rename SpriteSheetBuilder to SpriteLoader; it's dumb otherwise

This commit is contained in:
Chris Forbes
2011-01-08 20:56:57 +13:00
committed by Paul Chote
parent 0f84ac5215
commit 1d7f57941e
11 changed files with 16 additions and 14 deletions

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@@ -33,7 +33,7 @@ namespace OpenRA.Graphics
Name = name; Name = name;
var d = info.NodesDict; var d = info.NodesDict;
sprites = SpriteSheetBuilder.LoadAllSprites(string.IsNullOrEmpty(srcOverride) ? unit : srcOverride ); sprites = SpriteLoader.LoadAllSprites(string.IsNullOrEmpty(srcOverride) ? unit : srcOverride );
start = int.Parse(d["Start"].Value); start = int.Parse(d["Start"].Value);
if (!d.ContainsKey("Length")) if (!d.ContainsKey("Length"))

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@@ -16,7 +16,7 @@ namespace OpenRA.Graphics
public class ShroudRenderer public class ShroudRenderer
{ {
Traits.Shroud shroud; Traits.Shroud shroud;
Sprite[] shadowBits = SpriteSheetBuilder.LoadAllSprites("shadow"); Sprite[] shadowBits = SpriteLoader.LoadAllSprites("shadow");
Sprite[,] sprites, fogSprites; Sprite[,] sprites, fogSprites;
bool dirty = true; bool dirty = true;

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@@ -13,21 +13,23 @@ using OpenRA.FileFormats;
namespace OpenRA.Graphics namespace OpenRA.Graphics
{ {
public static class SpriteSheetBuilder public static class SpriteLoader
{ {
public static void Initialize( TileSet tileset ) public static void Initialize( TileSet tileset, SheetBuilder sheetBuilder )
{ {
exts = tileset.Extensions; exts = tileset.Extensions;
SheetBuilder = sheetBuilder;
sprites = new Cache<string, Sprite[]>( LoadSprites ); sprites = new Cache<string, Sprite[]>( LoadSprites );
} }
static SheetBuilder SheetBuilder;
static Cache<string, Sprite[]> sprites; static Cache<string, Sprite[]> sprites;
static string[] exts; static string[] exts;
static Sprite[] LoadSprites(string filename) static Sprite[] LoadSprites(string filename)
{ {
var shp = new ShpReader(FileSystem.OpenWithExts(filename, exts)); var shp = new ShpReader(FileSystem.OpenWithExts(filename, exts));
return shp.Select(a => Game.modData.SheetBuilder.Add(a.Image, shp.Size)).ToArray(); return shp.Select(a => SheetBuilder.Add(a.Image, shp.Size)).ToArray();
} }
public static Sprite[] LoadAllSprites(string filename) { return sprites[filename]; } public static Sprite[] LoadAllSprites(string filename) { return sprites[filename]; }

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@@ -103,7 +103,7 @@ namespace OpenRA
|| previousMapHadSequences || map.Sequences.Count > 0) || previousMapHadSequences || map.Sequences.Count > 0)
{ {
SheetBuilder = new SheetBuilder( TextureChannel.Red ); SheetBuilder = new SheetBuilder( TextureChannel.Red );
SpriteSheetBuilder.Initialize( Rules.TileSets[map.Tileset] ); SpriteLoader.Initialize( Rules.TileSets[map.Tileset], SheetBuilder );
CursorSheetBuilder = new CursorSheetBuilder( this ); CursorSheetBuilder = new CursorSheetBuilder( this );
CursorProvider.Initialize(Manifest.Cursors); CursorProvider.Initialize(Manifest.Cursors);
SequenceProvider.Initialize(Manifest.Sequences, map.Sequences); SequenceProvider.Initialize(Manifest.Sequences, map.Sequences);

