||||
Health:
|
||||
HP: 1000
|
||||
Armor: heavy
|
||||
@@ -493,14 +532,16 @@ BRIK:
|
||||
GUN:
|
||||
Category: Defense
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Turret
|
||||
Icon: gunicnh
|
||||
Description: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
|
||||
Buildable:
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: hand
|
||||
Owner: nod
|
||||
Cost: 600
|
||||
Description: Turret
|
||||
LongDesc: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
|
||||
Building:
|
||||
Power: -20
|
||||
Health:
|
||||
@@ -522,14 +563,16 @@ GUN:
|
||||
SAM:
|
||||
Category: Defense
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Valued:
|
||||
Cost: 750
|
||||
Tooltip:
|
||||
Name: SAM Site
|
||||
Icon: samicnh
|
||||
Description: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
|
||||
Buildable:
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: hand
|
||||
Owner: nod
|
||||
Cost: 750
|
||||
Description: SAM Site
|
||||
LongDesc: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
|
||||
Building:
|
||||
Power: -20
|
||||
Footprint: xx
|
||||
@@ -553,14 +596,16 @@ SAM:
|
||||
GTWR:
|
||||
Category: Defense
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Guard Tower
|
||||
Icon: gtwricnh
|
||||
Description: Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
|
||||
Buildable:
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: pyle
|
||||
Owner: gdi
|
||||
Cost: 500
|
||||
Description: Guard Tower
|
||||
LongDesc: Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
|
||||
Building:
|
||||
Power: -10
|
||||
Health:
|
||||
@@ -578,14 +623,16 @@ GTWR:
|
||||
ATWR:
|
||||
Category: Defense
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Advanced Guard Tower
|
||||
Icon: atwricnh
|
||||
Description: Anti-armor defensive structure.\n Strong vs Light Vehicles, Tanks\n Weak vs Infantry
|
||||
Buildable:
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: hq
|
||||
Owner: gdi
|
||||
Cost: 1000
|
||||
Description: Advanced Guard Tower
|
||||
LongDesc: Anti-armor defensive structure.\n Strong vs Light Vehicles, Tanks\n Weak vs Infantry
|
||||
Building:
|
||||
Power: -20
|
||||
Health:
|
||||
|
||||
@@ -146,9 +146,8 @@ World:
|
||||
WaterChance: 0
|
||||
|
||||
CRATE:
|
||||
Valued:
|
||||
Cost: 0
|
||||
Description: Crate
|
||||
Tooltip:
|
||||
Name: Crate
|
||||
Crate:
|
||||
Lifetime: 120
|
||||
TerrainTypes: Clear, Rough, Road, Ore, Beach
|
||||
|
||||
@@ -4,8 +4,8 @@ SPLIT2:
|
||||
Palette: terrain
|
||||
SeedsResource:
|
||||
ResourceType:Tiberium
|
||||
Valued:
|
||||
Description: Blossom Tree
|
||||
Tooltip:
|
||||
Name: Blossom Tree
|
||||
-Selectable:
|
||||
RadarColorFromTerrain:
|
||||
Terrain: Ore
|
||||
@@ -16,8 +16,8 @@ SPLIT3:
|
||||
Palette: terrain
|
||||
SeedsResource:
|
||||
ResourceType:Tiberium
|
||||
Valued:
|
||||
Description: Blossom Tree
|
||||
Tooltip:
|
||||
Name: Blossom Tree
|
||||
-Selectable:
|
||||
RadarColorFromTerrain:
|
||||
Terrain: Ore
|
||||
|
||||
@@ -1,13 +1,15 @@
|
||||
MCV:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Mobile Construction Vehicle
|
||||
Icon: mcvicnh
|
||||
Description: Deploys into another Construction Yard.\n Unarmed
|
||||
Buildable:
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: fix
|
||||
Owner: gdi,nod
|
||||
Cost: 2000
|
||||
Description: Mobile Construction Vehicle
|
||||
LongDesc: Deploys into another Construction Yard.\n Unarmed
|
||||
Selectable:
|
||||
Priority: 3
|
||||
Mobile:
|
||||
@@ -28,14 +30,16 @@ MCV:
|
||||
|
||||
HARV:
|
||||
Inherits: ^Tank
|
||||
Buildable:
|
||||
Valued:
|
||||
Cost: 1400
|
