Implement new viewport size/zoom UI.

This commit is contained in:
Paul Chote
2019-12-11 18:48:43 +00:00
committed by tovl
parent 860117daf9
commit 1dcb903580
17 changed files with 319 additions and 253 deletions

View File

@@ -306,38 +306,11 @@ namespace OpenRA.Mods.Common.Widgets
}
}
bool IsZoomAllowed(float zoom)
{
return world.IsGameOver || zoom >= 1.0f || world.IsReplay || world.LocalPlayer == null || world.LocalPlayer.Spectating;
}
void Zoom(int direction)
{
var zoomSteps = worldRenderer.Viewport.AvailableZoomSteps;
var currentZoom = worldRenderer.Viewport.Zoom;
var nextIndex = zoomSteps.IndexOf(currentZoom);
if (direction < 0)
nextIndex++;
else
nextIndex--;
if (nextIndex < 0 || nextIndex >= zoomSteps.Count())
return;
var zoom = zoomSteps.ElementAt(nextIndex);
if (!IsZoomAllowed(zoom))
return;
worldRenderer.Viewport.Zoom = zoom;
}
public override bool HandleMouseInput(MouseInput mi)
{
if (mi.Event == MouseInputEvent.Scroll &&
Game.Settings.Game.AllowZoom && mi.Modifiers.HasModifier(Game.Settings.Game.ZoomModifier))
if (mi.Event == MouseInputEvent.Scroll && mi.Modifiers.HasModifier(Game.Settings.Game.ZoomModifier))
{
Zoom(mi.Delta.Y);
worldRenderer.Viewport.AdjustZoom(mi.Delta.Y * Game.Settings.Game.ZoomSpeed);
return true;
}