rename SpriteSheetBuilder to SpriteLoader; it's dumb otherwise
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@@ -103,7 +103,7 @@ namespace OpenRA
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|| previousMapHadSequences || map.Sequences.Count > 0)
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{
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SheetBuilder = new SheetBuilder( TextureChannel.Red );
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SpriteSheetBuilder.Initialize( Rules.TileSets[map.Tileset] );
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SpriteLoader.Initialize( Rules.TileSets[map.Tileset], SheetBuilder );
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CursorSheetBuilder = new CursorSheetBuilder( this );
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CursorProvider.Initialize(Manifest.Cursors);
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SequenceProvider.Initialize(Manifest.Sequences, map.Sequences);
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