Add support for hiding music tracks.
This commit is contained in:
committed by
Paul Chote
parent
21254db120
commit
1d80c37fda
@@ -15,8 +15,10 @@ namespace OpenRA.GameRules
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{
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public class MusicInfo
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{
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public readonly string Filename = null;
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public readonly string Title = null;
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public readonly string Filename;
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public readonly string Title;
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public readonly bool Hidden;
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public int Length { get; private set; } // seconds
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public bool Exists { get; private set; }
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@@ -25,17 +27,23 @@ namespace OpenRA.GameRules
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Title = value.Value;
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var nd = value.ToDictionary();
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if (nd.ContainsKey("Hidden"))
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bool.TryParse(nd["Hidden"].Value, out Hidden);
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var ext = nd.ContainsKey("Extension") ? nd["Extension"].Value : "aud";
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Filename = (nd.ContainsKey("Filename") ? nd["Filename"].Value : key) + "." + ext;
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if (!GlobalFileSystem.Exists(Filename))
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return;
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Exists = true;
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using (var s = GlobalFileSystem.Open(Filename))
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{
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if (Filename.ToLowerInvariant().EndsWith("wav"))
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Length = (int)WavLoader.WaveLength(s);
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else
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Length = (int)AudLoader.SoundLength(s);
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}
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}
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public void Reload()
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@@ -45,10 +53,12 @@ namespace OpenRA.GameRules
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Exists = true;
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using (var s = GlobalFileSystem.Open(Filename))
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{
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if (Filename.ToLowerInvariant().EndsWith("wav"))
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Length = (int)WavLoader.WaveLength(s);
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else
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Length = (int)AudLoader.SoundLength(s);
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}
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}
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}
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}
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