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@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5"> <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
<PropertyGroup> <PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -131,7 +131,7 @@
<Compile Include="Graphics\Renderer.cs" /> <Compile Include="Graphics\Renderer.cs" />
<Compile Include="Graphics\Sprite.cs" /> <Compile Include="Graphics\Sprite.cs" />
<Compile Include="Graphics\SpriteRenderer.cs" /> <Compile Include="Graphics\SpriteRenderer.cs" />
<Compile Include="Graphics\SpriteSheetBuilder.cs" /> <Compile Include="Graphics\SpriteLoader.cs" />
<Compile Include="Graphics\TerrainRenderer.cs" /> <Compile Include="Graphics\TerrainRenderer.cs" />
<Compile Include="Traits\World\PlayerColorPalette.cs" /> <Compile Include="Traits\World\PlayerColorPalette.cs" />
<Compile Include="Traits\World\ResourceLayer.cs" /> <Compile Include="Traits\World\ResourceLayer.cs" />

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@@ -51,7 +51,7 @@ namespace OpenRA.Traits
resourceTypes = w.WorldActor.TraitsImplementing<ResourceType>().ToArray(); resourceTypes = w.WorldActor.TraitsImplementing<ResourceType>().ToArray();
foreach (var rt in resourceTypes) foreach (var rt in resourceTypes)
rt.info.Sprites = rt.info.SpriteNames.Select(a => SpriteSheetBuilder.LoadAllSprites(a)).ToArray(); rt.info.Sprites = rt.info.SpriteNames.Select(a => SpriteLoader.LoadAllSprites(a)).ToArray();
var map = w.Map; var map = w.Map;

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@@ -60,7 +60,7 @@ namespace OpenRA.Widgets
if (image != cachedImage || frame != cachedFrame) if (image != cachedImage || frame != cachedFrame)
{ {
sprite = SpriteSheetBuilder.LoadAllSprites(image)[frame]; sprite = SpriteLoader.LoadAllSprites(image)[frame];
cachedImage = image; cachedImage = image;
cachedFrame = frame; cachedFrame = frame;
} }

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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.RA.Buildings
public BibLayer(Actor self, BibLayerInfo info) public BibLayer(Actor self, BibLayerInfo info)
{ {
this.info = info; this.info = info;
bibSprites = info.BibTypes.Select(x => SpriteSheetBuilder.LoadAllSprites(x)).ToArray(); bibSprites = info.BibTypes.Select(x => SpriteLoader.LoadAllSprites(x)).ToArray();
self.World.ActorAdded += self.World.ActorAdded +=
a => { if (a.HasTrait<Bib>()) DoBib(a,true); }; a => { if (a.HasTrait<Bib>()) DoBib(a,true); };

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@@ -70,7 +70,7 @@ namespace OpenRA.Mods.RA.Widgets
.Where(u => u.Traits.Contains<BuildableInfo>() && u.Name[0] != '^') .Where(u => u.Traits.Contains<BuildableInfo>() && u.Name[0] != '^')
.ToDictionary( .ToDictionary(
u => u.Name, u => u.Name,
u => SpriteSheetBuilder.LoadAllSprites(u.Traits.Get<TooltipInfo>().Icon ?? (u.Name + "icon"))[0]); u => SpriteLoader.LoadAllSprites(u.Traits.Get<TooltipInfo>().Icon ?? (u.Name + "icon"))[0]);
} }
public override Rectangle EventBounds public override Rectangle EventBounds

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@@ -43,7 +43,7 @@ namespace OpenRA.Mods.RA.Widgets
.Select(u => u.Image).Distinct() .Select(u => u.Image).Distinct()
.ToDictionary( .ToDictionary(
u => u, u => u,
u => SpriteSheetBuilder.LoadAllSprites(u)[0]); u => SpriteLoader.LoadAllSprites(u)[0]);
ready = new Animation("pips"); ready = new Animation("pips");
ready.PlayRepeating("ready"); ready.PlayRepeating("ready");

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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.RA
public SmudgeLayer(SmudgeLayerInfo info) public SmudgeLayer(SmudgeLayerInfo info)
{ {
this.Info = info; this.Info = info;
smudgeSprites = Info.Types.Select(x => SpriteSheetBuilder.LoadAllSprites(x)).ToArray(); smudgeSprites = Info.Types.Select(x => SpriteLoader.LoadAllSprites(x)).ToArray();
} }
public void WorldLoaded(World w) public void WorldLoaded(World w)