rename SpriteSheetBuilder to SpriteLoader; it's dumb otherwise

This commit is contained in:
Chris Forbes
2011-01-08 20:56:57 +13:00
committed by Paul Chote
parent 0f84ac5215
commit 1d7f57941e
11 changed files with 16 additions and 14 deletions

View File

@@ -16,7 +16,7 @@ namespace OpenRA.Graphics
public class ShroudRenderer
{
Traits.Shroud shroud;
Sprite[] shadowBits = SpriteSheetBuilder.LoadAllSprites("shadow");
Sprite[] shadowBits = SpriteLoader.LoadAllSprites("shadow");
Sprite[,] sprites, fogSprites;
bool dirty = true;