rename SpriteSheetBuilder to SpriteLoader; it's dumb otherwise

This commit is contained in:
Chris Forbes
2011-01-08 20:56:57 +13:00
committed by Paul Chote
parent 0f84ac5215
commit 1d7f57941e
11 changed files with 16 additions and 14 deletions

View File

@@ -35,7 +35,7 @@ namespace OpenRA.Mods.RA.Buildings
public BibLayer(Actor self, BibLayerInfo info)
{
this.info = info;
bibSprites = info.BibTypes.Select(x => SpriteSheetBuilder.LoadAllSprites(x)).ToArray();
bibSprites = info.BibTypes.Select(x => SpriteLoader.LoadAllSprites(x)).ToArray();
self.World.ActorAdded +=
a => { if (a.HasTrait<Bib>()) DoBib(a,true); };