split out hardcoded editor tools into ITool impls
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45
OpenRA.Editor/ActorTool.cs
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45
OpenRA.Editor/ActorTool.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Linq;
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using OpenRA.FileFormats;
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using SGraphics = System.Drawing.Graphics;
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namespace OpenRA.Editor
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{
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class ActorTool : ITool
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{
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ActorTemplate Actor;
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public ActorTool(ActorTemplate actor) { this.Actor = actor; }
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public void Preview(Surface surface, SGraphics g)
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{
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/* todo: include the player
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* in the brush so we can color new buildings too */
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surface.DrawActor(g, surface.GetBrushLocation(), Actor, null);
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}
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public void Apply(Surface surface)
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{
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if (surface.Map.Actors.Any(a => a.Value.Location() == surface.GetBrushLocation()))
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return;
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var owner = "Neutral";
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var id = surface.NextActorName();
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surface.Map.Actors[id] = new ActorReference(Actor.Info.Name.ToLowerInvariant())
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{
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new LocationInit( surface.GetBrushLocation() ),
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new OwnerInit( owner)
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};
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}
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}
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}
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