||||
Tooltip:
|
||||
Name: Harvester
|
||||
Icon: harvicnh
|
||||
Description: Collects Tiberium for processing.\n Unarmed
|
||||
Buildable:
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: proc
|
||||
Owner: gdi,nod
|
||||
Cost: 1400
|
||||
Description: Harvester
|
||||
LongDesc: Collects Tiberium for processing.\n Unarmed
|
||||
Selectable:
|
||||
Priority: 7
|
||||
Harvester:
|
||||
@@ -54,14 +58,16 @@ HARV:
|
||||
|
||||
APC:
|
||||
Inherits: ^Tank
|
||||
Buildable:
|
||||
Valued:
|
||||
Cost: 700
|
||||
Tooltip:
|
||||
Name: Armored Personnel Carrier
|
||||
Icon: apcicnh
|
||||
Description: Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
|
||||
Buildable:
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: pyle
|
||||
Owner: gdi
|
||||
Cost: 700
|
||||
Description: Armored Personnel Carrier
|
||||
LongDesc: Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
|
||||
Mobile:
|
||||
ROT: 5
|
||||
Speed: 15
|
||||
@@ -84,14 +90,16 @@ APC:
|
||||
|
||||
ARTY:
|
||||
Inherits: ^Tank
|
||||
Buildable:
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Artillery
|
||||
Icon:artyicnh
|
||||
Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
||||
Buildable:
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: hq
|
||||
Owner: gdi
|
||||
Cost: 600
|
||||
Description: Artillery
|
||||
LongDesc: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
||||
Mobile:
|
||||
ROT: 2
|
||||
Speed: 6
|
||||
@@ -108,14 +116,16 @@ ARTY:
|
||||
|
||||
FTNK:
|
||||
Inherits: ^Tank
|
||||
Buildable:
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Flame Tank
|
||||
Icon: ftnkicnh
|
||||
Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings\n Weak vs Aircraft
|
||||
Buildable:
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: hq
|
||||
Owner: nod
|
||||
Cost: 800
|
||||
Description: Flame Tank
|
||||
LongDesc: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings\n Weak vs Aircraft
|
||||
Mobile:
|
||||
ROT: 5
|
||||
Speed: 9
|
||||
@@ -133,14 +143,16 @@ FTNK:
|
||||
|
||||
BGGY:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Nod Buggy
|
||||
Icon: bggyicnh
|
||||
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
|
||||
Buildable:
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: afld
|
||||
Owner: nod
|
||||
Cost: 300
|
||||
Description: Nod Buggy
|
||||
LongDesc: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
|
||||
Mobile:
|
||||
ROT: 10
|
||||
Speed: 18
|
||||
@@ -160,14 +172,16 @@ BGGY:
|
||||
|
||||
BIKE:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
Valued:
|
||||
Cost: 450
|
||||
Tooltip:
|
||||
Name: Recon Bike
|
||||
Icon: bikeicnh
|
||||
Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
|
||||
Buildable:
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: afld
|
||||
Owner: nod
|
||||
Cost: 450
|
||||
Description: Recon Bike
|
||||
LongDesc: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
|
||||
Mobile:
|
||||
ROT: 10
|
||||
Speed: 20
|
||||
@@ -188,14 +202,16 @@ BIKE:
|
||||
|
||||
JEEP:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
Valued:
|
||||
Cost: 400
|
||||
Tooltip:
|
||||
Name: Hum-Vee
|
||||
Icon: jeepicnh
|
||||
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
|
||||
Buildable:
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: weap
|
||||
Owner: gdi
|
||||
Cost: 400
|
||||
Description: Hum-Vee
|
||||
LongDesc: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
|
||||
Mobile:
|
||||
ROT: 10
|
||||
Speed: 15
|
||||
@@ -215,14 +231,16 @@ JEEP:
|
||||
|
||||
LTNK:
|
||||
Inherits: ^Tank
|
||||
Buildable:
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Light Tank
