Implement new viewport size/zoom UI.

This commit is contained in:
Paul Chote
2019-12-11 18:48:43 +00:00
committed by tovl
parent 860117daf9
commit 1dcb903580
17 changed files with 319 additions and 253 deletions

View File

@@ -190,13 +190,20 @@ namespace OpenRA.Mods.Common.Widgets.Logic
resetPanelActions.Add(type, reset(panel));
}
static readonly Dictionary<WorldViewport, string> ViewportSizeNames = new Dictionary<WorldViewport, string>()
{
{ WorldViewport.Close, "Close" },
{ WorldViewport.Medium, "Medium" },
{ WorldViewport.Far, "Far" },
{ WorldViewport.Native, "Furthest" }
};
Action InitDisplayPanel(Widget panel)
{
var ds = Game.Settings.Graphics;
var gs = Game.Settings.Game;
BindCheckboxPref(panel, "HARDWARECURSORS_CHECKBOX", ds, "HardwareCursors");
BindCheckboxPref(panel, "PIXELDOUBLE_CHECKBOX", ds, "PixelDouble");
BindCheckboxPref(panel, "CURSORDOUBLE_CHECKBOX", ds, "CursorDouble");
BindCheckboxPref(panel, "FRAME_LIMIT_CHECKBOX", ds, "CapFramerate");
BindCheckboxPref(panel, "PLAYER_STANCE_COLORS_CHECKBOX", gs, "UsePlayerStanceColors");
@@ -220,14 +227,10 @@ namespace OpenRA.Mods.Common.Widgets.Logic
targetLinesDropDown.GetText = () => gs.TargetLines == TargetLinesType.Automatic ?
"Automatic" : gs.TargetLines == TargetLinesType.Manual ? "Manual" : "Disabled";
// Update zoom immediately
var pixelDoubleCheckbox = panel.Get<CheckboxWidget>("PIXELDOUBLE_CHECKBOX");
var pixelDoubleOnClick = pixelDoubleCheckbox.OnClick;
pixelDoubleCheckbox.OnClick = () =>
{
pixelDoubleOnClick();
worldRenderer.Viewport.Zoom = ds.PixelDouble ? 2 : 1;
};
var battlefieldCameraDropDown = panel.Get<DropDownButtonWidget>("BATTLEFIELD_CAMERA_DROPDOWN");
var battlefieldCameraLabel = new CachedTransform<WorldViewport, string>(vs => ViewportSizeNames[vs]);
battlefieldCameraDropDown.OnMouseDown = _ => ShowBattlefieldCameraDropdown(battlefieldCameraDropDown, ds);
battlefieldCameraDropDown.GetText = () => battlefieldCameraLabel.Update(ds.ViewportDistance);
panel.Get("WINDOW_RESOLUTION").IsVisible = () => ds.Mode == WindowMode.Windowed;
var windowWidth = panel.Get<TextFieldWidget>("WINDOW_WIDTH");
@@ -329,10 +332,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
ds.Language = dds.Language;
ds.Mode = dds.Mode;
ds.WindowedSize = dds.WindowedSize;
ds.PixelDouble = dds.PixelDouble;
ds.CursorDouble = dds.CursorDouble;
worldRenderer.Viewport.Zoom = ds.PixelDouble ? 2 : 1;
ds.ViewportDistance = dds.ViewportDistance;
ps.Color = dps.Color;
ps.Name = dps.Name;
@@ -417,7 +418,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
BindCheckboxPref(panel, "CLASSICORDERS_CHECKBOX", gs, "UseClassicMouseStyle");
BindCheckboxPref(panel, "EDGESCROLL_CHECKBOX", gs, "ViewportEdgeScroll");
BindCheckboxPref(panel, "LOCKMOUSE_CHECKBOX", gs, "LockMouseWindow");
BindCheckboxPref(panel, "ALLOW_ZOOM_CHECKBOX", gs, "AllowZoom");
BindSliderPref(panel, "ZOOMSPEED_SLIDER", gs, "ZoomSpeed");
BindSliderPref(panel, "SCROLLSPEED_SLIDER", gs, "ViewportEdgeScrollStep");
BindSliderPref(panel, "UI_SCROLLSPEED_SLIDER", gs, "UIScrollSpeed");
@@ -516,8 +517,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
gs.LockMouseWindow = dgs.LockMouseWindow;
gs.ViewportEdgeScroll = dgs.ViewportEdgeScroll;
gs.ViewportEdgeScrollStep = dgs.ViewportEdgeScrollStep;
gs.ZoomSpeed = dgs.ZoomSpeed;
gs.UIScrollSpeed = dgs.UIScrollSpeed;
gs.AllowZoom = dgs.AllowZoom;
gs.ZoomModifier = dgs.ZoomModifier;
panel.Get<SliderWidget>("SCROLLSPEED_SLIDER").Value = gs.ViewportEdgeScrollStep;
@@ -738,6 +739,36 @@ namespace OpenRA.Mods.Common.Widgets.Logic
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, setupItem);
}
static void ShowBattlefieldCameraDropdown(DropDownButtonWidget dropdown, GraphicSettings gs)
{
Func<WorldViewport, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
{
var item = ScrollItemWidget.Setup(itemTemplate,
() => gs.ViewportDistance == o,
() => gs.ViewportDistance = o);
var label = ViewportSizeNames[o];
item.Get<LabelWidget>("LABEL").GetText = () => label;
return item;
};
var viewportSizes = Game.ModData.Manifest.Get<WorldViewportSizes>();
var windowHeight = Game.Renderer.Resolution.Height;
var validSizes = new List<WorldViewport>() { WorldViewport.Close };
if (viewportSizes.GetSizeRange(WorldViewport.Medium).X < windowHeight)
validSizes.Add(WorldViewport.Medium);
var farRange = viewportSizes.GetSizeRange(WorldViewport.Far);
if (farRange.X < windowHeight)
validSizes.Add(WorldViewport.Far);
if (farRange.Y < windowHeight)
validSizes.Add(WorldViewport.Native);
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, validSizes, setupItem);
}
void MakeMouseFocusSettingsLive()
{
var gameSettings = Game.Settings.Game;