Reduce duplication of "Battlefield Control" chat line label

This commit is contained in:
Ivaylo Draganov
2020-01-06 16:21:18 +02:00
committed by Paul Chote
parent 3e2022a3dd
commit 1dd1786469
8 changed files with 26 additions and 19 deletions

View File

@@ -100,7 +100,7 @@ namespace OpenRA.Mods.Common.Traits
if (info.SuppressNotifications)
return;
Game.AddSystemLine("Battlefield Control", player.PlayerName + " is defeated.");
Game.AddSystemLine(player.PlayerName + " is defeated.");
Game.RunAfterDelay(info.NotificationDelay, () =>
{
if (Game.IsCurrentWorld(player.World) && player == player.World.LocalPlayer)
@@ -113,7 +113,7 @@ namespace OpenRA.Mods.Common.Traits
if (info.SuppressNotifications)
return;
Game.AddSystemLine("Battlefield Control", player.PlayerName + " is victorious.");
Game.AddSystemLine(player.PlayerName + " is victorious.");
Game.RunAfterDelay(info.NotificationDelay, () =>
{
if (Game.IsCurrentWorld(player.World) && player == player.World.LocalPlayer)

View File

@@ -141,7 +141,7 @@ namespace OpenRA.Mods.Common.Traits
if (info.SuppressNotifications)
return;
Game.AddSystemLine("Battlefield Control", player.PlayerName + " is defeated.");
Game.AddSystemLine(player.PlayerName + " is defeated.");
Game.RunAfterDelay(info.NotificationDelay, () =>
{
if (Game.IsCurrentWorld(player.World) && player == player.World.LocalPlayer)
@@ -154,7 +154,7 @@ namespace OpenRA.Mods.Common.Traits
if (info.SuppressNotifications)
return;
Game.AddSystemLine("Battlefield Control", player.PlayerName + " is victorious.");
Game.AddSystemLine(player.PlayerName + " is victorious.");
Game.RunAfterDelay(info.NotificationDelay, () =>
{
if (Game.IsCurrentWorld(player.World) && player == player.World.LocalPlayer)

View File

@@ -158,7 +158,7 @@ namespace OpenRA.Mods.Common.Traits
{
if (ticksRemaining == m * 60 * ticksPerSecond)
{
Game.AddSystemLine("Battlefield Control", Notification.F(m, m > 1 ? "s" : null));
Game.AddSystemLine(Notification.F(m, m > 1 ? "s" : null));
var faction = self.World.LocalPlayer == null ? null : self.World.LocalPlayer.Faction.InternalName;
Game.Sound.PlayNotification(self.World.Map.Rules, self.World.LocalPlayer, "Speech", info.TimeLimitWarnings[m], faction);
@@ -172,7 +172,7 @@ namespace OpenRA.Mods.Common.Traits
countdownLabel.GetText = () => null;
if (!info.SkipTimerExpiredNotification)
Game.AddSystemLine("Battlefield Control", "Time limit has expired.");
Game.AddSystemLine("Time limit has expired.");
}
}
}