split out hardcoded editor tools into ITool impls
This commit is contained in:
@@ -17,6 +17,8 @@ using System.Windows.Forms;
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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using SGraphics = System.Drawing.Graphics;
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namespace OpenRA.Editor
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{
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class Surface : Control
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@@ -24,15 +26,14 @@ namespace OpenRA.Editor
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public Map Map { get; private set; }
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public TileSet TileSet { get; private set; }
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public Palette Palette { get; private set; }
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int2 Offset;
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public int2 Offset;
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float Zoom = 1.0f;
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public int2 GetOffset() { return Offset; }
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BrushTemplate Brush;
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ActorTemplate Actor;
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ResourceTemplate Resource;
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WaypointTemplate Waypoint;
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public float Zoom = 1.0f;
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ITool Tool;
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public bool IsPanning;
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public event Action AfterChange = () => { };
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public event Action<string> MousePositionChanged = _ => { };
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@@ -40,20 +41,19 @@ namespace OpenRA.Editor
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Dictionary<string, ActorTemplate> ActorTemplates = new Dictionary<string, ActorTemplate>();
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Dictionary<int, ResourceTemplate> ResourceTemplates = new Dictionary<int, ResourceTemplate>();
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public Keys GetModifiers() { return ModifierKeys; }
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public void Bind(Map m, TileSet ts, Palette p)
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{
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Map = m;
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TileSet = ts;
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Palette = p;
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Brush = null;
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PlayerPalettes = null;
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Chunks.Clear();
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Tool = null;
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}
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public void SetBrush(BrushTemplate brush) { Actor = null; Brush = brush; Resource = null; Waypoint = null; }
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public void SetActor(ActorTemplate actor) { Brush = null; Actor = actor; Resource = null; Waypoint = null; }
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public void SetResource(ResourceTemplate resource) { Brush = null; Actor = null; Resource = resource; Waypoint = null; }
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public void SetWaypoint(WaypointTemplate waypoint) { Brush = null; Actor = null; Resource = null; Waypoint = waypoint; }
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public void SetTool(ITool tool) { Tool = tool; }
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public void BindActorTemplates(IEnumerable<ActorTemplate> templates)
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{
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@@ -65,7 +65,7 @@ namespace OpenRA.Editor
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ResourceTemplates = templates.ToDictionary(a => a.Info.ResourceType);
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}
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Dictionary<int2, Bitmap> Chunks = new Dictionary<int2, Bitmap>();
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public Dictionary<int2, Bitmap> Chunks = new Dictionary<int2, Bitmap>();
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public Surface()
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: base()
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@@ -139,101 +139,8 @@ namespace OpenRA.Editor
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}
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}
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void FloodFillWithBrush(int2 pos)
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{
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var queue = new Queue<int2>();
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var replace = Map.MapTiles[pos.X, pos.Y];
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var touched = new bool[Map.MapSize.X, Map.MapSize.Y];
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Action<int, int> MaybeEnqueue = (x, y) =>
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{
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if (Map.IsInMap(x, y) && !touched[x, y])
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{
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queue.Enqueue(new int2(x, y));
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touched[x, y] = true;
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}
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};
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queue.Enqueue(pos);
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while (queue.Count > 0)
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{
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var p = queue.Dequeue();
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if (!Map.MapTiles[p.X, p.Y].Equals(replace))
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continue;
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var a = FindEdge(p, new int2(-1, 0), replace);
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var b = FindEdge(p, new int2(1, 0), replace);
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for (var x = a.X; x <= b.X; x++)
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{
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Map.MapTiles[x, p.Y] = new TileReference<ushort, byte> { type = Brush.N, image = (byte)0, index = (byte)0 };
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if (Map.MapTiles[x, p.Y - 1].Equals(replace))
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MaybeEnqueue(x, p.Y - 1);
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if (Map.MapTiles[x, p.Y + 1].Equals(replace))
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MaybeEnqueue(x, p.Y + 1);
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}
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}
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/* todo: optimize */
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foreach (var ch in Chunks.Values) ch.Dispose();
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Chunks.Clear();
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AfterChange();
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}
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int2 FindEdge(int2 p, int2 d, TileReference<ushort, byte> replace)
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{
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for (; ; )
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{
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var q = p + d;
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if (!Map.IsInMap(q)) return p;
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if (!Map.MapTiles[q.X, q.Y].Equals(replace)) return p;
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p = q;
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}
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}
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void DrawWithBrush()
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{
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// change the bits in the map
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var tile = TileSet.Tiles[Brush.N];
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var template = TileSet.Templates[Brush.N];
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var pos = GetBrushLocation();
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if (ModifierKeys == Keys.Shift)
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{
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FloodFillWithBrush(pos);
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return;
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}
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for (var u = 0; u < template.Size.X; u++)
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for (var v = 0; v < template.Size.Y; v++)
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{
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if (Map.IsInMap(new int2(u, v) + pos))
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{
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var z = u + v * template.Size.X;
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if (tile.TileBitmapBytes[z] != null)
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Map.MapTiles[u + pos.X, v + pos.Y] =
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new TileReference<ushort, byte>
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{
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type = Brush.N,
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index = template.PickAny ? byte.MaxValue : (byte)z,
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image = template.PickAny ? (byte)((u + pos.X) % 4 + ((v + pos.Y) % 4) * 4) : (byte)z,
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};
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var ch = new int2((pos.X + u) / ChunkSize, (pos.Y + v) / ChunkSize);
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if (Chunks.ContainsKey(ch))
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{
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Chunks[ch].Dispose();
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Chunks.Remove(ch);
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}
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}
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}
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AfterChange();
