rename SpriteSheetBuilder to SpriteLoader; it's dumb otherwise

This commit is contained in:
Chris Forbes
2011-01-08 20:56:57 +13:00
committed by Paul Chote
parent 0f84ac5215
commit 1d7f57941e
11 changed files with 16 additions and 14 deletions

View File

@@ -70,7 +70,7 @@ namespace OpenRA.Mods.RA.Widgets
.Where(u => u.Traits.Contains<BuildableInfo>() && u.Name[0] != '^')
.ToDictionary(
u => u.Name,
u => SpriteSheetBuilder.LoadAllSprites(u.Traits.Get<TooltipInfo>().Icon ?? (u.Name + "icon"))[0]);
u => SpriteLoader.LoadAllSprites(u.Traits.Get<TooltipInfo>().Icon ?? (u.Name + "icon"))[0]);
}
public override Rectangle EventBounds

View File

@@ -43,7 +43,7 @@ namespace OpenRA.Mods.RA.Widgets
.Select(u => u.Image).Distinct()
.ToDictionary(
u => u,
u => SpriteSheetBuilder.LoadAllSprites(u)[0]);
u => SpriteLoader.LoadAllSprites(u)[0]);
ready = new Animation("pips");
ready.PlayRepeating("ready");