rename SpriteSheetBuilder to SpriteLoader; it's dumb otherwise
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@@ -70,7 +70,7 @@ namespace OpenRA.Mods.RA.Widgets
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.Where(u => u.Traits.Contains<BuildableInfo>() && u.Name[0] != '^')
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.ToDictionary(
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u => u.Name,
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u => SpriteSheetBuilder.LoadAllSprites(u.Traits.Get<TooltipInfo>().Icon ?? (u.Name + "icon"))[0]);
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u => SpriteLoader.LoadAllSprites(u.Traits.Get<TooltipInfo>().Icon ?? (u.Name + "icon"))[0]);
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}
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public override Rectangle EventBounds
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@@ -43,7 +43,7 @@ namespace OpenRA.Mods.RA.Widgets
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.Select(u => u.Image).Distinct()
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.ToDictionary(
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u => u,
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u => SpriteSheetBuilder.LoadAllSprites(u)[0]);
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u => SpriteLoader.LoadAllSprites(u)[0]);
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ready = new Animation("pips");
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ready.PlayRepeating("ready");
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