rename SpriteSheetBuilder to SpriteLoader; it's dumb otherwise
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37
OpenRA.Game/Graphics/SpriteLoader.cs
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37
OpenRA.Game/Graphics/SpriteLoader.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Linq;
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using OpenRA.FileFormats;
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namespace OpenRA.Graphics
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{
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public static class SpriteLoader
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{
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public static void Initialize( TileSet tileset, SheetBuilder sheetBuilder )
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{
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exts = tileset.Extensions;
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SheetBuilder = sheetBuilder;
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sprites = new Cache<string, Sprite[]>( LoadSprites );
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}
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static SheetBuilder SheetBuilder;
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static Cache<string, Sprite[]> sprites;
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static string[] exts;
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static Sprite[] LoadSprites(string filename)
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{
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var shp = new ShpReader(FileSystem.OpenWithExts(filename, exts));
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return shp.Select(a => SheetBuilder.Add(a.Image, shp.Size)).ToArray();
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}
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public static Sprite[] LoadAllSprites(string filename) { return sprites[filename]; }
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}
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}
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