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}
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int wpid;
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string NextWpid()
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public string NextWpid()
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{
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for (; ; )
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{
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@@ -245,10 +152,7 @@ namespace OpenRA.Editor
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void DrawWithWaypoint()
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{
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var k = Map.Waypoints.FirstOrDefault(a => a.Value == GetBrushLocation());
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if (k.Key != null) Map.Waypoints.Remove(k.Key);
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Map.Waypoints.Add(NextWpid(), GetBrushLocation());
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AfterChange();
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}
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@@ -264,11 +168,8 @@ namespace OpenRA.Editor
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BrushLocation.Y < 0)
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return;
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Actor = null;
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Brush = null;
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Resource = null;
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Waypoint = null;
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Tool = null;
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var key = Map.Actors.FirstOrDefault(a => a.Value.Location() == BrushLocation);
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if (key.Key != null) Map.Actors.Remove(key.Key);
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@@ -291,16 +192,13 @@ namespace OpenRA.Editor
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void Draw()
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{
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if (Brush != null) DrawWithBrush();
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if (Actor != null) DrawWithActor();
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if (Resource != null) DrawWithResource();
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if (Waypoint != null) DrawWithWaypoint();
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if (Tool != null) Tool.Apply(this);
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AfterChange();
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}
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int id;
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string NextActorName()
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public string NextActorName()
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{
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for (; ; )
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{
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@@ -309,39 +207,10 @@ namespace OpenRA.Editor
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}
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}
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void DrawWithActor()
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{
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if (Map.Actors.Any(a => a.Value.Location() == GetBrushLocation()))
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return;
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var owner = "Neutral";
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var id = NextActorName();
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Map.Actors[id] = new ActorReference(Actor.Info.Name.ToLowerInvariant())
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{
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new LocationInit( GetBrushLocation() ),
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new OwnerInit( owner)
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};
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AfterChange();
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}
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System.Random r = new System.Random();
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public System.Random random = new System.Random();
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void DrawWithResource()
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{
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Map.MapResources[GetBrushLocation().X, GetBrushLocation().Y]
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= new TileReference<byte, byte>
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{
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type = (byte)Resource.Info.ResourceType,
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index = (byte)r.Next(Resource.Info.SpriteNames.Length),
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image = (byte)Resource.Value
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};
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var ch = new int2((GetBrushLocation().X) / ChunkSize, (GetBrushLocation().Y) / ChunkSize);
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if (Chunks.ContainsKey(ch))
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{
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Chunks[ch].Dispose();
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Chunks.Remove(ch);
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}
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AfterChange();
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}
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@@ -361,7 +230,7 @@ namespace OpenRA.Editor
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Invalidate();
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}
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const int ChunkSize = 8; // 8x8 chunks ==> 192x192 bitmaps.
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public const int ChunkSize = 8; // 8x8 chunks ==> 192x192 bitmaps.
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Bitmap RenderChunk(int u, int v)
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{
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@@ -414,14 +283,14 @@ namespace OpenRA.Editor
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return bitmap;
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}
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int2 GetBrushLocation()
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public int2 GetBrushLocation()
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{
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var vX = (int)Math.Floor((MousePos.X - Offset.X) / Zoom);
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var vY = (int)Math.Floor((MousePos.Y - Offset.Y) / Zoom);
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return new int2(vX / TileSet.TileSize, vY / TileSet.TileSize);
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}
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void DrawActor(System.Drawing.Graphics g, int2 p, ActorTemplate t, ColorPalette cp)
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public void DrawActor(SGraphics g, int2 p, ActorTemplate t, ColorPalette cp)
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{
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var centered = t.Appearance == null || !t.Appearance.RelativeToTopLeft;
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@@ -442,7 +311,7 @@ namespace OpenRA.Editor
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if (cp != null) t.Bitmap.Palette = restorePalette;
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}
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void DrawImage(System.Drawing.Graphics g, Bitmap bmp, int2 location)
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public void DrawImage(SGraphics g, Bitmap bmp, int2 location)
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{
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float OffsetX = bmp.Width / 2 - TileSet.TileSize / 2;
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float DrawX = TileSet.TileSize * location.X * Zoom + Offset.X - OffsetX;
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@@ -530,27 +399,10 @@ namespace OpenRA.Editor
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TileSet.TileSize * wp.Value.Y * Zoom + Offset.Y + 4,
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(TileSet.TileSize - 8) * Zoom, (TileSet.TileSize - 8) * Zoom);
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if (Brush != null)
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e.Graphics.DrawImage(Brush.Bitmap,
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TileSet.TileSize * GetBrushLocation().X * Zoom + Offset.X,
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TileSet.TileSize * GetBrushLocation().Y * Zoom + Offset.Y,
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Brush.Bitmap.Width * Zoom,
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Brush.Bitmap.Height * Zoom);
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if (Actor != null)
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DrawActor(e.Graphics, GetBrushLocation(), Actor, null); /* todo: include the player
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* in the brush so we can color new buildings too */
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if (Resource != null)
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DrawImage(e.Graphics, Resource.Bitmap, GetBrushLocation());
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if (Waypoint != null)
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e.Graphics.DrawRectangle(Pens.LimeGreen,
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TileSet.TileSize * GetBrushLocation().X * Zoom + Offset.X + 4,
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TileSet.TileSize * GetBrushLocation().Y * Zoom + Offset.Y + 4,
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(TileSet.TileSize - 8) * Zoom, (TileSet.TileSize - 8) * Zoom);
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if (Brush == null && Actor == null && Resource == null)
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if (Tool != null)
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Tool.Preview(this, e.Graphics);
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if (Tool == null)
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{
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var x = Map.Actors.FirstOrDefault(a => a.Value.Location() == GetBrushLocation());
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if (x.Key != null)
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