Split D2K shroud/fog rendering and fix shroud blending.

This commit is contained in:
Paul Chote
2015-11-15 11:35:06 +00:00
parent 56a2f4c9a3
commit 1dca3f1206
3 changed files with 29 additions and 21 deletions

View File

@@ -362,28 +362,37 @@ resources:
Offset: -16,-16
shroud:
typea: DATA.R8
Defaults:
BlendMode: Subtractive
Offset: -16,-16
Length: 14
shrouda: DATA.R8
Start: 40
Length: 14
Offset: -16,-16
BlendMode: Multiply
typeb: DATA.R8
shroudb: DATA.R8
Start: 56
Length: 14
Offset: -16,-16
BlendMode: Multiply
typec: DATA.R8
shroudc: DATA.R8
Start: 72
Length: 14
Offset: -16,-16
BlendMode: Multiply
typed: DATA.R8
shroudd: DATA.R8
Start: 88
Length: 14
Offset: -16,-16
shroudfull: fullshroud.shp
Offset: 0,0
Length: 1
foga: DATA.R8
BlendMode: Multiply
full: fullshroud.shp
Start: 40
fogb: DATA.R8
BlendMode: Multiply
Start: 56
fogc: DATA.R8
BlendMode: Multiply
Start: 72
fogd: DATA.R8
BlendMode: Multiply
Start: 88
fogfull: fullshroud.shp
BlendMode: Multiply
Offset: 0,0
Length: 1
rockcraters:
rockcrater1: DATA.R8