Implement new viewport size/zoom UI.
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33
OpenRA.Game/WorldViewportSizes.cs
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33
OpenRA.Game/WorldViewportSizes.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA
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{
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public class WorldViewportSizes : IGlobalModData
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{
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public readonly int2 CloseWindowHeights = new int2(480, 600);
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public readonly int2 MediumWindowHeights = new int2(600, 900);
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public readonly int2 FarWindowHeights = new int2(900, 1300);
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public readonly float MaxZoomScale = 2.0f;
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public readonly int MaxZoomWindowHeight = 240;
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public readonly bool AllowNativeZoom = true;
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public int2 GetSizeRange(WorldViewport distance)
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{
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return distance == WorldViewport.Close ? CloseWindowHeights
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: distance == WorldViewport.Medium ? MediumWindowHeights
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: FarWindowHeights;
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}
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}
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}
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