rename SpriteSheetBuilder to SpriteLoader; it's dumb otherwise
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@@ -16,7 +16,7 @@ namespace OpenRA.Graphics
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public class ShroudRenderer
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{
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Traits.Shroud shroud;
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Sprite[] shadowBits = SpriteSheetBuilder.LoadAllSprites("shadow");
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Sprite[] shadowBits = SpriteLoader.LoadAllSprites("shadow");
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Sprite[,] sprites, fogSprites;
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bool dirty = true;
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