rename SpriteSheetBuilder to SpriteLoader; it's dumb otherwise
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@@ -33,7 +33,7 @@ namespace OpenRA.Graphics
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Name = name;
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var d = info.NodesDict;
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sprites = SpriteSheetBuilder.LoadAllSprites(string.IsNullOrEmpty(srcOverride) ? unit : srcOverride );
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sprites = SpriteLoader.LoadAllSprites(string.IsNullOrEmpty(srcOverride) ? unit : srcOverride );
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start = int.Parse(d["Start"].Value);
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if (!d.ContainsKey("Length"))
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@@ -16,7 +16,7 @@ namespace OpenRA.Graphics
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public class ShroudRenderer
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{
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Traits.Shroud shroud;
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Sprite[] shadowBits = SpriteSheetBuilder.LoadAllSprites("shadow");
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Sprite[] shadowBits = SpriteLoader.LoadAllSprites("shadow");
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Sprite[,] sprites, fogSprites;
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bool dirty = true;
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@@ -13,21 +13,23 @@ using OpenRA.FileFormats;
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namespace OpenRA.Graphics
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{
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public static class SpriteSheetBuilder
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public static class SpriteLoader
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{
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public static void Initialize( TileSet tileset )
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public static void Initialize( TileSet tileset, SheetBuilder sheetBuilder )
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{
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exts = tileset.Extensions;
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SheetBuilder = sheetBuilder;
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sprites = new Cache<string, Sprite[]>( LoadSprites );
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}
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static SheetBuilder SheetBuilder;
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static Cache<string, Sprite[]> sprites;
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static string[] exts;
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static Sprite[] LoadSprites(string filename)
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{
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var shp = new ShpReader(FileSystem.OpenWithExts(filename, exts));
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return shp.Select(a => Game.modData.SheetBuilder.Add(a.Image, shp.Size)).ToArray();
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return shp.Select(a => SheetBuilder.Add(a.Image, shp.Size)).ToArray();
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}
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public static Sprite[] LoadAllSprites(string filename) { return sprites[filename]; }
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