|
||||
Icon: ltnkicnh
|
||||
Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
|
||||
Buildable:
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: hq
|
||||
Owner: nod
|
||||
Cost: 600
|
||||
Description: Light Tank
|
||||
LongDesc: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
|
||||
Mobile:
|
||||
Speed: 9
|
||||
Health:
|
||||
@@ -245,14 +263,16 @@ LTNK:
|
||||
|
||||
MTNK:
|
||||
Inherits: ^Tank
|
||||
Buildable:
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Medium Tank
|
||||
Icon: mtnkicnh
|
||||
Description: General-Purpose GDI Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
|
||||
Buildable:
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: hq
|
||||
Owner: gdi
|
||||
Cost: 800
|
||||
Description: Medium Tank
|
||||
LongDesc: General-Purpose GDI Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
|
||||
Mobile:
|
||||
Speed: 9
|
||||
Health:
|
||||
@@ -275,14 +295,16 @@ MTNK:
|
||||
|
||||
HTNK:
|
||||
Inherits: ^Tank
|
||||
Buildable:
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Mammoth Tank
|
||||
Icon: htnkicnh
|
||||
Description: Heavily armored GDI Tank.\n Strong vs Everything
|
||||
Buildable:
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: eye
|
||||
Owner: gdi
|
||||
Cost: 1500
|
||||
Description: Mammoth Tank
|
||||
LongDesc: Heavily armored GDI Tank.\n Strong vs Everything
|
||||
Mobile:
|
||||
Crushes: wall, heavywall
|
||||
Speed: 3
|
||||
@@ -310,14 +332,16 @@ HTNK:
|
||||
|
||||
MSAM:
|
||||
Inherits: ^Tank
|
||||
Buildable:
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Rocket Launcher
|
||||
Icon: msamicnh
|
||||
Description: Long range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
||||
Buildable:
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: hq
|
||||
Owner: gdi
|
||||
Cost: 800
|
||||
Description: Rocket Launcher
|
||||
LongDesc: Long range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
||||
Mobile:
|
||||
Speed: 6
|
||||
Health:
|
||||
@@ -342,14 +366,16 @@ MSAM:
|
||||
|
||||
MLRS:
|
||||
Inherits: ^Tank
|
||||
Buildable:
|
||||
Valued:
|
||||
Cost: 750
|
||||
Tooltip:
|
||||
Name: SSM Launcher
|
||||
Icon: mlrsicnh
|
||||
Description: Long range artillery.\n Strong vs Infantry, Aircraft\n Weak vs Tanks, Aircraft
|
||||
Buildable:
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: hq
|
||||
Owner: nod
|
||||
Cost: 750
|
||||
Description: SSM Launcher
|
||||
LongDesc: Long range artillery.\n Strong vs Infantry, Aircraft\n Weak vs Tanks, Aircraft
|
||||
Mobile:
|
||||
Speed: 6
|
||||
Health:
|
||||
@@ -369,14 +395,16 @@ MLRS:
|
||||
|
||||
STNK:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
Valued:
|
||||
Cost: 900
|
||||
Tooltip:
|
||||
Name: Stealth Tank
|
||||
Icon: stnkicnh
|
||||
Description: Missile tank that can bend light around \nitself to become invisible\n Strong vs Infantry, Aircraft\n Weak vs Tanks
|
||||
Buildable:
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: tmpl
|
||||
Owner: nod
|
||||
Cost: 900
|
||||
Description: Stealth Tank
|
||||
LongDesc: Missile tank that can bend light around \nitself to become invisible\n Strong vs Infantry, Aircraft\n Weak vs Tanks
|
||||
Mobile:
|
||||
Speed: 15
|
||||
Health:
|
||||
@@ -396,15 +424,17 @@ STNK:
|
||||
|
||||
TRAN:
|
||||
Inherits: ^Helicopter
|
||||
Buildable:
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Chinook Transport
|
||||
Icon:tranicnh
|
||||
Description: Fast Infantry Transport Helicopter.\n Unarmed
|
||||
Buildable:
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: hpad
|
||||
BuiltAt: hpad
