rename SpriteSheetBuilder to SpriteLoader; it's dumb otherwise

This commit is contained in:
Chris Forbes
2011-01-08 20:56:57 +13:00
committed by Paul Chote
parent 0f84ac5215
commit 1d7f57941e
11 changed files with 16 additions and 14 deletions

View File

@@ -103,7 +103,7 @@ namespace OpenRA
|| previousMapHadSequences || map.Sequences.Count > 0)
{
SheetBuilder = new SheetBuilder( TextureChannel.Red );
SpriteSheetBuilder.Initialize( Rules.TileSets[map.Tileset] );
SpriteLoader.Initialize( Rules.TileSets[map.Tileset], SheetBuilder );
CursorSheetBuilder = new CursorSheetBuilder( this );
CursorProvider.Initialize(Manifest.Cursors);
SequenceProvider.Initialize(Manifest.Sequences, map.Sequences);