Add support for hiding music tracks.
This commit is contained in:
committed by
Paul Chote
parent
21254db120
commit
1d80c37fda
@@ -15,8 +15,10 @@ namespace OpenRA.GameRules
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{
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public class MusicInfo
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{
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public readonly string Filename = null;
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public readonly string Title = null;
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public readonly string Filename;
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public readonly string Title;
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public readonly bool Hidden;
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public int Length { get; private set; } // seconds
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public bool Exists { get; private set; }
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@@ -25,18 +27,24 @@ namespace OpenRA.GameRules
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Title = value.Value;
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var nd = value.ToDictionary();
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if (nd.ContainsKey("Hidden"))
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bool.TryParse(nd["Hidden"].Value, out Hidden);
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var ext = nd.ContainsKey("Extension") ? nd["Extension"].Value : "aud";
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Filename = (nd.ContainsKey("Filename") ? nd["Filename"].Value : key) + "." + ext;
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if (!GlobalFileSystem.Exists(Filename))
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return;
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Exists = true;
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using (var s = GlobalFileSystem.Open(Filename))
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{
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if (Filename.ToLowerInvariant().EndsWith("wav"))
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Length = (int)WavLoader.WaveLength(s);
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else
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Length = (int)AudLoader.SoundLength(s);
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}
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}
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public void Reload()
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{
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@@ -45,10 +53,12 @@ namespace OpenRA.GameRules
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Exists = true;
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using (var s = GlobalFileSystem.Open(Filename))
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{
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if (Filename.ToLowerInvariant().EndsWith("wav"))
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Length = (int)WavLoader.WaveLength(s);
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else
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Length = (int)AudLoader.SoundLength(s);
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}
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}
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}
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}
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@@ -41,6 +41,7 @@ namespace OpenRA.Traits
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readonly MusicInfo[] random;
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readonly MusicInfo[] playlist;
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public readonly bool IsMusicInstalled;
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public readonly bool IsMusicAvailable;
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public bool CurrentSongIsBackground { get; private set; }
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@@ -52,13 +53,17 @@ namespace OpenRA.Traits
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this.info = info;
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this.world = world;
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IsMusicAvailable = world.Map.Rules.InstalledMusic.Any();
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playlist = world.Map.Rules.InstalledMusic.Select(a => a.Value).ToArray();
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if (!IsMusicAvailable)
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IsMusicInstalled = world.Map.Rules.InstalledMusic.Any();
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if (!IsMusicInstalled)
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return;
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playlist = world.Map.Rules.InstalledMusic
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.Where(a => !a.Value.Hidden)
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.Select(a => a.Value)
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.ToArray();
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IsMusicAvailable = playlist.Any();
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random = playlist.Shuffle(Game.CosmeticRandom).ToArray();
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// Always start with a random song
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@@ -100,9 +105,6 @@ namespace OpenRA.Traits
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public void GameOver(World world)
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{
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if (!IsMusicAvailable)
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return;
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if (world.LocalPlayer != null && world.LocalPlayer.WinState == WinState.Won)
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{
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if (SongExists(info.VictoryMusic))
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@@ -125,7 +127,7 @@ namespace OpenRA.Traits
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void Play()
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{
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if (!SongExists(currentSong) || !IsMusicAvailable)
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if (!SongExists(currentSong))
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return;
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Sound.PlayMusicThen(currentSong, () =>
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@@ -139,7 +141,7 @@ namespace OpenRA.Traits
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public void Play(MusicInfo music)
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{
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if (music == null || !IsMusicAvailable)
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if (music == null)
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return;
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currentSong = music;
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@@ -150,7 +152,7 @@ namespace OpenRA.Traits
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public void Play(MusicInfo music, Action onComplete)
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{
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if (music == null || !IsMusicAvailable)
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if (music == null)
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return;
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currentSong = music;
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