diff --git a/mods/cnc/maps/gdi01/gdi01.lua b/mods/cnc/maps/gdi01/gdi01.lua index 3c08f00494..1cee01a00e 100644 --- a/mods/cnc/maps/gdi01/gdi01.lua +++ b/mods/cnc/maps/gdi01/gdi01.lua @@ -48,8 +48,12 @@ WorldLoaded = function() gdiObjective1 = player.AddPrimaryObjective("Eliminate all Nod forces in the area") gdiObjective2 = player.AddSecondaryObjective("Establish a beachhead") - Trigger.OnObjectiveCompleted(player, function() Media.DisplayMessage("Objective completed") end) - Trigger.OnObjectiveFailed(player, function() Media.DisplayMessage("Objective failed") end) + Trigger.OnObjectiveCompleted(player, function(p, id) + Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed") + end) + Trigger.OnObjectiveFailed(player, function(p, id) + Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed") + end) Trigger.OnPlayerWon(player, function() Media.PlaySpeechNotification(player, "Win") diff --git a/mods/cnc/maps/gdi02/gdi02.lua b/mods/cnc/maps/gdi02/gdi02.lua index 0b38ab31ee..0dce41c867 100644 --- a/mods/cnc/maps/gdi02/gdi02.lua +++ b/mods/cnc/maps/gdi02/gdi02.lua @@ -37,8 +37,12 @@ WorldLoaded = function() gdiObjective1 = player.AddPrimaryObjective("Eliminate all Nod forces in the area") gdiObjective2 = player.AddSecondaryObjective("Capture the Tiberium Refinery") - Trigger.OnObjectiveCompleted(player, function() Media.DisplayMessage("Objective completed") end) - Trigger.OnObjectiveFailed(player, function() Media.DisplayMessage("Objective failed") end) + Trigger.OnObjectiveCompleted(player, function(p, id) + Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed") + end) + Trigger.OnObjectiveFailed(player, function(p, id) + Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed") + end) Trigger.OnPlayerWon(player, function() Media.PlaySpeechNotification(player, "Win") diff --git a/mods/cnc/maps/gdi04c/gdi04c.lua b/mods/cnc/maps/gdi04c/gdi04c.lua index ba50ae858a..0497bec674 100644 --- a/mods/cnc/maps/gdi04c/gdi04c.lua +++ b/mods/cnc/maps/gdi04c/gdi04c.lua @@ -82,8 +82,12 @@ WorldLoaded = function() gdiObjective1 = player.AddPrimaryObjective("Defend the town of BiaƂystok") gdiObjective2 = player.AddPrimaryObjective("Eliminate all Nod forces in the area") - Trigger.OnObjectiveCompleted(player, function() Media.DisplayMessage("Objective completed") end) - Trigger.OnObjectiveFailed(player, function() Media.DisplayMessage("Objective failed") end) + Trigger.OnObjectiveCompleted(player, function(p, id) + Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed") + end) + Trigger.OnObjectiveFailed(player, function(p, id) + Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed") + end) Trigger.OnAllKilled(LoseTriggerHouses, function() player.MarkFailedObjective(gdiObjective1) diff --git a/mods/cnc/maps/nod01/nod01.lua b/mods/cnc/maps/nod01/nod01.lua index b2e3fd1a4d..c0b80ed880 100644 --- a/mods/cnc/maps/nod01/nod01.lua +++ b/mods/cnc/maps/nod01/nod01.lua @@ -26,8 +26,12 @@ WorldLoaded = function() NodObjective3 = nod.AddSecondaryObjective("Destroy all GDI troops in the area") GDIObjective1 = gdi.AddPrimaryObjective("Eliminate all Nod forces") - Trigger.OnObjectiveCompleted(nod, function() Media.DisplayMessage("Objective completed") end) - Trigger.OnObjectiveFailed(nod, function() Media.DisplayMessage("Objective failed") end) + Trigger.OnObjectiveCompleted(nod, function(p, id) + Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed") + end) + Trigger.OnObjectiveFailed(nod, function(p, id) + Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed") + end) Trigger.OnPlayerWon(nod, function() Media.PlaySpeechNotification(nod, "Win") diff --git a/mods/cnc/maps/nod03a/nod03a.lua b/mods/cnc/maps/nod03a/nod03a.lua index 2f003423dd..ac0ecdbbe9 100644 --- a/mods/cnc/maps/nod03a/nod03a.lua +++ b/mods/cnc/maps/nod03a/nod03a.lua @@ -28,8 +28,12 @@ WorldLoaded = function() Trigger.AfterDelay(Utils.Seconds(50), function() SendAttackWave(SecondThirdAttackWave, AttackWaveSpawnB.Location) end) Trigger.AfterDelay(Utils.Seconds(100), function() SendAttackWave(SecondThirdAttackWave, AttackWaveSpawnC.Location) end) - Trigger.OnObjectiveCompleted(player, function() Media.DisplayMessage("Objective completed") end) - Trigger.OnObjectiveFailed(player, function() Media.DisplayMessage("Objective failed") end) + Trigger.OnObjectiveCompleted(player, function(p, id) + Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed") + end) + Trigger.OnObjectiveFailed(player, function(p, id) + Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed") + end) Trigger.OnCapture(TechCenter, function() Trigger.AfterDelay(Utils.Seconds(2), function() diff --git a/mods/cnc/maps/nod03b/nod03b.lua b/mods/cnc/maps/nod03b/nod03b.lua index d13545a980..08a626a56a 100644 --- a/mods/cnc/maps/nod03b/nod03b.lua +++ b/mods/cnc/maps/nod03b/nod03b.lua @@ -40,8 +40,12 @@ WorldLoaded = function() nodObjective2 = player.AddSecondaryObjective("Destroy all GDI forces") InsertNodUnits() - Trigger.OnObjectiveCompleted(player, function() Media.DisplayMessage("Objective completed") end) - Trigger.OnObjectiveFailed(player, function() Media.DisplayMessage("Objective failed") end) + Trigger.OnObjectiveCompleted(player, function(p, id) + Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed") + end) + Trigger.OnObjectiveFailed(player, function(p, id) + Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed") + end) Trigger.AfterDelay(Utils.Seconds(40), function() SendAttackWave(FirstAttackWaveUnits, FirstAttackWave) end) Trigger.AfterDelay(Utils.Seconds(80), function() SendAttackWave(SecondAttackWaveUnits, SecondAttackWave) end)