|
||||
Owner: gdi,nod
|
||||
Cost: 1500
|
||||
Description: Chinook Transport
|
||||
LongDesc: Fast Infantry Transport Helicopter.\n Unarmed
|
||||
Helicopter:
|
||||
LandWhenIdle: true
|
||||
ROT: 5
|
||||
@@ -425,15 +455,17 @@ TRAN:
|
||||
|
||||
HELI:
|
||||
Inherits: ^Helicopter
|
||||
Buildable:
|
||||
Valued:
|
||||
Cost: 1200
|
||||
Tooltip:
|
||||
Name: Apache Longbow
|
||||
Icon: heliicnh
|
||||
Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
|
||||
Buildable:
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: hpad, hq
|
||||
BuiltAt: hpad
|
||||
Owner: nod
|
||||
Cost: 1200
|
||||
Description: Apache Longbow
|
||||
LongDesc: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
|
||||
Helicopter:
|
||||
ROT: 4
|
||||
Speed: 20
|
||||
@@ -453,15 +485,17 @@ HELI:
|
||||
|
||||
ORCA:
|
||||
Inherits: ^Helicopter
|
||||
Buildable:
|
||||
Valued:
|
||||
Cost: 1200
|
||||
Tooltip:
|
||||
Name: Orca
|
||||
Icon: orcaicnh
|
||||
Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
|
||||
Buildable:
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: hpad, hq
|
||||
BuiltAt: hpad
|
||||
Owner: gdi
|
||||
Cost: 1200
|
||||
Description: Orca
|
||||
LongDesc: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
|
||||
Helicopter:
|
||||
ROT: 4
|
||||
Speed: 20
|
||||
@@ -482,6 +516,8 @@ C17:
|
||||
ParaDrop:
|
||||
LZRange: 1
|
||||
Inherits: ^Plane
|
||||
Tooltip:
|
||||
Name: Supply Aircraft
|
||||
Plane:
|
||||
ROT: 5
|
||||
Speed: 25
|
||||
@@ -500,6 +536,9 @@ C17:
|
||||
|
||||
A10:
|
||||
Inherits: ^Plane
|
||||
Tooltip:
|
||||
Name: A10 Bomber
|
||||
Icon: a10icnh
|
||||
Plane:
|
||||
ROT: 4
|
||||
Speed: 25
|
||||
@@ -519,7 +558,9 @@ BOAT:
|
||||
Inherits: ^Ship
|
||||
Valued:
|
||||
Cost: 300
|
||||
Description: Gunboat
|
||||
Tooltip:
|
||||
Name: Gunboat
|
||||
Icon: boaticnh
|
||||
Health:
|
||||
HP: 700
|
||||
Armor: heavy
|
||||
@@ -544,7 +585,8 @@ LST:
|
||||
Inherits: ^Ship
|
||||
Valued:
|
||||
Cost: 300
|
||||
Description: Landing Craft
|
||||
Tooltip:
|
||||
Name: Landing Craft
|
||||
Mobile:
|
||||
Crushes: crate
|
||||
TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River
|
||||
@@ -567,8 +609,9 @@ LST:
|
||||
|
||||
LTNK.Husk:
|
||||
Inherits: ^Husk
|
||||
Valued:
|
||||
Description: Husk (Light Tank)
|
||||
Tooltip:
|
||||
Name: Husk (Light Tank)
|
||||
Icon: ltnkicnh
|
||||
RenderUnit:
|
||||
Image: ltnk
|
||||
ThrowsParticle@turret:
|
||||
@@ -579,8 +622,9 @@ LTNK.Husk:
|
||||
|
||||
MTNK.Husk:
|
||||
Inherits: ^Husk
|
||||
Valued:
|
||||
Description: Husk (Medium Tank)
|
||||
Tooltip:
|
||||
Name: Husk (Medium Tank)
|
||||
Icon: mtnkicnh
|
||||
RenderUnit:
|
||||
Image: mtnk
|
||||
ThrowsParticle@turret:
|
||||
@@ -591,8 +635,9 @@ MTNK.Husk:
|
||||
|
||||
HTNK.Husk:
|
||||
Inherits: ^Husk
|
||||
Valued:
|
||||
Description: Husk (Mammoth Tank)
|
||||
Tooltip:
|
||||
Name: Husk (Mammoth Tank)
|
||||
Icon: htnkicnh
|
||||
RenderUnit:
|
||||
Image: htnk
|
||||
ThrowsParticle@turret:
|
||||
@@ -603,8 +648,9 @@ HTNK.Husk:
|
||||
|
||||
MSAM.Husk:
|
||||
Inherits: ^Husk
|
||||
Valued:
|
||||
Description: Husk (Rocket Launcher)
|
||||
Tooltip:
|
||||
Name: Husk (Rocket Launcher)
|
||||
Icon: msamicnh
|
||||
RenderUnit:
|
||||
Image: msam
|
||||
ThrowsParticle@turret:
|
||||
@@ -615,8 +661,9 @@ MSAM.Husk:
|
||||
|
||||
MLRS.Husk:
|
||||
Inherits: ^Husk
|
||||
Valued:
|
||||
Description: Husk (SSM Launcher)
|
||||
Tooltip:
|
||||
Name: Husk (SSM Launcher)
|
||||
Icon: mlrsicnh
|
||||
RenderUnit:
|
||||
Image: mlrs
|
||||
ThrowsParticle@turret:
|
||||
|
||||
Reference in New Issue
Block a user