Split D2K shroud/fog rendering and fix shroud blending.
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@@ -60,7 +60,6 @@
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Name: shroud
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Filename: DATA.R8
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Offset: 12007
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InvertColor: true
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FogPaletteFromR8@fog:
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Name: fog
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Filename: DATA.R8
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@@ -8,11 +8,11 @@
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DefeatMusic: score
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TerrainGeometryOverlay:
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ShroudRenderer:
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ShroudVariants: typea, typeb, typec, typed
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FogVariants: typea, typeb, typec, typed
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ShroudVariants: shrouda, shroudb, shroudc, shroudd
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FogVariants: foga, fogb, fogc, fogd
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Index: 11, 3, 7, 9, 6, 13, 12, 14, 4, 8, 2, 1, 5, 10
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OverrideFullShroud: full
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OverrideFullFog: full
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OverrideFullShroud: shroudfull
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OverrideFullFog: fogfull
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ShroudBlend: Multiply
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Faction@Random:
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Name: Any
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