Reduce duplication of "Battlefield Control" chat line label

This commit is contained in:
Ivaylo Draganov
2020-01-06 16:21:18 +02:00
committed by Paul Chote
parent 3e2022a3dd
commit 1dd1786469
8 changed files with 26 additions and 19 deletions

View File

@@ -21,7 +21,6 @@ namespace OpenRA.Network
public static class UnitOrders
{
public const int ChatMessageMaxLength = 2500;
const string ServerChatName = "Battlefield Control";
static Player FindPlayerByClient(this World world, Session.Client c)
{
@@ -41,7 +40,7 @@ namespace OpenRA.Network
{
// Server message
case "Message":
Game.AddSystemLine(ServerChatName, order.TargetString);
Game.AddSystemLine(order.TargetString);
break;
// Reports that the target player disconnected
@@ -137,7 +136,7 @@ namespace OpenRA.Network
FieldLoader.GetValue<int>("SaveSyncFrame", saveSyncFrame.Value.Value);
}
else
Game.AddSystemLine(ServerChatName, "The game has started.");
Game.AddSystemLine("The game has started.");
Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map, WorldType.Regular);
break;
@@ -156,7 +155,7 @@ namespace OpenRA.Network
case "GameSaved":
if (!orderManager.World.IsReplay)
Game.AddSystemLine(ServerChatName, "Game saved");
Game.AddSystemLine("Game saved");
foreach (var nsr in orderManager.World.WorldActor.TraitsImplementing<INotifyGameSaved>())
nsr.GameSaved(orderManager.World);
@@ -176,7 +175,7 @@ namespace OpenRA.Network
if (orderManager.World.Paused != pause && world != null && world.LobbyInfo.NonBotClients.Count() > 1)
{
var pausetext = "The game is {0} by {1}".F(pause ? "paused" : "un-paused", client.Name);
Game.AddSystemLine(ServerChatName, pausetext);
Game.AddSystemLine(pausetext);
}
orderManager.World.Paused = pause;